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Mage Wars => General Discussion => Topic started by: ArcaneDuels on May 15, 2017, 09:44:15 PM

Title: Forcemaster Academy Spoilers!
Post by: ArcaneDuels on May 15, 2017, 09:44:15 PM
(http://i.imgur.com/amIQqg2.png?3)


What manifestation will the Forcemaster take in the cage match that is Mage Wars: Academy? Let the speculation begin!

Force, Construct and Priority!
http://www.arcanewonders.com/magewars/academy-forcemaster-expansion-preview-1-force-construct-and-priority (http://www.arcanewonders.com/magewars/academy-forcemaster-expansion-preview-1-force-construct-and-priority)
Video!
 https://youtu.be/vtjPMKKSnUU
 (https://youtu.be/vtjPMKKSnUU)


The Power Grid
http://www.arcanewonders.com/magewars/academy-forcemaster-expansion-preview-2-the-power-grid (http://www.arcanewonders.com/magewars/academy-forcemaster-expansion-preview-2-the-power-grid)
Video!
https://www.youtube.com/watch?v=GCrUgCcRa1I&t=0s
 (https://www.youtube.com/watch?v=GCrUgCcRa1I&t=0s)

When The Force is ... Djser-Tet?
http://www.arcanewonders.com/magewars/academy-forcemaster-expansion-preview-3-when-the-force-is-dsjer-tet (http://www.arcanewonders.com/magewars/academy-forcemaster-expansion-preview-3-when-the-force-is-dsjer-tet)
Video!
https://www.youtube.com/watch?v=5DPkNfFbwdk&t=0s (https://www.youtube.com/watch?v=5DPkNfFbwdk&t=0s)

Nowhere to Run
http://www.arcanewonders.com/magewars/academy-forcemaster-expansion-preview-4-nowhere-to-run (http://www.arcanewonders.com/magewars/academy-forcemaster-expansion-preview-4-nowhere-to-run)
Video!
https://www.youtube.com/watch?v=U9adv20RbDE (https://www.youtube.com/watch?v=U9adv20RbDE)

Check back every Monday for an Arcane Duels led tour through this amazing new addition to Mage Wars!
Title: Re: Forcemaster Academy Spoilers!
Post by: Reddicediaries on May 15, 2017, 09:45:46 PM
When will the first spoiler be out??!!
Title: Re: Forcemaster Academy Spoilers!
Post by: Zuberi on May 15, 2017, 10:26:59 PM
The text says to check back every Monday, so I'd say they start next Monday.
Title: Re: Forcemaster Academy Spoilers!
Post by: Reddicediaries on May 22, 2017, 10:42:55 AM
The text says to check back every Monday, so I'd say they start next Monday.
Is (are) the first spoiler (s) today? If so when?!
So pumped!
Title: Re: Forcemaster Academy Spoilers!
Post by: ArcaneDuels on May 22, 2017, 10:45:25 AM
Post Updated!  Link to Article and Video
Title: Re: Forcemaster Academy Spoilers!
Post by: silverclawgrizzly on May 22, 2017, 10:56:13 AM
There are Quick Cast Creatures!!!!!! There are Quick Cast Creatures!!!!!! There are Quick Cast Creatures!!!!!!

*pant* *wheeze*

I've been wanting to say that for months now.
Title: Re: Forcemaster Academy Spoilers!
Post by: Reddicediaries on May 22, 2017, 11:19:11 AM
There are Quick Cast Creatures!!!!!! There are Quick Cast Creatures!!!!!! There are Quick Cast Creatures!!!!!!

*pant* *wheeze*

I've been wanting to say that for months now.
This set seems to be the answer to my FM prayers for a LONG time.
To me, she always felt like one of the premier control mages and now that might be the case!
Title: Re: Forcemaster Academy Spoilers!
Post by: Puddnhead on May 22, 2017, 11:21:30 AM
Post Updated!  Link to Article and Video
The wait was SO worth it!
I like the creatures a lot!
No armor is a bit concerning, but Aegies 1/2 is pretty good as substitute.
Force Carcasal seems to be a later cast after you have some bigger guns. Or after the TG comes out. He hits relatively hard, just needs to be protected a bit.
The Golem seems pretty good for countering minor creature spam. Or even just -2 dice to major creatures. He seems the weakest of the three, but still pretty good.
Tomb Guardian seems like a slightly different version of Noble Vanguard and Temple High Guard combined.
I hope there are ways to extend the dissipate.
Edit: I didn't notice the qc lol.
That makes them even better!
Also, a rouse the beast might be handy to get extra use out of the creatures.

Glad you enjoy!  I'm pretty pumped about this set myself, but then, why wouldn't I be as a Forcemaster player?

