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Messages - rant

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76
@Boocheck: The Enchantment Transfusion trick is ok, but I don't think that it's all that you make it out to be. You do save a mana by casting the enchantments FD on your own creatures with the ring, but you spend one extra mana to transfuse each to the enemy creature. The number of actions used also increase by doing this... one for each enchantment (as usual) and one more for the ET that you cast. However it is the timing of the enchantment actions that make a big difference: Cast them early when you are far from the enemy, and then there will be no delay in casting the enchants once you get close to the enemy, when you probably would rather be doing other things.

With enchanters ring and ring of curses, it's a very good play.  You can enchant your own creature with a ghoul rot and plagued and avoid mage bind costs.  It will also bypass a nullify, which many strategies have.

77
Zombies!!!!  They work incredibly well with the AC warlock. 

78
General Discussion / Re: When is the latest release date for Academy?
« on: December 04, 2015, 12:31:01 PM »
It's on amazon now. Not sure about Europe.

79
Spells / Re: Poll: Cheetah Speed vs Mongoose Agility
« on: November 20, 2015, 01:44:04 PM »
I have always like the positioning capabilities of Cheetah Speed.

The druid takes all the fun out of that :p

I'm going with mongoose for this one.  I think the ability to ignore guards is more useful than moving two.

80
General Discussion / Re: Academy
« on: November 19, 2015, 09:47:07 AM »
My guess is December 9th.

http://www.coolstuffinc.com/p/218789

81
General Discussion / Re: Academy
« on: November 11, 2015, 10:06:49 AM »
Is there a new street date?  Tox said the 11th.

82
General Discussion / Re: Academy
« on: October 12, 2015, 11:42:43 AM »
October was for the domination official release but was released early.

83

I have also noticed that games on Octgn seen to take forever. I can't even watch the OCTGN videos because i'm bored out of my mind because they are so slow. I also Don't play on OCTGN for the same reason.

I've noticed this too.  People seem to take their time while playing on octgn. Lots of "planning" and "thinking".  Definitely extends the time by a bit.  but I disagree with it being boring.  I still love watching the matches because of how creative everyone is.

84
General Discussion / Re: [New Video] Battlegrounds Domination: 2 VS 2 match!
« on: September 10, 2015, 04:56:22 PM »
Rumor has it Cool Stuff Inc. has it right now  8)
Thank you kind stranger.

85
Events / Re: Arcane Duels - Youtube Streaming
« on: August 27, 2015, 02:30:39 PM »
Me and the GF would watch. Probably best to have a set time and day every week. Once a week would be cool.

86
Spellbook Design and Construction / Re: Trogdor the Burninator
« on: August 20, 2015, 09:51:04 AM »
If you're looking to add creatures I would suggest gargoyle sentry and sersiryx, imp familiar. The sentry for the intercept and the imp for adding a much needed action. You have plenty of curses and flame attacks and the imp gives you another way to get them out. The sentry could be used to protect the imp as well as your fire cannon mage. 

87
Mages / Re: The Wizard discussion
« on: August 14, 2015, 01:52:41 PM »
Wizard is above average and Priest is below average, that's fact in my pov. It is beatable, but do all mages have enought possibilities to have the Wizardstower counters and still be able to beat a lot of other spellbooks?
The Wizardstower/ some atatck spells just cost not a huge amount of the Wizardsspellbook. So even if the tower dies, you still have the attacks available for yourself, if you run away and not attack the tower and stay out of range at some point against more mana channeling set-up wizard you have to move out or your creatures and than the tower will have channeled some mana and cast whatever attack spell. Anyhow even if the tower is really useless (you never move in range) it basicily costed mana but you only counter a spell that is a few spellpoints for the wizard.

Currently there are three mages without a lvl 1 wall: priestess, priest, and force master. I think the rest should bring walls specifically for WT.

88
Mages / Re: The Wizard discussion
« on: August 13, 2015, 05:21:59 PM »
Ok, so hear me out. I don't believe wizards tower is OP.  Walls can pretty much negate it and force the wizard to deal with it. Meanwhile, continue to build YOUR strategy.  Until the meta changes, pack a few walls that block LOS in your books.  Most walls are cheaper than WT giving you the advantage. The wizard uses mana to knock down your wall? Put up another.  Make it useless.

The issue I see with wizard is his access to dispel and dissolve.  Six each for 6 SBP each will ruin anyone's strategy and only cost 12 SBP TOTAL!. These two cards are auto includes because they are so good.  Pay what your opponent paid and chip away at their strat.

There are four types of cards in play during a game, creatures, conjurations, enchantments, and equipment. A water wizard is able to negate both enchantments and equipment for a 1:1 mana ratio. That's half the game being negated at 1:1 and more than likely cheaper in spellbook construction. (ugh, I should really start maining wizard)

Does anyone have an example of a card that does it better than dispel or dissolve?

89
General Discussion / Re: Battlegrounds Domination Release Update
« on: July 13, 2015, 04:30:38 PM »
Forged in fire released July 2nd 2014. As a fan, an October release date is disheartening. Are there plans to correct the delays that have plagued AW?

90
You should twitch it if you can. Always fun to watch.

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