May 03, 2024, 12:56:46 AM

Author Topic: OCTGN General Update  (Read 21431 times)

Sailor Vulcan

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Re: OCTGN General Update
« Reply #30 on: December 19, 2016, 11:31:16 AM »
Consecrated Ground also regenerates Mages on OCTGN. This is not correct, as Mages are creatures of no school, right?

Correct!  We'll look into that.

Oh right I totally missed that in our last game. Please fix this yes.


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SharkBait

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Re: OCTGN General Update
« Reply #31 on: December 19, 2016, 12:34:03 PM »
Consecrated Ground also regenerates Mages on OCTGN. This is not correct, as Mages are creatures of no school, right?

Correct!  We'll look into that.

Oh right I totally missed that in our last game. Please fix this yes.


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Fixed along with a few other minor issues I noticed from watching games
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drmambo23

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Re: OCTGN General Update
« Reply #32 on: December 19, 2016, 12:54:54 PM »
I played a match last night and it kept bringing up an error for burns and we had to manually roll for them. Not sure if anyone else has had this issue?
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jacksmack

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Re: OCTGN General Update
« Reply #33 on: December 19, 2016, 02:31:56 PM »
Suggestions:

Have you considered adding a step before channeling?

It's needed in almost every game i play and often several times.

Examples: Harmonize / ghoul rot / regrowth / poisoned blood / adramelach curse etc etc and all of them in particlar when you wish to receive discount from ring that you already benefited from,

Im not sure if it would annoy people too much or not. Maybe it can be enabled for the next round with a click somewhere in the final QC phase so when 1 player needs it, it will be there halting before alot of automation is done.


Also, regen in general annoys me, in particular when bleed is involved. Now that theft life is there also there can be alot of backtracking to do.
How do the game keep track of resolving order of burns and regen? Not sure how to fix this while keeping the game smooth.

This is merely my thoughts and suggestions. Consider some of it if you like.


Thanks for all!

SharkBait

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Re: OCTGN General Update
« Reply #34 on: December 19, 2016, 02:48:55 PM »
Suggestions:

Have you considered adding a step before channeling?

It's needed in almost every game i play and often several times.

Examples: Harmonize / ghoul rot / regrowth / poisoned blood / adramelach curse etc etc and all of them in particlar when you wish to receive discount from ring that you already benefited from,

Im not sure if it would annoy people too much or not. Maybe it can be enabled for the next round with a click somewhere in the final QC phase so when 1 player needs it, it will be there halting before alot of automation is done.


Also, regen in general annoys me, in particular when bleed is involved. Now that theft life is there also there can be alot of backtracking to do.
How do the game keep track of resolving order of burns and regen? Not sure how to fix this while keeping the game smooth.

This is merely my thoughts and suggestions. Consider some of it if you like.


Thanks for all!

A lot of these are good ideas and things I'd like to implement. Currently burns/regen/DoT etc are all hard coded to follow the same order each time. At some point, I'll be going through and trying to make it adjustable. sIKE and ACG had a ton of work started for a 2.0 release and I'm just starting to get my head around it and update it with PVS stuff that I've done for the 1.15 series
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Milevan_Faent

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Re: OCTGN General Update
« Reply #35 on: December 22, 2016, 09:00:34 PM »
So, important question: Is Extended (for Walls) implemented in the current version of the plugin? If so, how do you do it automatically?

Puddnhead

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Re: OCTGN General Update
« Reply #36 on: December 22, 2016, 09:03:53 PM »
So, important question: Is Extended (for Walls) implemented in the current version of the plugin? If so, how do you do it automatically?

Not implemented.  Just pull another wall from your book with a double click and cast it as normal.  Don't forget to add its level to the mana cost for extending.
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Milevan_Faent

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Re: OCTGN General Update
« Reply #37 on: December 22, 2016, 09:05:30 PM »
Huh. I could have sworn I had done something that automated it once (like forever ago). Oh well.

Milevan_Faent

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Re: OCTGN General Update
« Reply #38 on: December 26, 2016, 07:20:52 AM »
Bloodspine Wall's regen doesn't seem to be automated.

Milevan_Faent

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Re: OCTGN General Update
« Reply #39 on: December 28, 2016, 06:40:08 PM »
surging wave didnt gain ethereal against wall of fire

Milevan_Faent

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Re: OCTGN General Update
« Reply #40 on: January 07, 2017, 06:49:02 AM »
Any chance we can get Eye for an Eye to have the timing automated? even if the rest of the effect isn't automated, that would help. As it is, it cant be activated with proper timing unless they ask ahead of time if i'm going to be using it before they declare the attack.

Halewijn

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Re: OCTGN General Update
« Reply #41 on: January 07, 2017, 07:13:43 AM »
Could the Siren get Fermata tokens on her ability card and the Siren's token as well on her ability card? Currently there is a bug that the Siren's call buffs the Siren +2 melee.

Paladin's challange + Aura's somewhere + explanation would also be great + something to add valor more easely. :)
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Milevan_Faent

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Re: OCTGN General Update
« Reply #42 on: January 07, 2017, 08:10:04 AM »
btw, Guard still doesn't remove Flying for targeting purposes. I still can't melee attack guards who have flying.

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Re: OCTGN General Update
« Reply #43 on: January 07, 2017, 08:20:11 AM »
btw, Guard still doesn't remove Flying for targeting purposes. I still can't melee attack guards who have flying.

Guard (and all of these, really) will be broken until i can roll out the next update. Instead of doing the minor changes, I'm finishing the major overhaul that was being worked on previously. Just a heads up on timing
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Milevan_Faent

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Re: OCTGN General Update
« Reply #44 on: January 07, 2017, 10:03:28 AM »
btw, Guard still doesn't remove Flying for targeting purposes. I still can't melee attack guards who have flying.

Guard (and all of these, really) will be broken until i can roll out the next update. Instead of doing the minor changes, I'm finishing the major overhaul that was being worked on previously. Just a heads up on timing

Fair enough. Looking forward to it.