[mwcard=MW1I23]Rouse the Beast[/mwcard] sadly only works on Living creatures.
Title: Re: Forcemaster Academy Spoilers!
Post by: Reddicediaries on May 22, 2017, 11:22:41 AM
Post Updated!  Link to Article and Video
The wait was SO worth it!
I like the creatures a lot!
No armor is a bit concerning, but Aegies 1/2 is pretty good as substitute.
Force Carcasal seems to be a later cast after you have some bigger guns. Or after the TG comes out. He hits relatively hard, just needs to be protected a bit.
The Golem seems pretty good for countering minor creature spam. Or even just -2 dice to major creatures. He seems the weakest of the three, but still pretty good.
Tomb Guardian seems like a slightly different version of Noble Vanguard and Temple High Guard combined.
I hope there are ways to extend the dissipate.
Edit: I didn't notice the qc lol.
That makes them even better!
Also, a rouse the beast might be handy to get extra use out of the creatures.

Glad you enjoy!  I'm pretty pumped about this set myself, but then, why wouldn't I be as a Forcemaster player?

Rouse the Beast sadly only works on Living creatures.
My bad. The hype is messing with my processing. :o
Essence drain could be an answer to some of the force creatures since attacking them doesn't seem to be the best move
Title: Re: Forcemaster Academy Spoilers!
Post by: Reddicediaries on May 22, 2017, 11:31:56 AM
Just realized you can cast these guys through Mind's Eye!
Title: Re: Forcemaster Academy Spoilers!
Post by: Puddnhead on May 22, 2017, 11:39:12 AM
Just realized you can cast these guys through Mind's Eye!

A'yup. :D
Title: Re: Forcemaster Academy Spoilers!
Post by: farkas1 on May 22, 2017, 11:43:09 AM
Yup and you can cast two creatures pet turn.  This set will open up the doors on the forcemaster.  Looking forward to have the other cards revealed because There is some really awesome cards in this set.
Title: Re: Forcemaster Academy Spoilers!
Post by: silverclawgrizzly on May 22, 2017, 11:47:01 AM
What? Casting two creatures a turn! Farkas I do believe the copy righted awesome of our favorite mage has been infringed upon  8)
Title: Re: Forcemaster Academy Spoilers!
Post by: farkas1 on May 22, 2017, 12:02:18 PM
I know right.  Yea i really run a forcemaster  now with these cards
Title: Re: Forcemaster Academy Spoilers!
Post by: silverclawgrizzly on May 22, 2017, 12:13:17 PM
As the Force Master swarm strategy takes shape...
Title: Re: Forcemaster Academy Spoilers!
Post by: Reddicediaries on May 22, 2017, 12:14:59 PM
As the Force Master swarm strategy takes shape...
Does that mean she is going to have a spawnpoint?
Title: Re: Forcemaster Academy Spoilers!
Post by: silverclawgrizzly on May 22, 2017, 12:20:58 PM
Nope.
Title: Re: Forcemaster Academy Spoilers!
Post by: Reddicediaries on May 22, 2017, 12:21:36 PM
Nope.
The she hardcasts all of them. Hmm, doesn't sound super swarmy to me. At least, she is still using at the minumium a qc.
Title: Re: Forcemaster Academy Spoilers!
Post by: silverclawgrizzly on May 22, 2017, 12:23:30 PM
Red, meant that as a gag.
Title: Re: Forcemaster Academy Spoilers!
Post by: Sailor Vulcan on May 22, 2017, 12:51:43 PM
A fm with two tomb guardians to protect her while she beats down on the enemy Mage. I'm also hoping that there is a weaker version of mind control


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Title: Re: Forcemaster Academy Spoilers!
Post by: jacksmack on May 22, 2017, 01:44:48 PM
TY Arcane Duels for taking your time to do these reviews.

It's great to watch.


Cant wait to see more cards.
Title: Re: Forcemaster Academy Spoilers!
Post by: Reddicediaries on May 22, 2017, 02:01:26 PM
TY Arcane Duels for taking your time to do these reviews.

It's great to watch.


Cant wait to see more cards.
I think that druids will need to be more careful of FM's dropping backline troops on her tree while the main FM force moves in.
Title: Re: Forcemaster Academy Spoilers!
Post by: TucsonDoug on May 22, 2017, 02:15:38 PM
These additional nonliving creatures will also help make the majority of the holy attack spells more useful too, I think.
Title: Re: Forcemaster Academy Spoilers!
Post by: Reddicediaries on May 22, 2017, 02:19:18 PM
The aiges should even out the buffs vs nonliving though.
Title: Re: Forcemaster Academy Spoilers!
Post by: silverclawgrizzly on May 22, 2017, 07:03:20 PM
Not against the effect dice. Daze and Stun still get a bonus.
Title: Re: Forcemaster Academy Spoilers!
Post by: Reddicediaries on May 22, 2017, 07:22:20 PM
Not against the effect dice. Daze and Stun still get a bonus.
Yeah, that's true.
But who really wants to spend attack spells on these guys anyway when they will go away soonish? Doesn't sound like a good trade to me.
Title: Re: Forcemaster Academy Spoilers!
Post by: Biblofilter on May 29, 2017, 11:35:02 AM
Its Monday  :)

I've already seen a Force Shield on Facebook today!

