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Messages - Molrid

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16
Events / Re: MAGE ROARS!!! Round 2 pairings
« on: December 07, 2015, 12:27:43 AM »
I won't be able to type it better then hale here above so I will stick with his story :P

17
Events / Re: MAGE ROARS ROUND 1 PAIRINGS AND BOOKS!
« on: November 20, 2015, 07:14:43 AM »
Anyone gotten their second match yet ? :O

18
Events / Re: MAGE ROARS ROUND 1 PAIRINGS AND BOOKS!
« on: November 19, 2015, 12:41:56 PM »
oh well, still ready for my next match

19
Events / Re: MAGE ROARS ROUND 1 PAIRINGS AND BOOKS!
« on: November 19, 2015, 07:29:08 AM »
yupp I have submitted my deck and is also ready for my next opponent :)

20
Events / Re: MAGE ROARS ROUND 1 PAIRINGS AND BOOKS!
« on: November 16, 2015, 05:01:05 AM »
The new guy that should check our spellbooks got an email for him/her ?

21
Just wanted to be abit proactive. easiest way to contact me is through my mail rather than this board. I will ofc check in but anyways molrid@live.com is my mail and as I said easier to reach me on there.

22
Hope I can join in on this. that would be fun :D

23
Mages / Re: Mage Concept Idea - The Frostwarden
« on: October 08, 2015, 01:53:46 AM »
That mage image looks awsome. I would add water to the frost though if that was not your initial thought.

24
Spellbook Design and Construction / Re: Necromancer minions and poison
« on: September 22, 2015, 01:57:34 AM »
Here are my thoughts on your build and opening:

1) Your opening is slow, and doesn't have good transition options if your opponent is aggressive.

2) Harmonize on Libro is bad. Use Death Ring instead. It's more efficient, and doesn't setup a strong 2 for 1 for your opponent.

3) If you want to play both the Graveyard and Libro, have a plan for how you're going to defend yourself if your opponent rushes you. If you're generating twice as many resources per round as your opponent, but they kill you on turn 5, you've over-committed to economy.

4) Altar of Skulls takes a LONG time to get going. I would either go for it right away or give up on it entirely.

5) Sardonyx is bad. If you want to play him anyway, include Sacrificial Altar. That way at least you can get some good burst damage out of the deal, and a way to get rid of him if the life drain is getting too painful.

6) I don't think you have enough defensive options. Only 2 cards that give armor, no Brace Yourself, no Agony, no Enfeeble, and no defenses. If you can stay away from your opponent or win damage races anyway, that might be okay, but with your proposed opening I don't see that happening against any aggressive mage. The walls help, but I don't think they're enough.

7) Add Teleport.

8) Even with 2 creature spawnpoints, you don't need that many creatures. If you drop 4-5 zombies, Malacoda, the Acolytes, and Sardonyx, you would still have a pretty heavy creature compliment, and you would free up 20+ points for other spells.

9) Add a way to prevent healing. Deathlock is probably the best option, since you don't include any healing. This will be huge against the Druid and Priestess, but can be relevant against any mage.

10) How do you plan on dealing with Kralathor?

11) Add some attack spells that will help you against conjurations. Zombies are kind of awful against conjurations, and with the number of creatures you want to churn out, Mordok's Obelisk + Suppression Orb could be annoying. Force Hammer and Hurl Boulder are the most obvious options, but you could use Fireball to simultaneously strengthen you against Kralathor.


Sounds like a good plan will try and modify it some when I get home from work. thanks for the input :)

25
Spellbook Design and Construction / Necromancer minions and poison
« on: September 21, 2015, 12:15:45 PM »
[spellbook]
[spellbookheader]
[spellbookname]Necrominion[/spellbookname]
[mage]Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=DNW02]4 x  Wall of Bones[/mwcard]
[mwcard=mw1j11]1 x  Idol of Pestilence[/mwcard]
[mwcard=DNJ04]1 x  Graveyard[/mwcard]
[mwcard=DNJ01]1 x  Altar of Skulls[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC19]4 x  Venomous Zombie[/mwcard]
[mwcard=DNC12]1 x  Shaggoth-Zora[/mwcard]
[mwcard=DNC22]4 x  Zombie Brute[/mwcard]
[mwcard=DNC23]5 x  Zombie Crawler[/mwcard]
[mwcard=mw1c23]1 x  Malacoda[/mwcard]
[mwcard=DNC08]4 x  Unstable Zombie[/mwcard]
[mwcard=DNC24]4 x  Zombie Minion[/mwcard]
[mwcard=MWSTX2FFC10]1 x  Sardonyx, Blight of the Living[/mwcard]
[mwcard=DNC01]2 x  Acolyte of the Bog Queen[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e20]2 x  Harmonize[/mwcard]
[mwcard=MWSTX2FFE03]1 x  Arcane Corruption[/mwcard]
[mwcard=mw1e19]2 x  Ghoul Rot[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=DNQ05]1 x  Libro Mortuos[/mwcard]
[mwcard=DNQ02]1 x  Death Ring[/mwcard]
[mwcard=DNQ03]1 x  Deathshroud Staff[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=DNI06]3 x  Zombie Frenzy[/mwcard]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=mw1i06]1 x  Dispel[/mwcard]
[mwcard=MWSTX1CKI01]1 x  Drain Soul[/mwcard]
[mwcard=FWI04]1 x  Force Wave[/mwcard]
[/spells]
[cost]Total cost: 113 pts[/cost]
[/spellbook]


some stuff aren't working (either promo or in the upcoming exp) those cards are gravikor,debilitate and plague.

Opening is
T1: Libro mortuos + Harmonize(r)
T2: Move one step forward, Graveyard + Harmonize(ur)
T3: Reveal Harmo and play meditation amulet and then use that
T4: start churning out zombies and use the amulet unless you need to equip some armor.

If you see alot of creatures from the opposing mage you can start at T4 with idol of pestilence and then try to get the altar of skulls up

Wanted to hear your guys thoughts

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