Firstly, congrats on your first brave posting of your strategising, it's quite daunting. And it's a woozy of a debut.
I like the book, so many interesting choices instead of spamming an undercosted card which is efficient but dull.
I like the game write-ups, informative yet very readable (though I'm surprised you chose Gorgon against Necro).
I especially like your signature prefix! Nicely self-deprecating branding - you don't work in marketing perchance?
As for...
I have no more teleports or enchanters rings could we get a few key guards in just like a 5 pack? that would be awesome!
I have been saying these booster packs should exist since I first joined this forum in July and even 2 days ago.
Ideal distribution is complicated because the utility of the card and how common it will appear in different books.
For example, everyone wants more
* Teleport
* Dragonscale Hauberk
* Elemental Cloak
* Regrowth Belt
* Enchanter's Ring
Booster packs with these spells (and others) should be created because there is demand for them.
Maybe each of these Booster packs should have a theme.
For example: "Beastmaster Booster 1" may have all the missing level 1 animals, Rajan's Fury and Marked for Death needed to play that archetype, "Wizard" will have more Teleports, Whirling Spirits etc. I'm just thinking about the cards we borrow and proxies we use. (Not to mention any errata text cards). These boosters would be cheap and themed towards certain builds to minimise what you need. It's good support.
You really would think a commercial company would grab sales/profit opportunities!
Maybe they want to force players down Spell Tomes but here in the UK, the Tomes are so expensive, I just got a 2ndCore Set instead.
Themed booster packs will be such a non-purchase (unlike Tomes) that they'd fly off the shelves as players build simultaneous books.
Maybe if we all mentioned it constantly, they may realise how pack size/composition is so important in marketing.
The problem is numbers needed require a Mage Wars brain as you must judge the utility of each card to appear in different spellbooks.
4 Destroy Magiic? - er, no thanks (0 would have been a nice number until we get more zone/conjuration enchants)
Anyway, I replied to this post never intending to meander into one of my pet peeves...
Your book is not only fun but really rounded hence competitive, it's well-built for so many match-ups, Drunk!
The one thing I would suggest is to possibly try to make room (7SPs) for Huginn + Bull Endurance + Regrowth
Although he uses up valuable Incants, being able to peer over your Walls is really useful (may need more Push)
He won't often come out, he's match-up dependent (much like your whole toolbox of cards concept).
But when you get into "Wiz-Port Wars" or a Holy Mage uses Divine Intervention to escape, you'll appreciate him.
The only time I managed to snag a Divine Intervention using a Seeking Dispel was using my far-sighted Huginn.
Because like Wands, he also give you another option which is great tactical advantage, allows for finesse plays.
And your attraction to this book (I was constantly told it's not a deck) is because you're a stylsh finesse player.
One other issue is a rare Warlord match-up (allegedly some play the poor unloved Orc, no wonder he turned out bad..).
As an Air Wizard, Wall of Fog only costs 1 and protects your conjurations from Akiro's Hammer which wreaks control.
[Edit: scratch that, you have Wall of Fire for this but Surging Wave/Dragonscale/Cloak common so Fog may be better]
Otherwise I can see this book is great fun to play and if I had the promos, I'd use it to attract players to the game.
A welcome return of the totally toolbox book based on a strong consistent theme. Bravo!