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General Discussion / Re: Mage Wars at GenCon 2015 - Interviews with Players, Staff, and more!
« on: August 11, 2015, 09:40:41 PM »
If AW misses this opportunity to make a mage that can ride a dinosaur then we may have a problem
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As Kich said, small win percentages definitely add up and I can see a generation of Mage Wars players disappear into the void of a never-future if we don't either pool our knowledge on how to beat a Wizard to make the win rate more 50% or institute some buffs or nerfs. I personally agree that going the hard route of collective knowledge and new card releases is ultimately better for the game. Of course, I can dream about making that ultimate Wizard-death book, but I lack the experience and the time required to do so at the moment and implore the "Awesome Ones" to give us(or at least me) some trickle-down experiential knowledge so that we can start a little closer to even instead of just nebulously saying "learn to play, noob".
Also Sharkbait I taught a 14 year old the game today. He got a core set and immediately picked Warlock. I converted another to the dark side for ya buddy. Get em young, team them to eat souls early I say.
another thing that would help: make nullify/dispel novice. All the other mages would benefit. It's really a novice spell if you just think about it for a second. EVERY mage is using it in EVERY book.
I'm glad I could be of help, and it was a fun game! Next time I'll have the pleasure of dealing with Cloak of Shadows I'm sure, haha. If I get on and play, I'll make sure to let you know!
Assume you don't take tournament evidence into account, just look at the cards. I think it's obvious. He has 10 channeling, great defense on stat card, an answer to incorporeal built in, at cost spell book points to all meta spells and at cost access to another school of his choice(making him the most versatile), has the best spawnpoint, 2nd best familiar, and most important a card that NO OTHER mage has...Wizard's Tower.
(and unavoidable but I invite a flame blast against him )