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Messages - SharkBait

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61
General Discussion / Re: Arcane Duels - Community Spotlight!
« on: January 13, 2018, 09:41:44 PM »
Hello everyone,

HERE is community spotlight number 1!

We are always accepting more videos, so please feel free to share your work!

62
General Discussion / Arcane Duels - Community Spotlight!
« on: January 10, 2018, 12:18:18 PM »
Hello everyone!

Arcane duels is going to try a new thing where we upload community created videos. There are a few rules:

1. If you have uploaded a video and it has not been posted yet, please do not upload another one. We're thinking about doing this semi - regularly (like upload a video/week, still TBD pending popularity) but I don't want to fill the box up with one user's videos only without giving anyone who wants to try it a chance.

2. If you want the video to be edited at all, you will need to provide timing for the cuts you want made through an email to arcaneduels@gmail.com with your video name in the subject line. For example: If Turn 2 ends at 4:05 in the video, and you want the planning phase cut, you need to provide the end time for Turn 2, and the time you would like the video to pick back up. This will need done for each cut you want to make. Unfortunately we won't be able to go through a rigorous editing process for each and every video, at least currently.

3. If you would like Arcane Duels to do the commentary on your video, please email us with that request as well. Pending availability, we will try to adhere to these requests, but this is kind of a test run to see how it goes.

So, without further adieu, if you would like to upload a video, please use THIS link.



Community Spotlight 1

Community Spotlight 2

Community Spotlight 3

63
General Discussion / Re: What is your favorite mage and why?
« on: January 09, 2018, 01:04:35 AM »
Pfft holy mages, fires, whatever. My warlord solves all those problems the same way, throw enough boulders and it'll put out any fire you want. You scrubs let me know when you want to cast some REAL spells.

Oh look,  he's learned to throw the rocks instead of eat them. How cute  ;D

64
General Discussion / Re: What is your favorite mage and why?
« on: January 08, 2018, 10:48:25 PM »
The Priest will smite you for being the Wizard Next-Worst-Thing-To-Devil dealing mage you are!

look paladin wannabe, you only wish you could cast smite.

I know you miss your ability to set things on fire. It's ok you can fan the hierarchical flames on my enemies after they are judged to bring them a swift salvation.


lol you think you can set things on fire.

Try a real mage. Like, a warlock perhaps  ;D

65
General Discussion / Re: What Mage Should I Play?
« on: January 08, 2018, 03:23:57 AM »
But you'e gonna see a reasonably skilled player do his best with her next month. At least it's not a friggin Druid :)

Oh really? Who else did you convince to play her?




 8)

66
General Discussion / Re: What Mage Should I Play?
« on: January 06, 2018, 01:37:38 AM »
I'd like to change my vote to Forcemaster after finding out that Grizzly would never play it without being forced to.

I see what you did there  8)

67
Spells / Re: favorite equipment
« on: December 28, 2017, 06:52:49 AM »
My favorite equipment is Dragonscale Hauberk  ;D

No bias there...

What? It's my favorite Explode target in the game bar none  8)

68
Spells / Re: favorite equipment
« on: December 28, 2017, 06:42:36 AM »
My favorite equipment is Dragonscale Hauberk  ;D

69
Alternative Play / OCTGN Update
« on: December 24, 2017, 03:39:48 AM »
Minor update for the holidays. Fixed Cassiel's binding and targeting on things that target "Friendly creature".

70
General Discussion / Re: Why does MW Academy get so much hate
« on: December 24, 2017, 03:38:32 AM »
I'm kinda curious about this. I keep hearing Arena players complaining about how much they don't like MW Academy and how they think it's a bad game. Some people have called it "watered down Arena" or a ripoff of MtG. (Btw, these last two blatantly contradict each other. Either its watered-down Arena or its a ripoff of MtG. NOT both.)

You also have a tendency to misrepresent what is said to you. I know in our conversation, for example, I gave an analogy (Academy is a reskinned mtg) to answer your question of why I like Arena better than Academy. Then you ran off and told me my opinion was objectively wrong. While Academy may not technically fit the definition of "reskin" you totally missed the point. The point was that they felt similar enough to me that Arena appealed to me more

But then one of my friends who helped playtest it and played it about 100 times ALSO says that Academy is a ripoff of MtG. Specifically he said that Academy is MtG with a different skin--same mechanics but in a different thematic setting. Now, this same friend said that yugioh and pokemon tcgs are ALSO ripoffs of MtG, rather than just being in the same genre, so its possible that the entire CCG genre looks like basically the same one game to him for some reason.

Again, misrepresenting what i said. Also, Pokemon definitely borrowed heavily on mechanics from mtg. That's not a slight against it, many/most CCGs alive today have borrowed many of the successful mechanics from mtg.

The biggest issue I have with Academy as a competitive format is that it competes with many other games in the same genre with similar play time that are either better (imo) or have a huge existing player base. Given the opportunity, I'd rather play Ashes: Rise of the Pheonixborn than Academy... except that it doesn't cost me anything to play Academy because I already own and am familiar with all the Academy cards. Thus, for a lot of Arena players, Academy becomes a tool for introducing players to the larger Mage Wars universe (e.g. Arena), rather than being a preferred format.

