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Messages - keejchen

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31
Spells / Re: The Embalmed
« on: April 11, 2019, 09:49:35 AM »
It's at least close, I like your clause about "first time it is summoned", that would be very helpful.

Off the top of my head, there is still one thing that separates them. What happens if I land a stagger on your mummy Bobcat?

My version would not be allowed to attack or guard because it copied the level off the removed creature.

32
Spells / Re: The Embalmed
« on: April 11, 2019, 09:20:26 AM »
Let's approach it from a different angle. I hope you agree that my re-wording of the card reaches the same conclusion that you are arguing for.

So if you were to rewrite the card, how would you make it do what I currently think it does?

33
Spells / Re: The Embalmed
« on: April 11, 2019, 09:11:21 AM »
We still disagree. I'll just throw in that your incantation version would not be able to come from a spawnpoint and it would also function on a mage wand, so there is a massive difference.

34
Spells / Re: The Embalmed
« on: April 11, 2019, 08:29:28 AM »
This is the other main interpretation. I understand where you are coming from.

It comes down to the phrase "becomes a copy of", how much of the The Embalmed stays and how much of the card in the discard pile is used.

I believe that to create the effect that you are describing Arkdeniz, the wording on The Embalmed should have been:

"When summoning The Embalmed, remove a non-Epic Living creature in any discard from the game. The Embalmed gains the life, armor, attacks, subtypes and traits of the discarded creature."

This way the roles of the creatures are reversed. The Embalmed retains its name and mana cost but would otherwise function as the discarded creature.

But this is not the case. Instead we have a copy of Feral Bobcat, with everything that implies, that is given the traits and subtypes of The Embalmed and (implied by the lack of further wording) nothing else from the original (The Embalmed) card is retained.

35
Spells / The Embalmed
« on: April 11, 2019, 05:31:41 AM »
The new The Embalmed card is super cool, I am excited to abuse this particular mechanic. At a glance it looks different than all other creature cards, but despite appearances it is still an Undead Creature, which means that you can summon it from a Graveyard or Libro Mortuos, and it interacts with everything as a normal creature would.

I believe it warrants it's own clarification thread, it is a tricky card because we have a Necromancer mage in Arena that can interact with it in a cool way, discussed heavily in the recent stream. I think they did hit on the accurate interpretation of the card at the end, and when I read the card it makes sense, so am going to write it out here in detail. Other interpretations could be made but I feel confident that this is what the card would do in RAW.

The card:
https://imgur.com/YjZ9deK

The image was shamelessly ripped from the stream.

When you play the card you are supposed to remove a living non-epic creature in any discard pile from the game. I would recommend that you keep the cards together to avoid confusion. For all intents and purposes, however, The Embalmed card is now switched with a card identical to the creature selected and summoned to the board, with a few exceptions. The summoned creature gains the subtypes: Undead and Mummy, and it gains the trait: Nonliving.

Example for clarity: A Feral Bobcat is in any discard pile and Egyptians likes cats, so you want to embalm it and add it to your horde. Feral Bobcat for reference:
https://imgur.com/5JvGeW2

Now we remove the Bobcat from the discard pile (effectively obliterating it but for some reason this terminology is not used, this may be intentional). The caster pays 7 mana, and for all intents and purposes "The Embalmed" card is also removed from the game and is then replaced with this homemade updated Feral Bobcat card:
https://imgur.com/A0OngEB

If Mage Wars was a digital game, I believe that, for clarity, the "The Embalmed" card would simply morph into the updated Feral Bobcat card above. Again, when playing with cardboard we have to keep the two cards together to keep track, though neither of them effectively exist in the game anymore. When the embalmed cat dies, we put the updated Feral Bobcat in the discard pile (this means our two cards, still attached together (and only for reference), should move together to the discard pile). In the discard pile there is nothing you can do with a Nonliving creature, but understanding this mechanic is important because:

When summoning The Embalmed and following the procedure above, creating our updated mummy cat, the Necromancer can place his Eternal Servant marker on it, thus making sure he will never lose his new pet. When the creature is killed, he may reanimate it just as he normally would any other Undead, paying 5 mana to do so (the cost on the updated Feral Bobcat card). If he does so, you still keep the two cards together and reanimate the Feral Bobcat again as a Nonliving Undead Mummy. This means that, in effect, you are not reanimating the "The Embalmed" card and choosing a new creature for it every time you reanimate, which is a very important distinction.

Anyways, this is pretty cool! I'm looking forward to seeing what kinds of creatures will be embalmed, effectively it means that almost every creature can now be reanimated forever. I'm thinking creatures like Combustion Demon, Messenger of Bim-Shalla or maybe even a Dragonclaw Wolverine, give me your best ideas! And hey, you can have 4 copies of The Embalmed in your book, if you're worried that someone manages to obliterate your first Eternal Servant.

And let me know if you think I missed something or have other interpretations of the mechanics.

36
Spells / Re: Altar of Infernia
« on: January 18, 2019, 04:13:12 AM »
So should there be an entry for Mud Golem? I was checking in here to see if the altar would remove their dice, I'm pretty sure it will, having it on the list would would be nice though. :D

37
General Discussion / Re: New OCTGN Player Looking For Opponents
« on: December 26, 2018, 09:07:39 PM »
Easiest way to find players is through the Discord channel: https://discord.gg/uvSWehu

38
Spells / Re: Buffs and Counters to Killer Bees
« on: October 18, 2018, 06:03:59 AM »
Good write-up Farkas.

Just one note: Crown of Protection does not work on swarms, the ability on the crown is a non-attack spell requiring a target.

I still hope there will be an official statement/update/clarification to the swarm trait, I foresee many frustrating debates coming up when the cards actually start getting used.

39
Hi there,

I like this one, I believe it has all the current cards:

https://steamcommunity.com/sharedfiles/filedetails/?id=1195583484&searchtext=mage+wars

40
Custom Cards / Re: First shot at making spellcards
« on: September 28, 2018, 04:23:27 AM »
These are some really well done cards!  :D

I love the spacetime theme, especially the distorted reality terrain. Some of these cards are super strong. Rewind should probably be an incantation, since enchantments can create some really strong interactions. Unsummon, even if it gives some mana for enchants back, is a massive setback for the affected player.  Time warden can resummon the strongest creatures in the game at half cost (and then you could reanimate time warden to do it again).


41
Custom Cards / Re: Some funny Cards
« on: September 24, 2018, 07:58:23 PM »
With some teamwork from Karadox we can now present the (first!) Karadox fan expansion, available for use with your Tabletop Simulator games!  :D

https://steamcommunity.com/sharedfiles/filedetails/?id=1522199042

42
Custom Cards / Re: Some funny Cards
« on: September 21, 2018, 12:05:21 PM »
You are being very productive these days ^^

43
Creative / Re: Mage Wars Meme-day
« on: September 16, 2018, 12:32:56 PM »
Saw this meme recently and an idea was born.


44
Custom Cards / Re: Some funny Cards
« on: September 07, 2018, 07:14:59 PM »
If you have all the files lying around, you should make a Karadox's Fan Expansion mod for Tabletop Simulator. It's easy enough to do.

I would definitely be willing to play some games with it!  :D

45
Have played a few games. I love TTS, it's very pretty, but the automation on OCTGN is hard to compete with.

It is possible to script TTS as well, so maybe one day we could see a merger?

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