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Messages - Sabrath_Kell

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46
Website Support and Feedback / Academy Cards Database
« on: September 13, 2015, 12:06:53 AM »
Will the Academy cards be part of the current database, or will they be coded into a separate Academy-only database?

47
Spellbook Design and Construction / Warlord vs. Wizard
« on: September 13, 2015, 12:04:44 AM »
Need some Warlord wisdom from the forums:

If you had to play a Blood Wave Warlord (but you could draw from any Arena set, promo card, or Academy card) and you knew you were going to have to play a Wizard, what tricks/cards/styles of play would you consider as best contenders?

48
General Discussion / Re: Laddinfance's 2642nd Post
« on: September 12, 2015, 12:44:03 PM »
I'd favor either a Dark + Water spell or a mono Mind spell (if it was a Mind creature).

49
World and Lore / Re: Questions I have.
« on: September 11, 2015, 04:43:52 PM »
1. Is there any connection at all between Brogan Bloodstone and Mort? It seems like it begs for it.
No direct lore connections.

[mwcard=MW1C06]Brogan Bloodstone[/mwcard] hails from Westlock, where he champions the causes of the Dawnbreaker. (See Divine Might).  He is currently deployed to eastern Westlock, where he lends his might and vorpal sword to the Westlockian forces defending the nation from Trokoth’s Blood Wave forces. 

The undead entity known as “[mwcard=DNC07]Mort[/mwcard]” is an ancient creature that roams the area of the eastern Darkfenne/northern Salenia. Unlike many skeletal undead, he is not mindless, and apparently retains the ability to speak (though he’s not really known for being much of a conversationalist). It is suspected that he may have been a general of the ancient Sen Ahreal Empire, since he speaks  that ancient tongue, and favors a mage-runed blade common during that time. In fact, the name “Mort” began as a nickname by Ivarium soldiers who encountered him, since he barked out orders to the skeletal undead around him, as if he were born to the task. (“Mort” is the old Pellian word for Captain, and is still used formally in the Ivarium tongue (which draws heavily on Pellian).

2. How many continents are there in Etheria?
There are three known continents that the Mage Wars game currently encompasses, a northern, frozen continent, separated from the north of the Anvil Throne and Blood Wave lands by a narrow sea, the main continent on which all the nations you are familiar with are located, and then a southern continent which can be accessed along a curved stretch land southward, starting along the southeastern Ivarium coast. The southern continent contains the lands of Kumanjaro in the north west, and the desert kingdoms of Dsjer-Tet in the northeast.

There may be other continents, but these three comprise the current Mage Wars experience.

3. How did Sardonyx die?
Ah, you’re asking the wrong question. The more important question is “How did Sardonyx live?” Sardonyx was originally known as Shardrake "the Banisher", an ancient dragon that lived and was slain during the Age of Catastrophe in the Elemental Wars. His remains were reassembled and the waning light of his soul shackled to his undead frame by Saldam-Kur and the agents of the Bog Queen in the Darkfenne ruins of Arduulz, and renamed "[mwcard=MWSTX2FFC10]Sardonyx[/mwcard]", a word in ancient Sen Ahreal that means “Blight” or “Plague-ridden”. Now, animated by the strictures of Dark magic and the Bog Queen's nationalistic ambitions, Sardonyx looms as a new threat to the security of the nations.

His story is far from complete.

4. What nation does Sir Corazin hail from?
He is now an Ivarium citizen, though he was born and raised in the rough and tumble Salenian city of Atticara. (The saying “As prickly as an Atticaran Porcupine.” came about for a reason). He grew up tough and fast, fighting for and against the notorious street gangs of the city, learning street tactics, dirty tricks, and the ability to wield the dual daggers favored in the lower quarters of the city, before serving as a member of the City Guard, where he distinguished himself and was noticed by the Ivarium general, Lucius Akirus. Under Akirus’s guideance, Corazin was trained as a member the general’s personal home guard, and later formally adopted him as a member of his family, also granting the title of Ivarium citizen, and eventually, the title of “Sir”. Corazin continued to favor two blades, and is also noted for creating his own fighting style, adapting the dual daggers of Atticara to the larger, Ivarium gladius. He’s also trained several other notable Ivarium knights and soldiers, and other notables (Gallymus for example).