Title: Re: Forcemaster Academy Spoilers!
Post by: Schwenkgott on May 29, 2017, 11:56:03 AM
https://www.facebook.com/MageWarsDe/photos/a.183089965173609.1073741829.178570028958936/820086441473955/?type=3&theater
Title: Re: Forcemaster Academy Spoilers!
Post by: Reddicediaries on May 29, 2017, 12:46:44 PM
Crazy!
The orb is really good for protecting buddies and fragile creatures. The issue is the opponent can see it coming a mile away.
The + meele buff seems really powerful especially if there are ways to extend the dissipate.
Title: Re: Forcemaster Academy Spoilers!
Post by: ArcaneDuels on May 29, 2017, 02:10:05 PM
Here's a bonus for everyone!

(http://i.imgur.com/WM9Xi2tl.png)


 This card was revealed at the German Nationals this weekend!  Awesome job by the German Ambassadors for putting on a well attended and highly competitive tournament!

Force Shield speaks for itself.  A very handy trick in clutch situations where you need a little breather before a re-engage.  Watch out for the Disperse!

Also, check out the new video in the original post.  The article should follow shortly!  Links forthcoming!
Title: Re: Forcemaster Academy Spoilers!
Post by: Reddicediaries on May 29, 2017, 03:24:48 PM
What happened at German Nationals?
Title: Forcemaster Academy Spoilers!
Post by: Sailor Vulcan on May 29, 2017, 04:15:51 PM
Omg symbiotic orb. If not for only being able to use it once per round it would definitely be OP. Omg it is so good.

Also would like to note that this is not the first academy Mage with different training than their Arena counterpart. Priestess and Warlock pay triple for dark and holy spells respectively even if novice in academy. In Arena they never pay triple for novice spells.
Title: Re: Forcemaster Academy Spoilers!
Post by: Reddicediaries on May 29, 2017, 06:22:03 PM
Omg symbiotic orb. If not for only being able to use it once per round it would definitely be OP. Omg it is so good.

Also would like to note that this is not the first academy Mage with different training than their Arena counterpart. Priestess and Warlock pay triple for dark and holy spells respectively even if novice in academy. In Arena they never pay triple for novice spells.
It would not be OP imo. It's really easy to see it coming and counter it imo.
Title: Re: Forcemaster Academy Spoilers!
Post by: Brian VanAlstyne on May 29, 2017, 07:06:44 PM
I'm holding all opinions on these until I see if & how to extend Dissipate because otherwise, I'm not a huge fan of that being used so much here.
Title: Re: Forcemaster Academy Spoilers!
Post by: Reddicediaries on May 29, 2017, 09:23:37 PM
I'm holding all opinions on these until I see if & how to extend Dissipate because otherwise, I'm not a huge fan of that being used so much here.
+1
Title: Re: Forcemaster Academy Spoilers!
Post by: silverclawgrizzly on May 29, 2017, 09:43:41 PM
One of the reasons it's used on academy is those matches are typically shorter.
Title: Re: Forcemaster Academy Spoilers!
Post by: Sailor Vulcan on May 29, 2017, 10:20:50 PM
One of the reasons it's used on academy is those matches are typically shorter.

You mean the dissipate x trait?


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Title: Re: Forcemaster Academy Spoilers!
Post by: Zuberi on May 30, 2017, 01:21:10 AM
One of the reasons it's used on academy is those matches are typically shorter.

It also keeps the cost low, which is important in Academy. AW is well aware of the average lifespan these cards are expected to have, and if Dissipate shortens that, they get a discount to their mana cost.
Title: Re: Forcemaster Academy Spoilers!
Post by: Halewijn on May 30, 2017, 02:28:19 AM
In my experience academy, this card is especially good when used by removing a dissipate token. I wouldn't use it all that much by paying 3 mana.  :)

In arena, I think both paying and removing a dissipate token might be equally viable. Depending on the situation. This card is no doubt one of the key cards in the set to keep the forcemaster running strong.
Title: Re: Forcemaster Academy Spoilers!
Post by: vlad3theimpaler on May 30, 2017, 11:41:21 PM
I'm holding all opinions on these until I see if & how to extend Dissipate because otherwise, I'm not a huge fan of that being used so much here.

I think the creatures with dissipate are going to be fantastic in academy, but more niche in arena.
Title: Re: Forcemaster Academy Spoilers!
Post by: Sailor Vulcan on May 31, 2017, 09:25:45 AM
I'm holding all opinions on these until I see if & how to extend Dissipate because otherwise, I'm not a huge fan of that being used so much here.

I think the creatures with dissipate are going to be fantastic in academy, but more niche in arena.

Are you kidding me? They're quickcast creatures. QUICK. CAST. CREATURES. Arena forcemaster will love them. They will not be merely niche.
Title: Re: Forcemaster Academy Spoilers!
Post by: farkas1 on May 31, 2017, 09:49:18 AM
Yea I agree with sailor here they will be useful in arena too especially the gaurdians.  As a Straywood beastmaster lover his quick cast is one of the coolest abilities.  Having level two Quickcast on the bigger creatures is even more amazing.  This will help expand forcemaster meta.   Yea they dissipate but if you look at them compared to a bitterwood fox or any lvl one creature they have some staying power. 
Title: Re: Forcemaster Academy Spoilers!
Post by: Zuberi on May 31, 2017, 10:47:49 AM
Yea I agree with sailor here they will be useful in arena too especially the gaurdians.  As a Straywood beastmaster lover his quick cast is one of the coolest abilities.  Having level two Quickcast on the bigger creatures is even more amazing.  This will help expand forcemaster meta.   Yea they dissipate but if you look at them compared to a bitterwood fox or any lvl one creature they have some staying power.