Arena is more like a miniatures game played with cards, and is/was often compared to Summoner Wars for that reason.  Due to its play length and lack of zones, Academy will inevitably be compared to Ashes, Epic, MtG and other 15-30 minute card duelling games. Academy will always have a difficult time in this space due to market saturation/competition. Communities for CCG's (like MtG) and LCG's (eg half of FFG's roster) are easy to find and since they're already established and growing it can be hard to lure players away from those games unless there's something specific to Academy that they feel is truly lacking in the other games. Getting to choose spells from a book might not be enough for the average Netrunner or AGOT or YuGiOh player.

What I have said, is if I want to play a quicker 2p duel game, then I'd much rather play MtG, which is quite different. Or half a dozen other CCG/LCG's to be honest.

It's the latter point that's the real killer as far as I am concerned. Academy is not a terrible game, by any stretch. It's an okay game. But I don't care whether I am playing in AW's IP or anyone elses to be honest, and if I want a game that fits that niche, there are better games, with huge pools of local players, and if I'm playing that sort of game, then I'll be picking one of those. I have better games to use my time on than play Academy, not so Arena.

Put another way - Arena is something completely unique. It's the best game that exists of that type, but in truth it has few competitors. It's my favourite game ever. Academy is a competent, but nothing special game in a field swamped by huge numbers of similar games - it's better than some, and not as good as others, but... no... therefore! there's no reason for me to ever want to play it.

Quoting the above as they accurately describe why arena players, in general, don't tend to play academy. At least not in the context of being given a choice of which to play. Academy's niche is filled by other games. There is nothing that competes with arena though. They target different audiences despite being in the same universe.


I think you need to take a step back and actually listen before making "THE SKY IS FALLING" type posts about this kind of thing.

71
Spells / Re: favorite enchantment
« on: December 24, 2017, 02:22:00 AM »
My top ten remains close to what I had in mambo's little podcast.

MAGEBANE IS BEST BANE

72
Spells / Re: favorite creature
« on: December 22, 2017, 12:06:17 PM »
I think my favorite creature has to be ... a couple of them.

Favorite art: Deptonne Bloodshaman (also my spirit creature)

Overall MVP: Skeletal Knight

Badass of the week: Water Elemental

73
Spells / Re: favorite conjuration
« on: December 22, 2017, 12:04:46 PM »
This one is a lot easier than the creature decision.

Nothing says "Let's get this game going" like Deathlock. Deathlock is my favorite conjuration by far with Shallow Sea being a close second.

74
General Discussion / Re: Organized Play
« on: December 21, 2017, 11:05:16 PM »
My final point will be just that a mage's life total is literally irrelevant right up to the point where that mage's damage total meets it. The rulebook doesn't state that being "closer" to death has any adverse affect on the game. In light of the above, I firmly believe you won't find a "good" metric to determine a "win" outside of one of the two mages dying (the win condition written into the rules). Therefore, if a mage doesn't die, neither mage wins. This also eliminates the need to adjust cards or other rules to fit the tournament scoring (like banning restore, causing all dissipates to go away, etc). If you need tiebreaker points because two people ended up with the same record of 2 wins and 1 tie (using the above metric of mage death as a win), then you can track life remaining/damage done/pick a secondary metric. However, it should be considered second, not first.


*All of the above (excluding rules references) is Shark's opinion, stated in the most neutral way possible.  8)

75
General Discussion / Re: Organized Play
« on: December 19, 2017, 01:41:52 PM »
One trillion percent disagree. A tie means equal, the same, no difference.

If you have less life remaining at the end of a timed game, you LOSE. In an ideal world, no games would be timed, but that's not feasible at live events. Therefore you have to play with a slightly different subset of rules including timed WINS & LOSSES. Not if a game goes to time, its always a tie.


Using your definition of a tie and the rules for victory Mage Wars lead to the same conclusion. If a match is called before a mage has died, it is a tie. Both mages are equal for being alive. :)

I would posit that one should be building for the tournament in which they are playing :). So if someone builds a book that goes to time 4/4 matches in a tournament where wins are counted only at mage death, then maybe in the next tournament they should build something that aims to win earlier.  I still believe one can play defensively and still win in 75-90 mins. I just prefer to keep the win condition the same (Mage death) instead of relying on a condition that doesn't signal whether someone has won or is even "winning" (life remaining). To each their own.

Relax friends it's just a discussion. I'm with you on this as it's just not practical that all matches end in death. Thus a compromise must be made. Can't punish a player for time restrictions they didn't come up with.

No worries here, Grizz. Just a friendly discussion that has strong opinions  8). In regards to the bolded part above, you could make the point that you can't punish a player for a victory condition they didn't come up with either. Not that it takes away from the merit of your point, just showing a different side to it.

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