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Topics - MW United

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1
General Discussion / Sacrificial Altar
« on: July 17, 2015, 11:45:42 AM »
Hey folks

Short and sweet.

Can the mage make use of the benefits provided by the altar for killing a creature?

2
General Discussion / Poison Blood
« on: July 07, 2015, 10:07:09 AM »
Hi there

I've been reading through so other articles regarding when you can reveal poison blood.

For clarification can you reveal it AFTER the opponent pays mana for a heal spell to stop the heal from taking place?

This effectively could counter a heal worth 9 mana!

This does seem a little unfair( although this is my interpretation of the rules) and only seeking dispel could prevent this from happening.

What are your thoughts guys??

3
General Discussion / Mind Control!!
« on: June 26, 2015, 10:52:14 AM »
Hey guys

Just a quick question regarding mind control.

The spell reads the target must remain upto 1 zone away from the caster.

The question is what happens if the creature is teleported away from the caster to two or more zones away??

4
General Discussion / Eagle Claw Boots!!
« on: June 22, 2015, 11:48:03 AM »
How awesome is this piece of equipment !!!

Anyway if I equipped my lovely boots and I wanted to cast force push on myself, what are the options available to me ?

I love the boots to primarily stop a forcemasters abuse of the force spells. I now want to play as a forcemaster and I'm wondering if these awesome boots I've been using in most matches need to be replaced by another set of boots?

Any thoughts guys?

5
General Discussion / Two questions after last nights game
« on: May 25, 2015, 01:44:58 PM »
Hi
Two questions came up during last nights game

1 Can Mort remove two damage from himself during the upkeep phase?

2 If a Gorgan Archer attacks a zombie who is undead, can it cause damage with its attack dice but not the weak condition(as that is a poison effect)?

6
Spells / Elemental Wand
« on: May 25, 2015, 03:40:08 AM »
Hi

I'm sure this question has been asked before but I can't find an answer

Basically you cast a wand as a quick cast and bind a hurl rock attack spell to it.

Do you need to use a second quick cast spell to then use the hurl rock?

That's a full round of actions to effectively cast one hurl rock spell!!

I know you keep it for further options in future rounds but you lose precious actions earlier in the game when they are most needed.

7
General Discussion / Akios Hammer
« on: May 11, 2015, 05:17:15 PM »
Hello guys

I was thinking about all the cards in the game that don't make it to the arena that often.

Akio's Hammer....... Hmm

Well what if the war machine could be manned by say a goblin builder or the dwarf engineer as two examples??

For a full action the chosen creature could move the war machine one zone in any direction but not through a wall.

This would surely give this card more play time, and the goblin builder would become a more viable option too.

8
General Discussion / Best and Worst?
« on: May 06, 2015, 10:49:21 AM »
Ok guys

I am relatively new to the game and am learning all the time.

My initial thoughts are this is an evenly balanced (and might I say wonderful) game.

However balanced the different mages seem, there must be some which are considered stronger than others.

In your opinion can you give your thoughts on the strongest (best) and weakest (worst) mages to play?

9
General Discussion / Mage Wars Events?
« on: May 04, 2015, 12:12:52 PM »
Hello all

I live in the UK and I was hoping to attend a Mage Wars event.

Does anybody know of anything upcoming in the next few weeks/ months?

10
General Discussion / Fire weaving Warlock
« on: May 04, 2015, 01:08:39 AM »
Hi guys

I love this new Warlocks ability!

The question is can you move a burn marker that was on or added to a creature via an attack at the end of the Warlocks round if the creature died during the damage and effects stage?

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