Exactly! A quickcast guard is especially useful. And as far as Dissipate goes, how long would you expect these creatures to stay around? Five rounds seems about right for most level 2 creatures. Yeah, spending Dissipate tokens shortens this lifespan, but that's a tough choice you gotta make. If you are spending the last Dissipate token on an inactive creature (after it's finished acting for the round), then you really are spending the token for free. But any other time, it will have to be weighed against the cost of shortening the creature's life. I think this is an easy choice with level 1 creatures, who can easily be 1 shot and don't need such a long life, but I have a much harder time spending it off of the level 2 creatures.
Title: Re: Forcemaster Academy Spoilers!
Post by: silverclawgrizzly on May 31, 2017, 10:57:41 AM
I think the quick cast creatures are going to be a right pain to deal with when fighting against a Force Master but the dissipate question is going to be a huge strategy decision for FM players. That you can deploy these from a Minds Eye is fantastic.

Now as a Beast Master, my creatures tend to stick around for a good while but then that's sorta my thing. But don't forget as has been mentioned these creatures typically have Aegis so it's not like they're easy to kill anyway.
Title: Re: Forcemaster Academy Spoilers!
Post by: ArcaneDuels on May 31, 2017, 02:39:03 PM
Main post has been updated with a link to the next article "THE POWER GRID".  Enjoy!
Title: Re: Forcemaster Academy Spoilers!
Post by: farkas1 on May 31, 2017, 07:29:54 PM
Great write up of the power grid Puddinhead!  Really cool to see the other ways redistributed power can buff any creature.  It costs a few actions for it to work but the real beauty is any creature.  This is actually pretty scary with another force creature that has not been unveiled yet.   :o

But iron golem or any elemental is just Nasty. 
Title: Re: Forcemaster Academy Spoilers!
Post by: vlad3theimpaler on June 01, 2017, 01:39:14 AM
I'm holding all opinions on these until I see if & how to extend Dissipate because otherwise, I'm not a huge fan of that being used so much here.

I think the creatures with dissipate are going to be fantastic in academy, but more niche in arena.

Are you kidding me? They're quickcast creatures. QUICK. CAST. CREATURES. Arena forcemaster will love them. They will not be merely niche.

No, I am not kidding you.  I think they will be more niche in arena than they will in academy.  That doesn't mean I think they will be BAD in arena.  You seem to be replying as if I made a much stronger statement than I actually did.
Title: Re: Forcemaster Academy Spoilers!
Post by: RomeoXero on June 01, 2017, 02:13:03 AM
Not for nothing guys, but let's face a fact or two. Forcemasters who play more than a creature or two are niche as it is. This is entirely new territory. Quick cast critters up until now have been entirely Druid business. Arena and academy not withstanding, these creatures are about to change the game. But only a fraction of a 12th of it.
Title: Re: Forcemaster Academy Spoilers!
Post by: Halewijn on June 01, 2017, 04:20:31 AM
I think it will replace many creatures in forcemaster books. Instead of having 1 or 2 level 3+ creatures, costing you 12-24 spellbookpoints, you can replace it with a couple of in school creatures and actually hit with galvitar during the same round. You will probably even have more spellbookpoints left for other non-creature spells. It really allows the forcemaster to cast a temporary creature without losing a ton of momentum.

I think these creatures will replace a couple of vampiresses/bears/trolls...
Title: Re: Forcemaster Academy Spoilers!
Post by: V10lentray on June 01, 2017, 01:05:43 PM

I think these creatures will replace a couple of vampiresses/bears/trolls...

Jelly...
Title: Re: Forcemaster Academy Spoilers!
Post by: bigfatchef on June 02, 2017, 04:30:06 AM

I think these creatures will replace a couple of vampiresses/bears/trolls...

Jelly...
I would say some will get replaced, some won't. If you are planning a game with 1 or 2 consistent buddies they will still remain. If planning a game with that momentum and some surprises those new disappearing ones are the choice.
I think there definitely are some new possibilities for FM but the old ones will still exist.
Title: Re: Forcemaster Academy Spoilers!
Post by: Halewijn on June 02, 2017, 04:35:18 AM
Yeah, I agree, that's why I said "some". :)

For me personally, it will replace all of them. In the past (apart from the stalker) there was no other option than to go out of school if you wanted any creature at all. I just don't want to spend 12 spellbookpoints on a creature anymore if I can replace it with these guys.
Title: Re: Forcemaster Academy Spoilers!
Post by: Gogolski on June 02, 2017, 04:49:36 PM
Depending on what other cards use this mechanic of spending dissipate tokens to power an ability, these quick cast force creatures might be the necesary coin to power said abilities. I quite like the idea of casting your coin on the  board, knowing it will disappear, but untill it does, your coin can hit or guard. If you want to use your special powers, you 'burn' your creatures to power them.

We'll see what else is consuming dissipate tokens.

