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Alternative Play / Undo the undoing war
« on: January 05, 2015, 11:14:32 AM »
Some games of Magewars are more exiting than others.
For me games in which creative solutions and uncommon cards are used are better and games with both players just undo each others actions by dissolving, nullyfy, dispelling...are less so.
As a smaller alternative play:
- all spells that undo another directly are now epic and can not be bound to a wand.
For a more extreme variant:
-additionaly all incantations are now epic
-all enchantments are epic
-Mage wand is removed from the game
I don't belive Creatures, Attacks and Conjurations need limiting and with less destruction equipment won't need so many copys anymore.
...for what will you save your one dispell, that forcefield, the mind controll or a possible future force crush?
Would magewars still be playable with an all uniques spellbook full of suprises?
For me games in which creative solutions and uncommon cards are used are better and games with both players just undo each others actions by dissolving, nullyfy, dispelling...are less so.
As a smaller alternative play:
- all spells that undo another directly are now epic and can not be bound to a wand.
For a more extreme variant:
-additionaly all incantations are now epic
-all enchantments are epic
-Mage wand is removed from the game
I don't belive Creatures, Attacks and Conjurations need limiting and with less destruction equipment won't need so many copys anymore.
...for what will you save your one dispell, that forcefield, the mind controll or a possible future force crush?
Would magewars still be playable with an all uniques spellbook full of suprises?