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Messages - keejchen

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166
Spellbook Design and Construction / Re: The Elemental Lord
« on: August 26, 2016, 01:14:26 AM »
@silverclawgrizzly Haha! I love the idea of adding the element of surprise! Though, at least when I meet new people, they are already fairly surprised when they see the elementals pop out. Maybe there are more elements to consider adding?

@Coshade, I like the idea of adding an arcane ward, I'm still trying to wrap my brain around the many uses (and restrictions) of this spell. For defending an important enchant it would definitely be worth bringing at least one.

When I look at the belts I usually take regrowth because of the higher regen. Especially in this book opponents go for the mage a lot, so I often end up teleporting around the board while desperately trying to heal. Of course armor helps prevent this, I'm honestly not sure what is best here.

And yeah I have been running with akiros favor for a while now. I used to think that when you roll 10+ dice, with +4 on the effect, the reroll would be redundant. But now I would not go without it! Missing that stun or rolling low dmg with 11 dice is the worst.

I have been thinking of removing the second whirling spirit, freeing up 4 points for adding flexibility. In 75 minute play I rarely get more than 3 creatures out anyway. Any suggestions are much welcomed :D

167
Spellbook Design and Construction / Re: The Elemental Lord
« on: August 17, 2016, 01:51:53 AM »
For anyone interested, here is the newest version of this book. The whole gang is finally together! It is currently designed for 75-minute tournament play. It still plays well and hits hard, and it was completely unaffected by the Great Wizard Nerf. We had a local tournament this monday, and I beat Biblofilters Gencon book in the final match!   :D


[spellbook]
[spellbookheader]
[spellbookname]Elemental Lord[/spellbookname]
[mage]A Wizard (Air) Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]1 x Acid Ball[/mwcard]
[mwcard=FWA01]2 x Arc Lightning[/mwcard]
[mwcard=MW1A07]1 x Lightning Bolt[/mwcard]
[mwcard=MW1A09]1 x Jet Stream[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J18]3 x Poison Gas Cloud[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=DNW02]1 x Wall of Bones[/mwcard]
[mwcard=FWJ08]1 x Renewing Spring[/mwcard]
[mwcard=MW1J12]3 x Mana Crystal[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MW1C40]2 x Whirling Spirit[/mwcard]
[mwcard=PSC26]1 x Water Elemental[/mwcard]
[mwcard=MWPROMO41]1 x Fire Elemental[/mwcard]
[mwcard=FWC02]1 x Earth Elemental[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWA01E09]1 x Hoodwink[/mwcard]
[mwcard=MW1E29]5 x Nullify[/mwcard]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q01]1 x Arcane Ring[/mwcard]
[mwcard=MW1Q17]1 x Lightning Ring[/mwcard]
[mwcard=MW1Q22]1 x Moonglow Amulet[/mwcard]
[mwcard=MW1Q15]1 x Leather Boots[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=MW1Q33]1 x Wind Wyvern Hide[/mwcard]
[mwcard=FWQ10]1 x Storm Drake Hide[/mwcard]
[mwcard=MW1Q07]2 x Elemental Cloak[/mwcard]
[mwcard=MW1Q23]1 x Regrowth Belt[/mwcard]
[mwcard=MW1Q08]2 x Elemental Wand[/mwcard]
[mwcard=MW1Q19]2 x Mage Wand[/mwcard]
[mwcard=MWPROMO28]1 x Staff of Storms[/mwcard]
[mwcard=MWPROMO53]1 x Gloves of Skill[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=FWI13]2 x Seeking Dispel[/mwcard]
[mwcard=MW1I21]1 x Purge Magic[/mwcard]
[mwcard=FWI16]2 x Dissolve[/mwcard]
[mwcard=MWA01I01]1 x Crumble[/mwcard]
[mwcard=FWI11]2 x Dispel[/mwcard]
[mwcard=PSI03]2 x Lesser Teleport[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[mwcard=MWA01I02]1 x Disperse[/mwcard]
[mwcard=MWA01I04]1 x Mend[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Btw, Hoodwink is now my favorite spell in this game. So fun to play around with and troll people  :P

168
Oi! I just learned of this tournament. If there are any open spots I would like to participate.

169
Spellbook Design and Construction / Re: The Elemental Lord
« on: August 04, 2015, 01:40:01 AM »
Thanks for the feedback everyone! Those were indeed some great games in the tournament, I had a lot of fun playing  around. I would also love to see someone else play this book!

