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General Discussion / Re: Forged in Fire Preview – Bloodfire Helmet
« on: May 16, 2014, 01:01:41 PM »I REALLY hope we're getting a level 2 demon with a Flame attack now.
Wildfire Imp sounds like exactly that.
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I REALLY hope we're getting a level 2 demon with a Flame attack now.
you missed orc seargant
I'll work on the warlock spell list:
Equipment:
Adramelech's torment
Bloodline? helmet?
Dragonscale Haubark
Elemental Wand
Fireshaper ring
gauntlets of strength
Lash of hellfire
Mage Wand
Regrowth belt
ring of curses
Conjurations:
Battle Forge
Pentagram
Mana crystal
Wall of Fire
Creatures:
Adramelech, Lord of Fire
Blood Demon
firebrand Imp
flaming Hellion
Infernian Scourger
Syeasdasd, Imp familiar
Wildfire Imp?
Enchantments
Adramelech's Touch
Agony
Arcane Corruption
Bear Strength
Chains of Agaony
Ghoul rot
Magebane
Marked for death
Poisoned blood
Rust
vamparism
Incantations
Dispel
Dissolve
Drain life
explode?
forse push
Ignite
Attacks
Devils Trident
Fireball
Firestorm
Flameblast
-------
The back page references some things, which means they must be in this expansion:
bleed, corrode(alchemist), disable,
Dissipate
?
obscured
reconstruct?
unstoppable?
Very good this "preview", now i need (i remember another time) xd xd) another "preview" that said
Treebond: Druid can treebond with plant creatures and conjurations, whe she use treebond with a creature plant she gains +4 innate life, Lifebond +2 and Melee +1, if she stay in the same zone she and the plant creature gain an additional melee +1 , and if this creature is torgorath gain a quick melee attack xd
Common mistake to believe that 3 dice tripple attacks are shut down by armor.
What ~13 mana creatures does 4.5 actual damage on average vs a creature with alot of armor?
Agony is a different story... not all books run this card, and few run more than 1.
Well, dark pact slayers and situationally dire wolves immediately come to mind...that's probably about it though.
But considering I can power strike an orc butcher for a total of 9 mana (with ring) and the play in question costs 16 to get about the same expected dice vs that much armor(4 vs 4.5) and about the same body (10hp, 1armor vs 9hp 2armor)...it just doesn't seem that impressive to me, at least right now. Obviously it's worth noting that its not a perfect comparison, but in terms of pure dice output against a decently armored target I think you can do pretty much the same for less mana and end up with a very similar body (ie paying the extra 7 isn't worth it).
Also, I think all non-holy books should run agony. It's only 2 book points and it's extremely powerful/useful in a good many situations, at least IMO. I run it in every non holy book I make.
Not sure where to start....
You seem to refuse data, or atleast make your own interpretation of it and further twisting it into your own perfect scenario.
Direwolfs and Dark Pact Slayers in a Warlord book? common...
(this is a Garrison Post thread which means Warlord right?)
Power strike a butcher gives 6 dice of damage = 3 actual damage on average vs infiinte armor.
Ludwig does 50% more damage than that.
Then you further mess up the premises.... Ludwig + Rouse beast = 16 mana
Orc butcher + Power strike (with a (free apparantly) ring) = 9 mana.
The only problem here is that your Orc Butcher cannot attack where as ludwig CAN.
Another advantage of Ludwig is that he is ranged - which means the opponent cannot retaliate if you attack a guard, or protect (by guarding the zone) the target you want to attack.
Im not saying Ludwig doesnt have downsides - because he certainly does. But lets not take his advantages away from him.
Common mistake to believe that 3 dice tripple attacks are shut down by armor.
What ~13 mana creatures does 4.5 actual damage on average vs a creature with alot of armor?
Agony is a different story... not all books run this card, and few run more than 1.
You guys really think there's reason to be excited for him? If it wasnt so easy to just agony him and forget about it I'd be happier. I haven't used him for a long time because he's overcosted for his hp and armor, and I so rarely found him a solid answer to anything. His triplestrike is shut down pretty heavily by armor (or agony as stated) and his zone attack can be achieved for less mana (albeit less effeciently potentially).Ludwig will mby see play with this.
Deploy in range and Rouse beast him.
Expensive sure... but u do 3 x 3 dice damage and leave a big threat on the board.
Ludwig LOVES the Armory too...
I really like this errata. As Arlemus stated, this means you can protect your Barracks and throw soldiers at the front line simultaneously, which may be why it didn't have this wording initially. Time will tell how powerful this actually is, but I think it is a good and much needed change.
I do not have any official information on this, but it is my hope that they will release the card list ahead of the actual expansion like they have done in the past. I really like knowing what I am getting before I purchase something. It is one of the biggest attractions I have for this game.
Actually, with all of the "pay +X mana" from the new set, Mana Prism might become more common in the meta...
It just seems so strong. It probably would've been strong even if it was just 1 extra mana.
No more teleporting warlords into fatties or dumping a ton of curses on. I thought the monolith was going to do work but this armor is just ridiculous.
I don't think it's ridiculous. Yes, it will reduce the amount of teleporting and curse stacking a bit, but won't eliminate them altogether. You'll just have to pick and choose what curses to place on them and when the moment is best to teleport them. If you want to teleport them, you'll be able to find the 2 extra mana to do so. You'll just have to plan it a bit more carefully.
It's very thematic too. Warlords should be resistant to magic, especially the Dwarven one. Right now only the two Warlords can use it and they're the ones that needed the biggest boost in power anyway.