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Messages - Shad0w

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31
General Questions / Re: Quickcast before a creature's action phase
« on: October 28, 2014, 02:30:33 AM »
Luk and Zuberi thank you  :P

32
Rules Discussion / Re: Rune of Reforging and Elemental/Mage Wand
« on: October 24, 2014, 07:12:54 PM »
Cantrip states if the spell/ object with cantrip would be place in a discard place it in the owners spell book instead. So it only applies to that card. Now if the attached spell had cantrip itself it would apply.


The rune only gives can trip to that equipment.

33
Rules Discussion / Re: Legendary and Banish
« on: October 24, 2014, 06:48:29 PM »
Yes ray that is why it stays in play instead

34
Rules Discussion / Re: 2 Guarding creatures in 1 zone
« on: October 24, 2014, 06:47:04 PM »
Yup attacker chooses from the guards

35
Rules Discussion / Re: Bleed, undamaged, Hand of Bim-Shalla.
« on: October 22, 2014, 12:40:11 PM »
Removing a bleed replaces 1 point of healing. So even if you have 5 Bleed and less than 5 damage you could remove from 0-5 bleed with a heal of 5+. Lets say you have 2 damage and 5 bleed if you were able get a 7+ heal you could remove all damage and bleeds.

36
Rules Discussion / Re: Legendary and Banish
« on: October 22, 2014, 12:33:08 PM »
While the creature is outside the arena, they're still considered in play. So, you cannot cast another Kralathor.

QFT

If Banish did remove the creature from play all attached objects would fall off

37
Rules Discussion / Re: Autonomy
« on: October 16, 2014, 12:46:17 AM »
Just checking in. Anything else unclear about scimitar?

38
General Questions / Re: Do Altar of Carnage work on counterstrike?
« on: October 14, 2014, 01:31:42 PM »
Yes, you do receive a mana if one of your soldier creatures counterstrikes and damages another creature. However, the limit of once per creature per round still applies. So, you can't use counterstrikes to get multiple mana triggers out of one creature. You could also get mana from doing a ranged attack, a zone attack, a doublestrike, triplestrike, or a sweeping attack. In these instances, you still have the limit of once per creature per round, however, which makes the last three pretty rare but still possible thanks to factors such as Daze and Defenses. Like sIKE said, basically if you Declare an attack, it counts as an attack.

It is once per round but you must also do damage. So if it failed to do damage you could get the trigger later in the round.

39
[mwcard=FWJ06] Mangler Caltrops[/mwcard] Has a triggered attack  When a non flying creature enters its zone the trigger is created.

All attacks use the same steps.

1. Declare Attack -
 Announce what attack you are using (in the case of caltrops the attack is set by the trigger.)
 Announce what target you are attacking. You must choose a legal target (in the case of Caltrops the target is the triggering creature.)

2. Avoid Attack
 (The Caltrops' attack is unavoidable by defense. If the triggering creature is teleported even if to the same zone it is no longer a legal target. The rule supplement explains this further.)

3. Roll Dice

4. Damage and Effects

5. Additional Strikes

6. Damage Barrier

7. Counterstrike

8. Attack Ends


So now lets take this even further. If creature A has a [mwcard=MW1E02] Block[/mwcard] on it  and moves into the zone with Caltrops and Teleport Trap you 2 triggers when the caltrops tries to attack the creature [mwcard=MW1E02] Block[/mwcard] would then trigger. Even it the creature got moved away by the trap you would lose the block due to its trigger being activated.



40
If the creature is friendly and you control the [mwcard=MW1E38] Teleport Trap[/mwcard] you do not get a trigger on Teleport Trap to save it from the damage. Also on that note before I see it asked. If you force reveal Teleport Trap it would have no effect because it only teleports the creature that triggered it.

[mwcard=MW1E22] Hellfire Trap[/mwcard] Only can effect an enemy creature that triggers it. Just like Teleport trap.

Now if the other player controls Teleport Trap. You control the [mwcard=FWJ06] Mangler Caltrops[/mwcard]. The effects would apply in initiative but both are mandatory. That is to say if Teleport trap trigger resolves first. The triggering creature will not take damage from the caltrops. If the caltrop's resolve first it will take damage and if it still has not taken lethal damage it will be teleported by the trap. If it has taken lethal damage it will be discarded but the trap will still resolve the trigger.

41
what about teleport trap and caltrops then? if teleport goes first, caltrops attack is cancelled due to a teleport?

Why would you trigger them in that order? Teleport trap only targets enemy creatures. So, if you controlled both Caltrops and teleport trap and an enemy creature came into the zone, you would obviously hit it with the Caltrops first, then beam it across the arena.

There is no reason to teleport it before triggering caltrops.

V10lentray is correct.

42
Familiars only can take actions when they have action markers. In the case of Sectarus the card explains what triggered event allows you to cast.

43
General Discussion / Re: The Promo Debate
« on: September 25, 2014, 10:48:50 PM »
Most people forget the Alter of Peace affects attack spells.

For those that want to see a bunch of the promos BGG has a much of images


44
If they are both owned by the same person, they could choose the order in which they occur. They must both occur however, regardless. Even if Mangler Caltrops goes first and kills the creature, Hellfire Trap would still have to be revealed. Thus I'm not completely certain why the order is a big concern.

If they are owned by different people, then the person with initiative would decide what order to apply them in. Once again, both must occur regardless of the order however.

 When a creature walks in and triggers them, the person with initiative can ask the other if they need to do anything before carrying out their own effects. Thus, they can ask for you to apply your caltrops before they decide to reveal their enchantment, or they can ask if you need to reveal anything before they apply their caltrops, depending on who controls what. Either way, you don't have to reveal your enchantment until after the order of events has been decided. The most you have to do is say you need to reveal an enchantment and then they decide whether to let you reveal before or after they apply their effects.

Correct again  8)

45
Rules Discussion / Re: War sledge sweeping attack with only 1 enemy in zone
« on: September 25, 2014, 10:15:03 PM »
Sweeping:
Attack requires you to attack another target after attacking the first target. You have the possibility to attack a friendly target (aka your mage), you are required to target that object if it is the only target left.

For example if you had a creature with Sweeping 3: If the controller used this attack. The creature would be required to attack 3 different targets even if two of the are friendly.

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