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Mage Wars => Rules Discussion => Topic started by: Biblofilter on January 17, 2018, 06:10:38 PM

Title: Goblin Legionnaire casting cost
Post by: Biblofilter on January 17, 2018, 06:10:38 PM
Could you help me out?

How much does it cost to cast 3 GL at once?
Title: Re: Goblin Legionnaire casting cost
Post by: Reddicediaries on January 17, 2018, 06:18:26 PM
Could you help me out?

How much does it cost to cast 3 GL at once?
Pretty sure it costs 11 (3+4+4).
Title: Re: Goblin Legionnaire casting cost
Post by: silverclawgrizzly on January 17, 2018, 06:49:16 PM
Or 9 if you're a boss with the ring and cape!
Title: Re: Goblin Legionnaire casting cost
Post by: Puddnhead on January 17, 2018, 08:44:12 PM
With a fully functional Barracks it costs you 6.

3 from barracks (don't use the ring discount)
2 for the next one (ring and cloak)
4 for the last one.

Point to consider.  The barracks one that comes out first must follow the normal barracks deploy rules, the other two are cast by your mage, but must be placed in the same zone as the first goblin effectively giving those other two goblins range infinite.
Title: Re: Goblin Legionnaire casting cost
Post by: Arkdeniz on January 17, 2018, 09:49:21 PM
I did not think you could use the discount from the Ring or Cape on the second or third Legionnaire.

The Legionnaire card seems pretty unequivocal that you may pay 4 mana to summon an additional copy of the spell, not that you are casting that second copy (noting that  ‘casting’ is central to the Signet Ring’s or Commander’s Cape’s power).

It is like extending a wall, from my reading. You cast one section, but can then place a further section as part of the same action. You do not cast that second section.


Title: Re: Goblin Legionnaire casting cost
Post by: Puddnhead on January 17, 2018, 10:27:34 PM
You're still summoning them.  The rings apply when you summon a soldier.
Title: Re: Goblin Legionnaire casting cost
Post by: Arkdeniz on January 17, 2018, 11:08:13 PM
You're still summoning them.  The rings apply when you summon a soldier.

Not sure about that. They apply to Casting, not Summoning.

From the cards:
Commander’s Cape: ‘Once per round you may pay 1 less mana when you cast or reveal a command spell or cast a soldier creature spell’
General’s Signet Ring: ‘This mage may pay 1 less mana when he, or a Spawnpoint he controls, casts a soldier spell.’
Legionnaire: when summoned, you may pay 4 mana. If you do, immediately summon a Goblin Legionnaire from your spellbook, into the zone, as a free action.

(Compare the language on Legionnaire to the language on extending walls:  "As you cast a wall, you may choose to pay an additional cost equal to the casting cost of the wall plus the wall’s Level. If you do, when the spell resolves, you may get a second copy of that same wall from your spellbook and place it as a continuation of the first wall." Nobody has ever taken damage from a Magebane for extending a wall, so that is certainly not considered 'casting'.)

I don’t think there is a correlation that ‘summon’=‘cast’, as you suggest.

From the supplement: ‘Summoning is the act of bringing a creature into play and placing it in the arena.’

Up to the release of the Academy Warlord there was only oneway to summon soldiers - casting either by the mage or a barracks. But now there seems to be a second option for these creatures.

So all the Legionnaires are Summoned, but only the first one is Cast and entitled to any discount.

The best cost I can see is the mage casting the first with both ring and cape: 1+4+4=9. From barracks only the ring applies to the first one, so 2+4+4=10.
Title: Re: Goblin Legionnaire casting cost
Post by: theasaris on April 24, 2018, 04:24:18 AM
Do we have clarification on whether cast=summon, allowing ring and cape to work with the second and/or third legionnaire?
Title: Re: Goblin Legionnaire casting cost
Post by: wtcannonjr on April 24, 2018, 06:02:36 AM
I always thought of "casting" as the general concept for all spell types, while "summoning" was just a specific term for casting a Creature spell. i.e. you never summon Equipment or Enchantments, only Creatures.