Both the upkeep-cards and the dissipate-cards are well in theme for the forcemaster.
She was the mage of powerfull abilities with an ongoing cost, these upkeep-cards are her post-paid abilities. Now she changed her payment plan to a pre-paid system with the dissipate-cards.
Title: Re: Forcemaster Academy Spoilers!
Post by: farkas1 on June 05, 2017, 12:09:54 PM
Forcemaster reveal part 3 is up!  here is link

https://www.youtube.com/watch?v=5DPkNfFbwdk&t=38s (https://www.youtube.com/watch?v=5DPkNfFbwdk&t=38s)
Title: Re: Forcemaster Academy Spoilers!
Post by: silverclawgrizzly on June 05, 2017, 12:27:34 PM
I love Galvanize. Not that Holy needs anything at all right now but this cards just golden.
Title: Re: Forcemaster Academy Spoilers!
Post by: Reddicediaries on June 05, 2017, 01:43:37 PM
I love Galvanize. Not that Holy needs anything at all right now but this cards just golden.
Awesome cards!
Personally, I think the big demon will not be good in arena as you can ignore him. Granted there are ways to counter that, but still.
BTW, these are all precorded no? You all have exactly the same shirts and jackets on every video.
Title: Re: Forcemaster Academy Spoilers!
Post by: farkas1 on June 05, 2017, 02:30:58 PM
Yea Grizz know ur retiring your Straywood for tournament play, wonder tho how you feel about jeweled scarab for a swarm.   Recoup cost of mana if creatures die so you can spend the mana to keep up the offensive.  Sounds like a win win! 

Also really like galvanize too nice little addition to remove something and give back more die to attack with.  Another cool card. 
Title: Re: Forcemaster Academy Spoilers!
Post by: silverclawgrizzly on June 05, 2017, 03:38:11 PM
I like the scarab a lot. Honestly it's good enough to pay the extra for and maybe even for a zombie book.
Title: Re: Forcemaster Academy Spoilers!
Post by: rant on June 05, 2017, 04:59:14 PM
I love Galvanize. Not that Holy needs anything at all right now but this cards just golden.
Awesome cards!
Personally, I think the big demon will not be good in arena as you can ignore him. Granted there are ways to counter that, but still.
BTW, these are all precorded no? You all have exactly the same shirts and jackets on every video.

Agreed.  In academy, with no zones, the mummy will be good.  In arena though, he's easily countered. 11 mana is pretty steep for a LEVEL 3 2 armor 10 life nonliving actionless creature.  For 1 more sbp you could have a wolf without restrictions.
Title: Re: Forcemaster Academy Spoilers!
Post by: Reddicediaries on June 05, 2017, 05:08:40 PM
I love Galvanize. Not that Holy needs anything at all right now but this cards just golden.
Awesome cards!
Personally, I think the big demon will not be good in arena as you can ignore him. Granted there are ways to counter that, but still.
BTW, these are all precorded no? You all have exactly the same shirts and jackets on every video.

Agreed.  In academy, with no zones, the mummy will be good.  In arena though, he's easily countered. 11 mana is pretty steep for a LEVEL 3 2 armor 10 life nonliving actionless creature.  For 1 more sbp you could have a wolf without restrictions.
If you want to get really dirty, you could chant of rage/tele wand everything out while he sits there doing nothing.
Title: Re: Forcemaster Academy Spoilers!
Post by: Biblofilter on June 05, 2017, 05:55:48 PM
I really want to try the Mummy out in Arena.

Being able to summon a creature and have it come in guarding sounds pretty good.
And you should be able to hit it with something small if you want to activate it and go offensive with it.


Title: Re: Forcemaster Academy Spoilers!
Post by: rant on June 05, 2017, 06:02:34 PM
I really want to try the Mummy out in Arena.

Being able to summon a creature and have it come in guarding sounds pretty good.
And you should be able to hit it with something small if you want to activate it and go offensive with it.

You are then hitting that something small with 5 dice. Ouch.  Still have to wait for the next round to do anything.
Title: Re: Forcemaster Academy Spoilers!
Post by: Reddicediaries on June 05, 2017, 06:17:51 PM
I really want to try the Mummy out in Arena.

Being able to summon a creature and have it come in guarding sounds pretty good.
And you should be able to hit it with something small if you want to activate it and go offensive with it.

You are then hitting that something small with 5 dice. Ouch.  Still have to wait for the next round to do anything.
I think Biblo means using an asp sized creature to knock off the guard.
Title: Re: Forcemaster Academy Spoilers!
Post by: Zuberi on June 05, 2017, 06:29:42 PM
I really want to try the Mummy out in Arena.

Being able to summon a creature and have it come in guarding sounds pretty good.
And you should be able to hit it with something small if you want to activate it and go offensive with it.

You are then hitting that something small with 5 dice. Ouch.  Still have to wait for the next round to do anything.

Counterstrikes are always optional. If you have one of your little creatures attack Tjusut, it will remove the guard even if they don't do any damage. Then you just choose not to counterstrike.
 
Alternatively, you could use your own Chant of Rage to force your opponent to attack the guarding Tjusut.