50
General Discussion / Re: Introduction & Male Druid Reccomendations page
« on: September 11, 2015, 12:14:26 AM »
Like Kharhaz I've always loved the idea of a hive master incest druid.

I'm opposed to any kind of incest Mage. But hey, that's me.

51
World and Lore / Re: Official MW Lore: The History of Etheria
« on: September 09, 2015, 04:42:46 PM »
But it seems to explain the origin of all creatures but angels & demons?

We'll have to do a History of Infernia and Celestia at some point.

And the 6(?) new gods were not born on etherea right? They moved there after they saw the glory and are somewhat alike the old gods? Same essence?
They were there in the very early days. Whether they were originally part of the Realm of Etheria before it became shaped and formed, is a question I'm leaving ambiguous. I discuss it a little more here: http://forum.arcanewonders.com/index.php?topic=15757.15

If there is ever a book with all these official stories combined (and more), I would buy it!  :P it can be hard finding all the stories in an order fit for reading on the forum.
Glad you like it! I'd like to believe there will be some kind of repository of lore at some point, whether digitally (like a Wiki portal) or in a book of some sort. In the short term, people interested in the lore of the world can start here: http://forum.arcanewonders.com/index.php?topic=15675.0 We're working to make the website more lore friendly, so in the coming days, I hope that you can find what you want a little more easily.

52
World and Lore / Re: Does all magic REALLY come from the plane of voltari?
« on: September 09, 2015, 04:31:22 PM »
I don't understand where the gods come from.
You say the nameless one comes from another realm, but the others?
are they born on etheria? when? from whom?

Except for "The Nameless One", the rest of the Etherian gods come from the Etherian realm.

Other than specific mythologies (which each god's disciples/priests/adherents have), no scholar really knows the true origins of the gods. You'll just have to accept that they came into being at some point.  8)

I'd like to revisit my answer, to make it a little more nuanced, because as I was going back through the documents about the History of Etheria (http://forum.arcanewonders.com/index.php?topic=15981.0), I became a little concerned that I may have misled you with this answer.

The Elemental Lords, the original creators of the earth, sky, sea and air of Etheria (as well as the races who live there) were there in the Void at the beginning of Creation in the Realm of Etheria. I saw Realm of Etheria, because remember that each Realm is like a carved out bubble surrounded by a latticework of Voltari. Before there was Etheria, there was still the Void that was there.

The stories of the New Gods, and of their origins are shrouded in the mists of antiquity. The Nameless One is for certain from another Realm, though the other Gods may have been in the Void before there was Etheria, but unknown to the Elemental Lords. Each God's followers have their own stories, myths, or legends about where that God came from, but none of those stories say that they came from another place altogether.

What they do say is that the New Gods were there during the early days of Etheria, when the races were newly created. It's reasonable to think they they may have come from another Realm, and totally relocated to Etheria, but I don't want to be definitive on that.

53
World and Lore / Re: Official MW Lore: Ask the Loremaster
« on: September 08, 2015, 06:33:03 PM »
Writing background text for cards seems like such a cool job.

It is! It's challenging to capture all flavor, history and lore in a short little sentence or two, but definitely fun!

54
World and Lore / Re: Which came first, the new gods or the dragons?
« on: September 07, 2015, 10:26:00 PM »
The Dragons came first, then the New Gods. You can get more of a sense of the history of things here:
http://forum.arcanewonders.com/index.php?topic=15981.0


55
World and Lore / Official MW Lore: The History of Etheria
« on: September 07, 2015, 10:25:04 PM »
The History of Etheria

Hey guys! I've been asked many time about the History of Etheria, and how all the references to past empires and gods and dragons all fit together. I've put together a brief history of Etheria here, as well as a visual timeline. I know this post is long, but hopefully it will serve as a foundation document if you have any questions.

Without any further ado, let's get started!



The history of Etheria is divided into five basic eras: Creation, the Golden Age, the Age of Catastrophe, Pax Etheria, and the Modern Age.

The calendar is arranged on the foundation of the Pellian Empire (PE). Everything after that foundation is considered the Modern Age, and everything before that is measured in years before the Pellian Empire (BPE).

The current year of Etheria is 1524 PE.

Now a little about each era.

Creation
In the beginning, the realm of Etheria was a void. Out of this void arose four beings of great power, referred to as the Elemental Lords:
Al Abbeden, Emir of the Roaring Fires
• Ugulanthu, Baron of the Rumbling Deeps
• Val’as Sherean, Mistress of the Murky Phantoms
• Ilasthasa, Duches of the Windswept Aeries
These four beings combined their essences to create the world of Etheria.

