Arcane Wonders Forum

Mage Wars => Rules Discussion => Topic started by: webcatcher on January 02, 2014, 02:36:13 PM

Title: Questions about dancing scimitar and autonomous
Post by: webcatcher on January 02, 2014, 02:36:13 PM
If I have the "elusive" trait due to Mongoose Agility, my scimitar does not also gain the elusive trait because it isn't affected by my traits, correct?

If my opponent is Marked for Death, I typically only get the bonus once per turn. However, if I make a normal attack followed by a dancing scimitar attack, does the scimitar also get the bonus (since the attack originates from the scimitar rather than from my mage)?
Title: Re: Questions about dancing scimitar and autonomous
Post by: ACG on January 02, 2014, 03:36:08 PM
If I have the "elusive" trait due to Mongoose Agility, my scimitar does not also gain the elusive trait because it isn't affected by my traits, correct?

Correct. In fact, the scimitar's attack cannot even be used to remove a guard marker, much less ignore one.

If my opponent is Marked for Death, I typically only get the bonus once per turn. However, if I make a normal attack followed by a dancing scimitar attack, does the scimitar also get the bonus (since the attack originates from the scimitar rather than from my mage)?

No. Marked For Death's bonus only buffs creatures; the scimitar is equipment.
Title: Re: Questions about dancing scimitar and autonomous
Post by: DarthDadaD20 on January 02, 2014, 03:40:52 PM
Here is some rules- since I got beat to the answer!  ;D

Autonomous
This equipment is attached to a creature, and functions independently from that
creature. It does not take up an equipment location. It is unaffected by, and cannot
be modified by; traits, abilities, or conditions of the creature it is attached to.
However, it can be affected by other sources and objects.
If the equipment provides an attack, that attack may be used once per round,
as a free action, at the end of the creature’s Action Phase. If the attack is a melee
attack, it must follow the normal rules for guarding; however, it will not trigger a
counterstrike or damage barrier, and will not remove a guard marker from its target.
______________________________________________________________________

And yeah- Marked for Death says "Creatures"
Title: Re: Questions about dancing scimitar and autonomous
Post by: Shad0w on January 06, 2014, 07:35:56 AM
Good work ACG  8)
Title: Re: Questions about dancing scimitar and autonomous
Post by: Mrmt on January 14, 2014, 02:02:32 PM
First time using this card tonight. It does appear to be a remarkably powerful effect for the cost - an extra 3 attack dice for the mage... and a potential get our of jail (defence) for a mere 5 mana. well, and upkeep, of course, but with a psi-orb that is dealt with.
Title: Re: Questions about dancing scimitar and autonomous
Post by: wulfen777 on January 16, 2014, 08:24:58 AM
First time using this card tonight. It does appear to be a remarkably powerful effect for the cost - an extra 3 attack dice for the mage... and a potential get our of jail (defence) for a mere 5 mana. well, and upkeep, of course, but with a psi-orb that is dealt with.

Yep, but keep in mind that Psi-Orb is "Mind Mage only", so the Psi-Orb + Dancing Scimitar combo is not for everyone and as the Forcemaster is very limited in creature casting because of the high deck building costs for all "Non-Mind" creatures she depends on other useful cards like said combo.
Also the scimitar's defense is only working against melee, so not overly powerful in my eyes.
But yes, still a good card...  8)