And there are lots of other ways to do it too. Not that hard to get him moving.
Title: Re: Forcemaster Academy Spoilers!
Post by: Puddnhead on June 05, 2017, 07:01:19 PM
Dropping him out of your libro when you expect to take a round of attacks is not a bad play. I could see him as an effective protector of archers.
Title: Re: Forcemaster Academy Spoilers!
Post by: rant on June 05, 2017, 07:15:54 PM
I really want to try the Mummy out in Arena.

Being able to summon a creature and have it come in guarding sounds pretty good.
And you should be able to hit it with something small if you want to activate it and go offensive with it.

You are then hitting that something small with 5 dice. Ouch.  Still have to wait for the next round to do anything.

Counterstrikes are always optional. If you have one of your little creatures attack Tjusut, it will remove the guard even if they don't do any damage. Then you just choose not to counterstrike.
 
Alternatively, you could use your own Chant of Rage to force your opponent to attack the guarding Tjusut.

And there are lots of other ways to do it too. Not that hard to get him moving.

Good to know counterstrike is optional.  That said, you still lose an action to just get him started. Seems kind of punishing to the dark school. 
Title: Re: Forcemaster Academy Spoilers!
Post by: rant on June 05, 2017, 07:22:15 PM
Dropping him out of your libro when you expect to take a round of attacks is not a bad play. I could see him as an effective protector of archers.

This is probably the most viable play for this creature.
Title: Re: Forcemaster Academy Spoilers!
Post by: Reddicediaries on June 05, 2017, 07:28:00 PM
Dropping him out of your libro when you expect to take a round of attacks is not a bad play. I could see him as an effective protector of archers.

This is probably the most viable play for this creature.
Agreed.
He is a HORRIBLE buddy imo. If he is the only buddy, good bye imo.
Title: Re: Forcemaster Academy Spoilers!
Post by: silverclawgrizzly on June 05, 2017, 09:36:51 PM
Not meant to be a buddy. He's meant to wreck face in academy and he does just that believe me.
Title: Re: Forcemaster Academy Spoilers!
Post by: RomeoXero on June 05, 2017, 09:40:23 PM
Why not just play it as hit it with knockdown? He becomes incapacitated and now you're free. Yeah that's heavy on sp but if you stick it on a wand maybe?
Title: Re: Forcemaster Academy Spoilers!
Post by: ArcaneDuels on June 06, 2017, 09:13:28 AM
Hey Guys!

Article and Video links have been added to the orignal post.  Come see "When The Force is ... Dsjer-Tet (http://www.arcanewonders.com/magewars/academy-forcemaster-expansion-preview-3-when-the-force-is-dsjer-tet)?"
Title: Re: Forcemaster Academy Spoilers!
Post by: iNano78 on June 06, 2017, 04:32:01 PM
Out of curiosity, if a future alternate Necromancer who pays triple for "Holy" spells and who is trained in "Dsjer-Tet" wants to put "Jeweled Scarab" in her book, how many sbp's does it cost?
Title: Re: Forcemaster Academy Spoilers!
Post by: zot on June 06, 2017, 05:18:34 PM
training would supercede in this example and the cost would  not be triple
Title: Re: Forcemaster Academy Spoilers!
Post by: Sailor Vulcan on June 06, 2017, 05:45:01 PM
training would supercede in this example and the cost would  not be triple
In school spells cost x1 spell points. Out of of school spells cost x2 unless it says otherwise on a mage's ability card. If his ability card jusf says "pays triple for holy spells" that is always the case unless they're novice. Think about kt this way. In school spells cost x1 spell points and enemy school spells cost x3. 1x3=3, not 1.

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Title: Re: Forcemaster Academy Spoilers!
Post by: Euer-Gnaden on June 07, 2017, 10:42:06 AM
https://scontent-frt3-1.xx.fbcdn.net/v/t1.0-9/18813667_820086441473955_2655970002701306652_n.jpg?oh=dc0df886bb1fc2a814c5fb7bf7e5b65d&oe=59D93348 8)
Title: Re: Forcemaster Academy Spoilers!
Post by: Zuberi on June 07, 2017, 01:22:47 PM
Out of curiosity, if a future alternate Necromancer who pays triple for "Holy" spells and who is trained in "Dsjer-Tet" wants to put "Jeweled Scarab" in her book, how many sbp's does it cost?

This is not something currently covered by the rules. I think I'm safe saying that we have discussed the issue behind the scenes, so AW is definitely aware of it, but that's all I can say. You'll have an answer by the time you need one though.
Title: Re: Forcemaster Academy Spoilers!
Post by: iNano78 on June 07, 2017, 02:40:15 PM
Out of curiosity, if a future alternate Necromancer who pays triple for "Holy" spells and who is trained in "Dsjer-Tet" wants to put "Jeweled Scarab" in her book, how many sbp's does it cost?

This is not something currently covered by the rules. I think I'm safe saying that we have discussed the issue behind the scenes, so AW is definitely aware of it, but that's all I can say. You'll have an answer by the time you need one though.

To recap, we have one person saying "you're trained in that spell type so it costs 1", another who says "it belongs to a triple-cost school so it costs 3", and the resident rules guru then gives a cryptic non-denial statement that basically says "an official ruling will be included in an upcoming expansion where this contradiction presents itself."