However, the Elemental Lords were not satisfied, and craved audience. Each created beings that closely identified with their own nature. Al Abbeden created the Grug, a grouping of races that includes Orcs, Goblins, Trolls and Giants. Ugulanthu created the Dwarves. Val’as Sherean created the Elves. And finally, Illasthasa created the Dragons.

For a time, the Elemental Lords were happy, but eventually they realized their creations were too much like themselves, and grew bored. As a result, the Elemental Lords once again joined forces to create a new, varied race, and called them Humans.

The Golden Age
The races thrived under the attention and tutelage of Elemental Lords. Soon, this burgeoning world of Etheria began to attract the notice of other powerful beings as well.

Other beings of power began to size up the might of the Elemental Lords, and the world they had created, and began to dwell in Etheria. The Elemental Lords took this as flattery, and did not disturb these new beings, thinking them friendly. However, the interlopers viewed the Elemental Lords as past their prime. More and more began to walk with and interact with the growing humanoid civilizations, and their personalities and attentions finally  began to displace the Elemental Lords power among the races. Ultimately, these beings were referred to as the New Gods.

The Elemental Lords were realized that their time had passed, and retreated back into the void to plot and scheme as to how they could one day take back their power.

In their absence, the New Gods organized themselves according to a new hierarchy, and as they did so, gained more worshippers. In return, they enlightened the world of the races, opening their eyes to knowledge and learning. The Eleven Kingdoms began to record history, and the first great Human kingdom, the Kingdom of Frelhal, arose.

The New Gods also shared the secrets of the magic, the secrets of the Voltari and V’tar with their worshippers, something that the Elemental Lords had kept for themselves and only their most trusted servants. As knowledge of V’Tar spellcraft great, a wave of great prosperity washed across the land. This was the Golden Age for Etheria, and it was a time of miracles and unimaginable achievements. There has not been a time of greater knowledge since.

The Age of Catastrophe
Finally, from the recesses of the Void, the Elemental Lords decided the time to reclaim Etheria had come. They combined all their power, and convinced the Dragons to fight along side them for their cause. They attacked the civilizations that had turned to the New Gods, striking across the length and breath of Etheria. This was called the Elemental Wars, and as it progressed, battles raged, cities burned, and the very land itself was reshaped and transformed through war-wielded V’Tar power.

Finally, Nailiana, the leader of the Dragons and the first dragon created, was slain. Despite the atrocities of war that they had already seen, this event galvanized the Dragons, and they withdrew their support from the Elemental Lords. Without their help, the Elemental Lords were severely weakened, and were eventually beaten.

Civilization went about the task of repairing much of the damage the war had inflicted. The High Elves founded the nation of Sortilege as a source of learning in the ashes of the conflict. Seeing the destruction that limitless, unfettered V’Tar magic wrought, the New Gods passed onto their worshippers a new method of slowly drawing upon magical energy (channeling), and spending it to create specific effects, known as spells. In time the races learned to research and develop their own spells. The New Gods organized these spells around their own pantheon to create the systems of magic that would later become the 6 major schools of magic.

As magic classification grew, so too did ambition. The Empire of Frelhal had weathered the Elemental Wars, but had been weakened by the chaos and destruction that it had rained down upon it. A new kingdom, called Sen Ahreal, sprang up, and the stage was set for conflict between the empires. Finally, Sen Ahreal grew large enough and powerful enough to attack Frelhal directly.

The war was swift and brutal, and saw Frelhal defeated by Sen Ahreal’s superior magical and military forces. Flush with the treasure they had gained form sacking the Frelhalian cities, and fielding legions of conscript soldiers, Sen Ahreal picked off several other smaller kingdoms in the region, and controlled most of the Northern Continent. Sen Ahreal continued to expand, and became the most feared nation on Etheria.