I am reluctant to remove any creatures from the deck, since the original concept was all about making 2 of each work. But from the testing I have done of this book I do feel that it could make do with one less, and I agree that though I love the earth elementals, the slow is just too hard on them. And hey, 10 spellbook points would be nice.

As Schwenkgott points out, the book does not specifically need a spawnpoint. He already has plenty of manaspending cards available in the book. He could maybe use a wizards tower as a finisher, but I honestly think he needs to focus on something to defend himself.

170
Custom Cards / Re: New mage: Prophet
« on: August 03, 2015, 11:10:09 AM »
Wow, this is very cool. I will be printing this for personal use.

I had to read the premonition ability a few times, i think the wording could be better on that one.

171
Spellbook Design and Construction / The Elemental Lord
« on: August 03, 2015, 05:49:55 AM »
So i have been playing this book a lot lately. Of the many books I made this one is by far my favorite. So much I even took it to the last octgn tournament and it was a blast!

The guy is nicknamed the Elemental Lord because of his 6 creatures, 2 of each elemental (currently there is no water elemental) for a total of 50 spellbook points. The basic idea is to make lots of mana and then summon these awesome creatures which some of the best (and most expensive) creatures in the game. They also synergize really well with each other.
Opening with arcane ring + mana crystal leaves you with 25 mana in turn 2, if you are rushed you can drop any of your elementals and something cheap like mana crystal, nully, etc. If not rushed you should keep casting a mana crystal each turn and possibly the staff of storms.
At any time you decide to start getting any of the creatures on the field, your opponent will be forced to react because of the sheer power of each of these creatures, and they are difficult to remove as well. In any game where you get all 6 on the table before dying you will likely win.
Many opponents will go for the mage and ignore the creatures, but the wizards inherent voltaric shield (which he can afford every turn because of his build-up) makes it easier for him to stay alive for the long game, coupled with regrowth belt means he is really hard to kill, retreating with teleport and letting the elementals do the work.
I went with airschool for the staff of storms combo, with hawkeye and 4 storm tokens he is rolling 10 dice on a lightning bolt with 4+ stun. Airschool also allows for the poison gas clouds that synergize well with the nonliving elementals.

What do you think of my little lord? Can he be improved? Is it completely insane to spent 50 points on creatures? Currently I'm thinking he needs some walls for defending himself, but finding the points is hard.

[spellbook]
[spellbookheader]
[spellbookname]Elemental Lord[/spellbookname]
[mage]A Wizard (Air) Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]1 x Acid Ball[/mwcard]
[mwcard=FWA01]2 x Arc Lightning[/mwcard]
[mwcard=MW1A07]2 x Lightning Bolt[/mwcard]
[mwcard=MW1A09]1 x Jet Stream[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J18]4 x Poison Gas Cloud[/mwcard]
[mwcard=MW1J12]6 x Mana Crystal[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MW1C40]2 x Whirling Spirit[/mwcard]
[mwcard=MWPROMO41]2 x Fire Elemental[/mwcard]
[mwcard=FWC02]2 x Earth Elemental[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E29]4 x Nullify[/mwcard]
[mwcard=MW1E21]2 x Hawkeye[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q01]1 x Arcane Ring[/mwcard]
[mwcard=MW1Q07]2 x Elemental Cloak[/mwcard]
[mwcard=MW1Q32]1 x Suppression Cloak[/mwcard]
[mwcard=MWPROMO28]1 x Staff of Storms[/mwcard]
[mwcard=MW1Q23]2 x Regrowth Belt[/mwcard]
[mwcard=MW1Q08]2 x Elemental Wand[/mwcard]
[mwcard=MW1Q19]2 x Mage Wand[/mwcard]
[mwcard=MW1Q33]2 x Wind Wyvern Hide[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=FWI13]1 x Seeking Dispel[/mwcard]
[mwcard=FWI16]2 x Dissolve[/mwcard]
[mwcard=MWPRO1]2 x Dispel[/mwcard]
[mwcard=MW1I21]1 x Purge Magic[/mwcard]
[mwcard=MW1I28]3 x Teleport[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

172
Events / Re: Octgn Thunderdome I.
« on: July 15, 2015, 11:28:54 AM »
Could you put up the links like last time? I wanna distribute them to my local mage wars gang so they can watch :)

173
Events / Re: Octgn Thunderdome I.
« on: July 15, 2015, 02:14:15 AM »
Will the weekends games be streamed like last time?

174
Alternative Play / Re: Objective-based game modes?
« on: June 23, 2015, 02:35:54 PM »
Moloch I would totally play this with you, just sayin' :D

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