May 18, 2024, 10:22:33 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - szendroib

Pages: [1]
1
Spells / DvN Wand of Healing
« on: December 25, 2013, 06:33:08 PM »
Hello I just got the new expansion and I have a quick question. How does wand of healing suit the necromancer (out of all the mages) when all of his creatures are non living? I get it that he can use it on himself but still, he seems like the worst choice for this wand. Do I miss anyting?

2
Strategy and Tactics / Sleep combos
« on: June 12, 2013, 07:23:56 AM »
So I haven't used sleep that much at first, because in our game usually there is someone near who can wake the creature next turn. But recently I started to wonder if it is more useful than I think if I pair it up with other cards. I would like to ask if my ideas are valid or not:

-if I put retaliate on an enemy sleeping creature, than a friend hits him, what will happen? Rules say when he gets damage, the sleep turns into daze. Would than the woken creature attack its friend depending on daze throw? Would be fun to sleep a buffed enemy this way.

-would a block on enemy creature block his friends first attempt? (also does block card block attack spells?) If yes, than you disabled an enemy, and wasted an enemy attack, could be good against enemy mage + 1 big creature.

-I could see reverse attack working as well if the enemy only has big hitters

-my last idea could be pricey, but what about sleeping a big enemy than teleporting him away from friends? (behind your lines or to an other corner) This could disable the big enemy and an additional creature for some rounds until they go there and back (except if the enemy uses an attack spell).

So my main question is are these ideas (the first 3) valid by the rules? Also, could they be useful, or are they way too expensive for some wasted actions and some friendly damage?

3
Spells / Angels
« on: June 10, 2013, 09:17:05 AM »
I really like the legendary angels in the game, I think they just fit the priestess so well thematically, but usually I can not keep them alive long enough to warrant their price. Additionally I can not decide which one is the most useful out of the three (I'm quite new). So I guessed I will ask you guys, which legendary angel is your favorite, and why. Also, do you think it is worth to summon them at all, or I'm better off with more smaller units (knights, gray angels, archers). Do you ever put more than 1 angel in your deck?

Pages: [1]