It would be nice to get an official clarification on these terms.
Title: Re: Goblin Legionnaire casting cost
Post by: DaveW on April 25, 2018, 09:13:48 PM
Isn’t it that you cast each spell, regardless of type, and if the spell happens to be a creature, you summon it?
Title: Re: Goblin Legionnaire casting cost
Post by: exid on April 25, 2018, 11:09:14 PM
I think both interpretations make sense -> rules supplement!
Title: Re: Goblin Legionnaire casting cost
Post by: Kharhaz on April 26, 2018, 11:36:49 AM
From the codex

"Summon
When a creature comes into play and is placed in the arena it is Summoned.
Usually this occurs when a creature spell has been cast and successfully resolves."

Usually occurs when a creature spell is cast and resolved; so there is a clear distinction that summoning is not casting.
Title: Re: Goblin Legionnaire casting cost
Post by: DaveW on April 26, 2018, 10:05:38 PM
Then anytime a creature is cast it is summoned...  BUT not necessarily the other way around
Title: Re: Goblin Legionnaire casting cost
Post by: wtcannonjr on April 27, 2018, 05:53:57 AM
From the codex

"Summon
When a creature comes into play and is placed in the arena it is Summoned.
Usually this occurs when a creature spell has been cast and successfully resolves."

Usually occurs when a creature spell is cast and resolved; so there is a clear distinction that summoning is not casting.

Can't get more 'official' than a quote from the Codex. :)

Thanks! I need to read more before posting.
Title: Re: Goblin Legionnaire casting cost
Post by: theasaris on April 27, 2018, 09:17:24 AM
So indeed ring and cape do NOT work with the additional Legionnaires and Arkdeniz is correct. :/

So all the Legionnaires are Summoned, but only the first one is Cast and entitled to any discount.

The best cost I can see is the mage casting the first with both ring and cape: 1+4+4=9. From barracks only the ring applies to the first one, so 2+4+4=10.
Title: Re: Goblin Legionnaire casting cost
Post by: arxiducs on April 27, 2018, 10:28:12 AM
Language seems very clear to me as explained by Arkdeniz. Plus he is a Jethro Tull fan! He deserves a banana! If only for the latter!  8)
Title: Re: Goblin Legionnaire casting cost
Post by: mirel7c3 on May 31, 2018, 08:02:44 AM
So in contrast to the ring and cape, Gerard Matrangas gold can be used on the second and third Legionnaire even if the first one is played by the barracks? "Your Mage may spend Gold tokens as mana when they summon soldier or pirate creatures".

Which leads me to a follow up. Can his gold be used with Second Chance or reanimation (eternal servant, rise again, ziggurat of the undeath)? If I see it correctly the mage is the summoner in those cases.
Title: Re: Goblin Legionnaire casting cost
Post by: Kharhaz on May 31, 2018, 05:17:52 PM
So in contrast to the ring and cape, Gerard Matrangas gold can be used on the second and third Legionnaire even if the first one is played by the barracks? "Your Mage may spend Gold tokens as mana when they summon soldier or pirate creatures".

Which leads me to a follow up. Can his gold be used with Second Chance or reanimation (eternal servant, rise again, ziggurat of the undeath)? If I see it correctly the mage is the summoner in those cases.


The idea here is "Are you spending mana to summon a creature? Yes, then you can also spend gold instead"

Reanimate is a keyword. Here is the end of the effect
"Note that, unless it says otherwise, the Mage who controls the effect which grants Reanimation is the object summoning the creature into play."

So no problem there, you can spend gold anytime reanimation happens and you are the mage source.

Legionaires and resurrection and second chance are all viable targets for Gerards gold as long as they are being used to summon a soldier / pirate.

I think spawnpoints and the mage are the only two sources of creature summonings currently. So Gerard's gold is able to be spent as long as it isnt a spawnpoint.