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Author Topic: Incorporeal guarding?  (Read 3526 times)

Toxziq

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Incorporeal guarding?
« on: October 15, 2012, 03:09:28 PM »
As I understand it, there's nothing to stop an Incorporeal creature from guarding right?  And being Incorporeal won't cause an opposing creature to "ignore" the guard right?
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SeanDeCoy

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Re: Incorporeal guarding?
« Reply #1 on: October 15, 2012, 03:22:37 PM »
Totally! Incorporeal creatures make fantastic guards!

Shad0w

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Re: Incorporeal guarding?
« Reply #2 on: October 15, 2012, 03:35:01 PM »
Incorporeal
An insubstantial or amorphous object that is very resistant to damage. All attack dice rolled to damage this object, from any source, only count the “1’s” on the dice (ignore all 2’s), unless the attack has the Ethereal trait. Cannot receive effects or conditions from attacks that are not Ethereal. All Incorporeal objects also have the Nonliving, Burnproof, and Uncontainable traits. Incorporeal objects do not have an Armor attribute, and cannot gain armor.

GUARDING
A creature may spend a quick action to guard. Place a guard marker on the creature. A guard will try to protect its zone from enemy attacks.
Guarding has 2 benefits:
• Counterstrike: As long as the creature is guarding, all of its quick melee attacks gain the Counterstrike trait.
• Protect the Zone: When an enemy creature makes a melee attack in a zone with one or more guards, the
attacker must choose one of the guards as the target of the attack.
Important: Spells and other ranged attacks always ignore guards! Only melee attacks are affected. If a guard is not melee attacked, it may retain its guard marker until the start of its next Action Phase. Guard markers are always removed at the beginning of a creature’s Action Phase. Note: Attacking a guard has no effect on the guard’s action marker. If an active creature is on guard, it will still be active after the attack. This may allow a creature to attack twice in the same round: once with the guard counterstrike, then later
during its own Action Phase.
Using Guards
Guarding allows you to protect important creatures or conjurations. Having a few guards in the same zone as your Mage, for example, allows you to direct melee attacks to your guards, instead of your Mage.

Below is the section for what conditions need to be meet in order to ignore guards.

Ignoring Guards:
In some cases guards can be ignored. If an attacking creature can ignore a guard, it may choose to melee
attack a different target in the zone, and it does not have to attack the ignored guard.
Important: If the attacking creature chooses to attack the guard anyway, that guard may still counterstrike.

Elusive Creatures: Creatures that have the Elusive trait may ignore guards when choosing a
target for an attack. However, if the Elusive creature attacks a guard, the guard still gets to counterstrike.

Restrained Guards: A guard that is Restrained cannot protect its zone, and can be ignored by any
attacker.

Incapacitated: Incapacitated creatures cannot guard, and lose any guard marker they have.

Pests: Creatures with the Pest trait are too small to block other creatures. They may still guard to get
the Counterstrike trait, but they cannot protect their zone and can be ignored by any attacker.

Sweeping Attacks: If a creature makes an attack with the Sweeping trait, it must attack enemy guards first, before it can attack any other creatures.

Flying Creatures and Guards: Guards affect a flying creature when it makes a melee attack, but
only if it is attacking a non-Flying creature in the guard’s zone. Attacks against other Flying creatures always ignore guards. If a Flying creature guards, it loses the flying trait for as long as it has the guard
marker.


Nothing prevents Incorporeal creatures from being guards and since they do not have any of the requirement to ignore  them (unless it says so on the creature card) they will get in your way.

I hope that helps.
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Toxziq

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Re: Incorporeal guarding?
« Reply #3 on: October 16, 2012, 12:56:36 PM »
Excellent, thanks guys.
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