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Messages - pixelgeek

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346
General Questions / Re: When does "different" reset for Pentagram?
« on: December 24, 2012, 08:58:00 AM »
I suspect that is probably the intent but if it is then it needs an FAQ entry and an official response since the card, as it reads, doesn't reset.

347
General Discussion / Re: Your LEAST favorite aspect of Mage Wars is...
« on: December 23, 2012, 08:56:15 PM »
Oddly this hasn't cropped up in our games yet but if it did I would just assume that the issue is the size of the zones and that a creature can move away from an opponent to shoot a bow.

348
Strategy and Tactics / Re: Wizard vs. Priestess...
« on: December 20, 2012, 11:48:08 AM »
That is certainly a route I would try. It is certainly what I was hoping my opponent wouldn't try last night :-)

349
General Discussion / Arena PDF
« on: December 20, 2012, 10:13:31 AM »
Are there any plans to make the Arena PDF available to TOs and stores?

I'd really like to be able to print out a few larger versions of the Arena for game nights at the store.

350
Strategy and Tactics / Re: Wizard vs. Priestess...
« on: December 20, 2012, 10:11:04 AM »
I had two similar games last night but playing the Priestess against a Wizard using a very similar strategy.

Mordok's Obelisk is good but against the Priestess I would add the Suppression Orb and Mana Siphon and then sent out Creatures specifically to target Temples and Mana Crystals or Flowers.

You can lock down a Priestess quite well but at some point you need to start doing damage to her Temple structure and Creatures or you will get taken out.

As such I think that Mordok's Obelisk is counter-productive since it damages you as much as it damages the Priestess especially if it pushes you to do a Creature light list.

There are some really great Enchantments that you can use to also lock down her Creatures such as Essence Drain, Force Hold and Pacify. Essence Drain and Pacify are great if you already have
the Suppression Orb out as it really starts to eat the Priestess' Mana supply.

If you are using Huginn, Raven Familiar then you should have some additional Mana each turn as he can cast things like Dispel and Seeking Dispel for you so you should be able to easily afford things like  Gate to Voltari and then use it to summon some big nasties like the Darkfenne Hydra.

So lock down her Creatures, hunt down her Temples and then send things like the Hydra at her and you should do well.

I'd also suggest rushing her with creatures like the Blue Gremlin. Putting the Priestess off balance and not letting her set up a series of Temples also helps limit the amount of damage that she can do in return.

351
Spells / Re: Jinx
« on: December 20, 2012, 09:56:55 AM »
That would be the way I read it. Spellbind doesn't contradict that so that is the way I would play it

352
General Questions / Re: Mandantory Reveal but no mana
« on: December 18, 2012, 07:55:52 PM »
That was the correct action.

353
Rules Discussion / Re: Shift Enchantment and Nullify
« on: December 18, 2012, 11:08:32 AM »
Shift Enchantment only works on Enchantments that the casting player controls. So the Mage who cast the curse would be the one shifting it.

354
Rules Discussion / Re: Summon Sickness
« on: December 18, 2012, 08:49:01 AM »
The answer to both is Yes. The lack of an attack when summoned is mostly, I suspect, a balancing issue.

355
General Questions / Re: Reverse Magic and Nullify
« on: December 18, 2012, 08:47:23 AM »
Quote from: "alex02144" post=5409
Because if you only have to use one at a time it can be a devastating combo.  


As Drealin points out they would both trigger as you are required to Reveal them at the same time and on the same trigger so both would be used on the same attack.

Quote from: "alex02144" post=5409
Also, if they seeking dispel one of them you still have the other to protect your Mage or creature.


This is true but since they both cover the same type of spells and have the same trigger you'd be wasting them once a spell was cast that they protect against. You can't stack protection like that in Mage Wars

356
General Questions / Re: Reverse Magic and Nullify
« on: December 17, 2012, 10:02:22 PM »
Why would you do that?

357
Rules Discussion / Re: Shift Enchantment and Nullify
« on: December 17, 2012, 09:19:53 PM »
I would suggest that the curse is removed from the old target and then the assignment of it to the new target fails and the curse is lost. The first words of Shift Enchantment are to move the enchantment. After that the new target causes the spell to fail. The curse has been moved but stopped so its no longer on the original target.

358
General Questions / Re: Several other question (Equipement, Magebind...)
« on: December 17, 2012, 09:21:28 AM »
In lieu of a reference or statement in the cards to the contrary I would assume that they entire spell reverses and then acts as normal. So the entire "chain" would be set off.

359
General Questions / Re: Several other question (Equipement, Magebind...)
« on: December 16, 2012, 08:19:23 PM »
1.1) no
1.2) Yes. The mana paid determines the zones moved
1.3) I don't have the card in front of me but I don't recall it saying "up to" in the definition of the number of zones moved so I would say that you have to move three

2.1) No, the spell is already cast and paid for
2.2) Do a search, I think this that already been answered

360
Rules Discussion / Re: Remove Burn
« on: December 13, 2012, 01:11:45 PM »
Quote from: "bjornserkr" post=5287
So there are two options to remove a Burn condition:
1) You can use a special ability to remove a burn condition and paying the removal cost
2) If you roll a 0 during upkeep


There are three. The two you mentioned as well as the Geyser spell we are discussing that will remove all Burn tokens on a Creature.

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