Mage Wars posted a link to an unboxing video on their Facebook page. I'm gonna write down all the new cards I see in the video here.
Veteran's Belt
4 mana, Equipment, Belt, 0-2, targets Mage, War level 1, no subtypes.
When this mage is attacked, at the end of the <something> step, he may convert up to 2 critical damage to normal damage.
-For those defensive mages with some armor on already.
Viewship Staff
7 mana, Equipment, One-handed, 0-2, targets Mage, Nature level 2, Vine subtype. Druid Only.
Quick attack, melee, 4 dice, Reach.
As a quick spell, you may spend 1 mana to place a Vine marker in a target zone up to 1 zone away. Once per round, as a quick spell, you may pay 4 mana and destroy a target friendly Vine marker up to 2 zones away to give a target non-Flying creature in that zone the Stuck condition.
- Very defensive, cool stuff.
Stranglevine
7 mana, Conjuration, quick, 0-2, targets Corporeal Creature, Nature level 2, Plant and Vine subtypes. Upkeep +X, Living, Flame +2, Hydro Immunity.
6 life, no armor.
Target is Restrained and gains the Unmovable trait. Each Upkeep Phase, before paying Stranglevine's upkeep cost, place 1 Crush token on Stranglevine. X = the number of Crush tokens on Stranglevine. When you pay Stranglevine's upkeep cost, this creature receives X direct damage. Stranglevine gains Life +2x. Stranglevine cannot target creatures with the Flying or Uncontainable traits. Ranged attacks cannot target Stranglevine.
-A better, more expensive, Tanglevine.
Raptor Vine
9 mana, Creature, Nature level 3, Plant and Vine subtypes. Rooted, Uproot 1, Regenerate 1, Hydro Immunity, Flame +2.
10 life, no armor.
Quick attack, melee, 5 dice, Vampiric.
-Rooted means the creature can't move. Uproot means you can pay that much mana to move the creature, but there might be a distance-from-mage restriction.
Taratree (butterfly!)
6 mana, Creature, QUICK ACTION, Nature level 1, Insect subtype. Flying, Legendary, Pest, Druid Only.
3 life, 0 armor, infinite Defense on 3+.
Quick attack, melee, 1 die, Ethereal.
As a quick action, Taratree may choose and do one of the following to a Plant object in its zone: Heal it 1 damage, or place 1 mana on it if it has the Channeling attribute.
-Dies instantly to anything Unavoidable, but the quick action to summon and watering Seedling Pods makes it pretty cool.
Thornlasher
7 mana, Creature, Nature level 2, Plant and Vine subtypes. Rooted, Regenerate 2, Flame +2, Hydro Immunity.
11 life, 0 armor.
Full attack, range 0-1, 3 dice, 5+ = Snatch (?) (new keyword, probably means "Stuck until Thornlasher is destroyed").
-Thematic and cool.
Burst of Thorns
5 mana, Incantation, quick, 0-2, targets Friendly Vine Marker, Nature level 1, no subtypes. Druid Only.
Ranged 0-0 attack, 4 dice, 7+ = Bleed, Piercing +1.
Target Friendly Vine Marker makes the above attack. Then, destroy that Vine Marker.
-Decent I guess.
Deathshroud Staff
8 mana, Equipment, One-handed, quick, 0-2, targets Mage, Dark level 3, Necro subtype. Necromancer Only.
? attack, 4 dice, 8+ = Rot.
Once per round, as a quick necro spell, you may pay 2 mana to target a zone up to 1 zone away. All friendly Undead creatures in that zone gain Melee +1 until the end of the round.
-Meh, seems alright.
Wall of Bones
6 mana, Conjuration, targets Zone Border, blocks sight and movement, Dark level 1, Skeleton subtype. Extendable.
12 life, 0 armor.
-Nice tough walls that can be Reconstructed by clerics.
Deathfang
8 mana, Creature, Dark level 2, Undead, Skeleton, and Canine subtypes. Fast, Nonliving, and Psychic Immunity.
8 life, 0 armor.
Quick attack, melee, 3 dice, piercing +1.
-Cool!
Mort
16 mana, Creature, Dark level 4, Undead, Skeleton, and Soldier subtypes. Nonliving, Psychic Immunity, and Legendary.
Quick attack, melee, 4 dice, 8+ = Tainted.
13 life, 1 armor.
Each upkeep phase, each friendly Skeleton object in or bordering Mort's zone may Reconstruct up to 2 damage.
-what the sheeeeeeeeet
Plague Zombie
9 mana, Creature, Dark level 2, Undead and Zombie subtypes. Bloodthirsty +1, Lumbering, Pest, Resilient, Psychic Immunity, and Nonliving.
4 life, 0 armor.
Quick attack, melee, 2 dice, 8+ = Rot.
When Plague Zombie is destroyed, place a Rot condition on each living creature in its zone.
-Exploding poison zombies, me likely
Skeletal Archer
11 mana, Creature, Dark level 3, Undead, Skeleton, and Soldier subtypes. Nonliving and Psychic Immunity.
9 life, 0 armor.
Full attack, ranged 1-2, 4 dice.
Quick attack, melee, 2 dice.
-Solid ranged unit IMO.
Venomous Zombie
7 mana, Creature, Dark level 2, Undead and Zombie subtypes. Bloodthirsty +1, Lumbering, Pest, Resilient, Psychic Immunity, and Nonliving.
5 life, 0 armor.
Quick attack, melee, 2 dice, 7+ = Tainted.
-Meh.
Animate Dead
X mana, Incantation, full action, Dark level 3, targets Discarded non-Epic Living creature, Necro subtype. Dark Mage only.
Choose a non-Epic Living creature from any discard pile and Summon it into your zone. Place damage on that creature equal to its level and place a Zombie condition marker on it. X = half that creature's casting cost, rounded up.
-Cool stuff.