May 02, 2024, 04:27:24 PM

Author Topic: Conquest of Kumanjaro - SPOILERS  (Read 363204 times)

sIKE

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #30 on: May 11, 2013, 02:38:28 PM »
Wow 5 mana to get Tough -2 not a bad deal at all.....
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sdougla2

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #31 on: May 11, 2013, 04:08:11 PM »
Finally, something to help with daze/stun lock.
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ringkichard

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #32 on: May 11, 2013, 11:26:04 PM »
I love this card, and I love that it's competing with belt of regrowth (which I think is an unsung power card). Not sure which I'd want against Bat & Hellion Warlock, which says to me that this is balanced just right. Finding room for this to help against Priestess is looking really tempting.

Also, the flavor text in this whole batch of spoilers is really good. My compliments to the author(s). I hope all future belts have questions for flavor text.
« Last Edit: May 11, 2013, 11:30:30 PM by ringkichard »
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paradox22

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #33 on: May 12, 2013, 01:30:40 AM »
Great defensive card!  Couple this with a elemental cloak and your are set! 

Also, Props to the guy who wrote the flavor text!  I agree with the above poster, awesome work!    ;)
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Re: Conquest of Kumanjaro - SPOILERS
« Reply #34 on: May 12, 2013, 04:59:36 PM »
The Dire Wolf introduces the new Bleed condition. BLEED - Bleed can only affect Living non-plant creatures. Each Upkeep Phase, place 1 direct damage on this creature. Whenever this creature heals or regenerates, you may remove 1 Bleed condition for each point of healing you cancel.

The Dire Wolf can be found in the Conquest of Kumanjaro Spell Tome Expansion for Mage Wars. Available June 2013!



sdougla2

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #35 on: May 12, 2013, 05:30:24 PM »
Dire Wolf looks interesting. He's not really any tougher than Timber Wolf despite costing 3 more mana, but he's much scarier against living creatures. My major criticism of Timber Wolf is how weak his attack is, so Dire Wolf looks like a nice upgrade in attack power, although Timber Wolf will be much better choice against nonliving creatures.

Bleed looks like a great ability, and I'm looking forward to trying it out.
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fas723

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #36 on: May 12, 2013, 05:41:02 PM »
First I must say I really like these new cards, I'm just start to get the feeling there are too many effect around.
Sure bleeding is nice, but it is basically the same thing as Rot. Now new players have to learn a compleatly one new condition with a similar effect...might be too many in the end...

Hemlock

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #37 on: May 12, 2013, 05:59:41 PM »
Does anyone know whether the cards included in Conquest of Kumanjaro are unique to this set, or will they also be available through other means (for example, Necromancer vs. Druid)?
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sIKE

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #38 on: May 12, 2013, 06:54:13 PM »
I have to disagree, though Rot and Bleed have the same end result, the effect itself is from a different source (not a poison effect) and allows for a thematically appropriate damage!
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ChimpZilla

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #39 on: May 12, 2013, 08:03:43 PM »
….although Timber Wolf will be much better choice against nonliving creatures.

And plants….  :D

Unrelated: So it appears equip beatdown might be a thing now. Good stuff.

ringkichard

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #40 on: May 12, 2013, 10:05:10 PM »
Lets see...

1 (19) Move, Ring of Beasts, Enchanter's Ring
2 (24) Dire Wolf Pet, Cheetah Speed on self
3 (17) Red Claw, Cheetah speed on Red Claw
4 (10) Reveal Cheetah on self, Move, Move, Attack, Reveal Cheetah on Red Claw, Move, Move, Attack, cast and reveal Cheetah Speed on Dire, move, move, attack. (0)
5+ (9) Spam Foxes?

This opening is only range 3, so the furthest it can hit is Far Center, and on turn 4 so you're going to waste at least one of these attacks on a guard of some kind, but it does hit for 4 + 5 + 8 if you can deliver everyone to the target zone and bloody your living target. That'll kill a medium creature that wasn't expecting three fast attackers, especially if you have odd-turn initiative so you can Jinx for your Quick Cast Phase action and send in your Dire again at the top of turn 5.

Can anyone here figure a better opening using the new wolf? Maybe skip the pet and redclaw and just spam the things?
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sdougla2

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #41 on: May 12, 2013, 10:32:45 PM »
Spamming Cheetah Speed is unnecessary and expensive in that opening. If you want to deal with people farther away anyway, you could use Teleport to pull them in range of your creatures, or play some Bitterwood Foxes to benefit from the Redclaw. If your opponent advances, you can attack them early. If they stay in the corner, you can advance while building up a Fox swarm, totems, equipment, and/or enchantments on your creatures (like Bear Strength and Vampirism).
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baronzaltor

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #42 on: May 13, 2013, 02:00:36 AM »
Spamming Cheetah Speed is unnecessary and expensive in that opening. If you want to deal with people farther away anyway, you could use Teleport to pull them in range of your creatures, or play some Bitterwood Foxes to benefit from the Redclaw. If your opponent advances, you can attack them early. If they stay in the corner, you can advance while building up a Fox swarm, totems, equipment, and/or enchantments on your creatures (like Bear Strength and Vampirism).

Another good way to go is to just use a single Cheetah Speed and Shift Enchantment it across multiple creatures .

Shad0w

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #43 on: May 13, 2013, 06:27:49 AM »
BTW it if def part of the new dog pack build.  ;)
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Hale_32bit

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #44 on: May 13, 2013, 10:40:33 AM »
« Last Edit: May 13, 2013, 10:55:18 AM by Hale_32bit »