I'll take that as confirmation that the next Arena expansion is "Conquest of Dsjer-Tet" and features an Egyptian themed female necromancer with an army of mummies.  8)
(Hey, one can dream, can't one?!)
Title: Re: Forcemaster Academy Spoilers!
Post by: Puddnhead on June 07, 2017, 02:58:17 PM
Out of curiosity, if a future alternate Necromancer who pays triple for "Holy" spells and who is trained in "Dsjer-Tet" wants to put "Jeweled Scarab" in her book, how many sbp's does it cost?

This is not something currently covered by the rules. I think I'm safe saying that we have discussed the issue behind the scenes, so AW is definitely aware of it, but that's all I can say. You'll have an answer by the time you need one though.

To recap, we have one person saying "you're trained in that spell type so it costs 1", another who says "it belongs to a triple-cost school so it costs 3", and the resident rules guru then gives a cryptic non-denial statement that basically says "an official ruling will be included in an upcoming expansion where this contradiction presents itself."

I'll take that as confirmation that the next Arena expansion is "Conquest of Dsjer-Tet" and features an Egyptian themed female necromancer with an army of mummies.  8)
(Hey, one can dream, can't one?!)

No, no, you've got it all wrong.  It'll be called "Reclamation of Dsjer-Tet" and the Druid will be on the offensive to re-grow the Desert Kingdom.  Insects, Mummies and Spirits everywhere.  ::) ;)

As to the actual truth?  :-X :-X :-X
Title: Re: Forcemaster Academy Spoilers!
Post by: vlad3theimpaler on June 09, 2017, 01:21:47 AM
I think the mummy might have a home in my Necromancer book for domination.  Could make a good guard for an orb.
Title: Re: Forcemaster Academy Spoilers!
Post by: Biblofilter on June 12, 2017, 11:40:13 AM
Its Monday!!

https://www.youtube.com/channel/UCJlTpUZS02GTO9rWXbR-jow

Havnt watch it as im at work :(

Title: Re: Forcemaster Academy Spoilers!
Post by: Reddicediaries on June 12, 2017, 02:22:21 PM
Its Monday!!

https://www.youtube.com/channel/UCJlTpUZS02GTO9rWXbR-jow

Havnt watch it as im at work :(
This is pretty nuts!
Will comment more later after I look over the cards more!
Title: Re: Forcemaster Academy Spoilers!
Post by: ArcaneDuels on June 12, 2017, 02:23:21 PM
Article and Video up for your enjoyment.  And this time for mine as well  ;D  Stay tuned for our full review coming soon!
Title: Re: Forcemaster Academy Spoilers!
Post by: Biblofilter on June 12, 2017, 05:25:42 PM
Pretty amazing guys!!!!!

And im going to guess a few of the unspoiled cards:

#1   Invisibility
#2   irritating infinite dodgers (that how if feel when im up against FM already anyway)
#3   orb of mass destruction
#4   cowardice (already a promo)
#5   COBRA headdress (guys this is TO EASY)
#6   staggering gremlin
#7   Caracal (just goggle it - if your to lazy its a cat)
#8   Salenian Armor
#9   Golem Eye
#10 symbiotic guardian

 ;D
Title: Re: Forcemaster Academy Spoilers!
Post by: Puddnhead on June 12, 2017, 06:33:50 PM
From your list I can piece together some already spoiled cards.

Symbiotic Orb
Tomb Guardian
Force Caracal
Eye of Itadjet

Keep hunting!  :)
Title: Re: Forcemaster Academy Spoilers!
Post by: silverclawgrizzly on June 12, 2017, 06:58:40 PM
Very good write up Puddinhead!

I've made some phone calls and checked with some distributors. As of right now the scheduled street release date for Academy: Force Master is July 15th. That means the plan for now, barring unforseen delays, makes this set LEGAL for the 2017 Gen Con Arena, Academy, and Domination Championships!
Title: Re: Forcemaster Academy Spoilers!
Post by: Biblofilter on June 12, 2017, 07:17:44 PM
No NO nO  ;D
Title: Re: Forcemaster Academy Spoilers!
Post by: Reddicediaries on June 12, 2017, 08:51:28 PM
No NO nO  ;D
YES!
Title: Re: Forcemaster Academy Spoilers!
Post by: vlad3theimpaler on June 12, 2017, 11:15:07 PM
Very good write up Puddinhead!

I've made some phone calls and checked with some distributors. As of right now the scheduled street release date for Academy: Force Master is July 15th. That means the plan for now, barring unforseen delays, makes this set LEGAL for the 2017 Gen Con Arena, Academy, and Domination Championships!

I was just coming here to ask about that.  Good to know.
Title: Re: Forcemaster Academy Spoilers!
Post by: silverclawgrizzly on June 12, 2017, 11:29:54 PM
Just please keep in mind everyone there are a number of things that can delay a street release. Neither I nor Arcane Wonders can control shipping hiccups for example.