Fueled by dreams of world conquest, Sen Ahreal launched a war of global conquest, and found itself fighting a coalition of the remaining independent powers. To further their grasp on power, Sen Ahreal mages hatched a plan to summon the Elemental Lords once again, this time to fight alongside them for true domination. When this was discovered, the remaining Free Nations recruited ten of their most powerful archmages, and charged them stopping Sen Ahreal. The archmages combined their powers, true V’Tar and artifacts from the Golden Age to create a powerful spell that ripped Sen Ahreal apart from the inside out. Parts of the land were thrown high into the sky, creating the Sen Ahreal Drift, a belt of skyborne islands that still circle Etheria. In less than a day, Sen Arheal and its wonders were naught but a memory. The massive devastation caused by the actions of this war, tempered attitudes towards magic for a time, and Etheria was relatively peaceful.

Pax Etheria
Following the destruction of Sen Ahreal, Etheria slipped into a relatively peaceful time. The Gods had had their fill of war, and worked alongside their followers to rebuild. During the Pax Etheria, which lasted nearly 700 years, there was only one major conflict, the Leaf Cutter War, in which the Grug races, led by an Orc Chieftain, attacked the somewhat disconnected Elven races simultaneously — in the north (where the Frost Elves held sway in the Rimemark), in the Straywood, and on the shores of Sortilege. The Elves were able to beat back the Blood Wave invasion, and as a result of their victory, normalize relationships with each other.

The Modern Age
The Modern Age begins with the creation of the Pellian Empire. The Pellian Empire was founded by Arrax the First, who claimed to be the last surviving descendant of Sen Ahreal. He established an Imperial Line, and made the Arraxian Crown, a powerful artifact that he claimed had been passed down from the Sen Ahreal empire, the symbol of his reign.

The Empire grew, and his descendants continued to rule and expand, eventually conquering the bulk of the civilized lands of Etheria, from the ancient Elven nation of Sortilege, to the deserts of Dsjer-Tet. At its height, the Pellian Empire consisted of 5 provinces: Westlock, Lupertra, the Pellian City States also called the Shaggazora, Ivarium, Lacemonia, and Palamea (an island in the Viridian Sea).

For scholars of Etheria, no civilization has expanded as far as the Pellian Empire, nor has shown as brightly. The arts, learning, law, commerce, language and magic were all protected during its heyday, and many of the Schools of Magic that exist throughout Etheria today were instituted by, or inspired by it.

Unfortunately, the Pellian Empire was doomed from the start. The Arraxian Crown, the symbol of its authority, and central artifact of its power was no Sen Ahreal artifact at all, but was instead created by the devious Demon Lords of Infernia.

The magic of the artifact twisted the minds of the rulers it crowned, slowly compelling them to greater and greater bouts of cruelty, and to engineer a massive way to allow the Demons to exit their Realm of Infernia, and enter into the Realm of Etheria.

Such was the compulsion that the rulers of the Pellian Empire commissioned their capital, Pellia City, to be built in such a way that the city streets became a massive pentagram, and with the power of the artifact, a Gate to Infernia was opened.

Once the gate was open, the Demon Lord Adremelech marched his forces through and into Etheria, and thus was started the beginning of the Demon Wars, usually referred to as the Infernal Interregnum.

The Infernian forces tore across Etheria, and all but destroyed the once-great Pellian Empire. Except for the bravery, diplomacy and ingenuity of an Ivarium General named Terius Meravaran, Etheria may have become a new lake of burning fire, and a new home for the demon hordes.

Through guile and tenacity, Meravaran was able to reunite the shattered fragments of the Pellian Empire, to gain support from the Dwarves and the Elves, and even enlist the help of Celestian angels. With his strategy in place, his Grand Alliance struck back at the Demons, ultimately beating them back to Pellia City. Finally, in 1021 PE, Adremelech fought the arch angel Malaked, Warlord of the Angelic Multitudes in a titanic deul, in which the angel ultimately defeated the Demon Lord and slammed shut the Gate to Infernia (though at the cost of Malaked’s life).

In the wake of the chaos, the former provinces of the Pellian Empire became new independent nations, of which Westlock, Ivarium, and Sortilege were core. In order to give the nations of Etheria time to recover, General Meravaran resurrected an idea that had been discussed after the destruction of Sen Ahreal, the creation of method whereby Mages could battle each other without causing massive destruction to the environment or innocent by standers. These Mage Wars would be duels fought by the mages, but confined to arenas, and would serve as an alternative to war for the settling or disputes.

Etheria Today
For the next 500 years, Etheria experience a neo-Pax Etheria, until once more the lands of the Blood Wave spawned the Warlord Trokoth. As his predecessor had once done during the Leaf Cutter War, Trokoth unified the Grug races, though this time he led his assault on Westlock, the bread basket of Etheria.