I very much hope though that these cards will be legal as I think they'll make things more interesting.
Title: Re: Forcemaster Academy Spoilers!
Post by: Kaarin on June 13, 2017, 02:43:38 AM
In my opinion the Eye of Itadjet is what Psylok should have been.
Psylok may have flying and 3 more life, but with full action attack it's barely a threat. Also the Eye has better chance to inflict condition.
Title: Re: Forcemaster Academy Spoilers!
Post by: Sailor Vulcan on June 13, 2017, 08:28:09 AM
In my opinion the Eye of Itadjet is what Psylok should have been.
Psylok may have flying and 3 more life, but with full action attack it's barely a threat. Also the Eye has better chance to inflict condition.

The problem with psylok is that it's too squishy to be on the front lines like it needs to be. Unavoidable critical ranged  damage is very good. Since it had a daze chance that seems to imply that they're meant to do damage slowly over time while making it harder for the enemy mage to fight back. Stick a force crush on the enemy mage and have two psyloks shooting at them. The problem is that psyloks die way too fast. I wonder if you could try force crush on the enemy mage, fumbles on the enemy mage to reveal whenever they try to attack your psyloks, and healing charms on the psyloks for whenever they do get hit, and then just use your mage to deal with the enemy creatures while the enemy slowly racks up damage. Might be a bit clunky though, since once healing charms are gone your psyloks are in trouble. Seems rather action intensive too. Then again some of her cards in forcrmastr academy might help, such as that orb. Not sure if there's anything to help them against unavoidable attacks though. A single flameblast could really mess with them. Also I think mind shields can stop psychic attacks not just psychic incantations or enchantments. Right?

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Title: Re: Forcemaster Academy Spoilers!
Post by: Halewijn on June 13, 2017, 09:44:36 AM
Mistakes happen. I'm pretty sure that Arcane wonders fully acknowledges that [mwcard=FWC12]Psylok[/mwcard] was a mistake. 

"Do not let “Psyoculus” fill you with repulsion." ~ Puddnhead  8)

Eye of Itadjet is much better. I'm still not sure an Arena forcemaster would spend a full action on him though.
If you want to try out Psylok, houserule his attack to a quick cast (and maybe a mana reduction). Might be fun.  :)
Title: Re: Forcemaster Academy Spoilers!
Post by: Sailor Vulcan on June 13, 2017, 09:48:32 AM
Are there any plans to try what they tried to do with gate to hell and goblin builder and errata the psylok so it's usable?

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Title: Re: Forcemaster Academy Spoilers!
Post by: silverclawgrizzly on June 13, 2017, 09:50:03 AM
Nope.
Title: Re: Forcemaster Academy Spoilers!
Post by: Kaarin on June 14, 2017, 01:11:27 PM
For it's lack of quick attack that makes psylok unplayable.
@Sailor
Yes, mind shield blocks psychic attacks. I don't mind them being squishy because every attack that is directed at psylok isn't targeted at the mage.
Title: Re: Forcemaster Academy Spoilers!
Post by: Biblofilter on July 17, 2017, 04:00:56 AM
Very good write up Puddinhead!

I've made some phone calls and checked with some distributors. As of right now the scheduled street release date for Academy: Force Master is July 15th. That means the plan for now, barring unforseen delays, makes this set LEGAL for the 2017 Gen Con Arena, Academy, and Domination Championships!

So 1 month to Gen-Con :D
Nobody is selling FM Academy at my street and i canĀ“t buy it here at the Arcane Wonders homepage :(
Things might be different "over there". Are they?
Will FM Academy be legal for Gen-Con 50?
Title: Re: Forcemaster Academy Spoilers!
Post by: zot on July 17, 2017, 08:04:21 AM
yes and no
Title: Re: Forcemaster Academy Spoilers!
Post by: silverclawgrizzly on July 17, 2017, 08:50:49 AM
Academy Force Master will unfortunately not be legal at Gen Con this year. However it is for sale at Gen Con and there should be Academy Warlord as well.
Title: Re: Forcemaster Academy Spoilers!
Post by: Biblofilter on July 17, 2017, 11:02:36 AM
Already looking forward to stand in line so i can get some FM and WL back home :)
Title: Re: Forcemaster Academy Spoilers!
Post by: silverclawgrizzly on July 17, 2017, 11:12:47 AM
Already looking forward to destroying those Arcane Fools in our war :)
Title: Re: Forcemaster Academy Spoilers!
Post by: zot on July 17, 2017, 11:39:54 AM
hrmph
Title: Re: Forcemaster Academy Spoilers!
Post by: Beldin on July 18, 2017, 04:33:04 AM
Printed cards which are currently below a certain power bar should not receive errata to raise their power level. Errata should be saved for game breaking situations, unforseen interactions, and missed text.

No matter what is created there will always be a hierarchy of power. The best cards will rise to the top and the weakest will sink to the bottom. This is the nature of all games similar to mage wars. Instead of looking backwards we should look forwards and welcome what is being added, as quality new options are coming and academy fm/warlord proves this.
Title: Re: Forcemaster Academy Spoilers!
Post by: theasaris on July 26, 2017, 05:00:21 PM
Quote from: puddnhead
Hidden in this article are the names of every single one of the 31 cards in the set.

I know I'm pretty late to the party, but I've got to say very well done puddn!   :D