As the Westlock forces deployed to stop the Bloodwave threat, Ivarium took the opportunity to send its legions west to take back much of Salenia, what was previously the the Shaggazora/Pellian City States. The area is now a hive of unrest, with refugees fleeing west to Westlock, or north to the Straywood or the Anvil Throne.

Westlock forces captured Trokoth in 1524 PE, and he is set to stand trial by combat in Victoria, the Westlock capital. That same year, a multinational group of Warlocks defended the western Westlock city of Elsbereth, laying waste to the Blood Wave army there, and in reward, was able to establish a temple to Taranis in that city.

The remaining Blood Wave forces remain in the eastern plains of Westlock, and near the Darkfenne, where they appear to have joined forces with the necromantic armies of the Bog Queen.


Hopefully this helps give a brief overview of what's been going on, and what is outlined in flavor text, OP Kits, and some of the Forum stories of the Arraxian Crown and the Travels of Amadseer. (http://forum.arcanewonders.com/index.php?topic=15675.0) If you have any questions about the timeline or events in Etheria's history, feel free to post them here!


56
World and Lore / Re: Does Etheria have a god of time?
« on: August 31, 2015, 06:28:45 PM »
Does Etheria have a god of time? If so what's their name? And what are they like?

No god of time. The Gods' portfolios parallel the Schools of Magic.
Spells that deal with time might fall into different Spell schools, based on the spell itself.

57
World and Lore / Re: Champion Of Light
« on: August 28, 2015, 11:51:16 PM »
It's not a formal title, just a descriptor used by followers of Asyra, Bim-Shalla, and the Dawnbreaker to describe those who have dedicated their life to driving back the forces of darkness. It's generally used to describe knights and paladins, and other soldiers who have made a mark against evil.

Vorpal swords were magically forged and enchanted by human mage-smiths during the war between the Empires of Frelhal and Sen Ahreal, but after the cataclysmic destruction wrought by the ensuing mage battles and the annihilation of Frelhal, the secret of their making was lost.

Today, there are a smattering of the ancient blades across Etheria, all highly treasured.

58
World and Lore / Re: Legends & Lore: Celestia and the Angels
« on: August 28, 2015, 02:25:47 PM »
Angels have a range of wing colors, in a similar way to hair colors. Most common for Celestia angels: white and silver, and less commonly grey, brown and gold. Vessian angels' wings are most commonly black or dark gray, less commonly a dark bronze.

59
World and Lore / Re: Official MW Lore: Ask the Loremaster
« on: August 28, 2015, 02:18:25 PM »
From Storm Drake Hide:
"I went through three apprentices trying to get the resistance right."
         - Feveral, Lord of the Lightning Spires

My question is: who keeps supplying Feveral with new apprentices when he's clearly irresponsible with them?   ???

Fereval the Grimm is an interesting character, and is featured on both [mwcard=FWQ10]Storm Drake Hide[/mwcard] and [mwcard=MW1E14]Enfeeble[/mwcard].

Here's the short story:

Fereval the Grimm, as he now calls himself, was once upheld as Lord of the Lightning Spires, a small collection of islands known for its iron-rich formations, between the islands of Lupuetra and the Windlass Brotherhood. He turned to the Dark arts and the Arraxian Crown after his holding was decimated to the man by a Windlass Brotherhood raid. Vowing vengeance, he turned his back on the Lightning Spires, and journeyed to Atticara in the Pellian City States to seek training from a Warlock known as “Master Rahel”. Since parting ways with Rahel, Fereval has made a name for himself by combining the power of the Air school of magic (in which he was formally trained during his youth) with the Dark arts.
 
Despite now being landless, Fereval maintains a royal bearing, and prefers the rich silks and velvets of the court to the dark and ominous accoutrements generally favored by his Warlock peers. Perhaps as a result of the events of Lighting Spires, he surrounds himself with an elite bodyguard, often referred to as “the Grimmguard”.

60
I'll leave Laddinfance or someone on the play testing team comment about mechanics, but as far as Sistarra Academy goes, there are Wizards there of all flavors, as well and a collection of other Mages to round our the faculty. Most are from Sortilege or Westlock, but some hail from more distant places: the cities of Salenia, Ivarium, the Anvil Throne, even from far off Dsjer-Tet.

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