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Spellbook Design and Construction / Re: A Priest that works...
« on: June 27, 2014, 02:32:36 PM »
Priest is probably tied for my favorite mage. I felt the same as others here ("his abilities are useless") until I realized/tried a few things:
1). Dropping HA on a big creature early on is not a good idea. The extra hp you get from HA does not change with level, so the smaller creatures actually make for better and more efficient HA's. Asyran Clerics and now Asyran defenders are hands down the best targets for HA. No other card/ability in the game (iirc) can get you that much extra health on a creature for that little mana (2/3mana for 5 hp). If you need a big creature, like a Knight, just summon one.
2). I've learned that the best initial strategy is to bind pillar of light to a elemental wand (which is easy with a forge). It's very non-commital, and rushing your opponent in the typical way is not a good idea, from my experience. Rather, open him up with buffed Pillar's from dawnbreaker ring and pay 1 mana for malakia's fire each time. Once your opponent drops an interceptor or a Cloak of Shadows (to prevent your ranged pillars), that's when you drop your staff and prepare for the smackdown, warrior of light style . (Obviously you'll have to dissolve the cloak before you hit him). If he drops armor, acid ball and keep going.
3). Things you don't need: Unicorns (definitely not multiples anyway), Rajan's, Maim Wings, Eagle Wings, Moonglow, Mage Wand. Things you should definitely consider: Gray Angel, Royal Archer, Blinding Flash, Elemental Wand, Fireball, and definitely multiples of Asyran Clerics and (now) Asyran Defenders. (Clerics and Defenders are your go to meatbag guards. Also, you don't need to maim wings or Eagle Wings anything, you're in the holy school)
That's all I have for now because I'm packing boxes , but I hope it helps some. Believe me when I say I thought the Priest was bad until I realized how powerful HA and Malakia's Fire could be; they just need to be used correctly (which can be hard to do).
1). Dropping HA on a big creature early on is not a good idea. The extra hp you get from HA does not change with level, so the smaller creatures actually make for better and more efficient HA's. Asyran Clerics and now Asyran defenders are hands down the best targets for HA. No other card/ability in the game (iirc) can get you that much extra health on a creature for that little mana (2/3mana for 5 hp). If you need a big creature, like a Knight, just summon one.
2). I've learned that the best initial strategy is to bind pillar of light to a elemental wand (which is easy with a forge). It's very non-commital, and rushing your opponent in the typical way is not a good idea, from my experience. Rather, open him up with buffed Pillar's from dawnbreaker ring and pay 1 mana for malakia's fire each time. Once your opponent drops an interceptor or a Cloak of Shadows (to prevent your ranged pillars), that's when you drop your staff and prepare for the smackdown, warrior of light style . (Obviously you'll have to dissolve the cloak before you hit him). If he drops armor, acid ball and keep going.
3). Things you don't need: Unicorns (definitely not multiples anyway), Rajan's, Maim Wings, Eagle Wings, Moonglow, Mage Wand. Things you should definitely consider: Gray Angel, Royal Archer, Blinding Flash, Elemental Wand, Fireball, and definitely multiples of Asyran Clerics and (now) Asyran Defenders. (Clerics and Defenders are your go to meatbag guards. Also, you don't need to maim wings or Eagle Wings anything, you're in the holy school)
That's all I have for now because I'm packing boxes , but I hope it helps some. Believe me when I say I thought the Priest was bad until I realized how powerful HA and Malakia's Fire could be; they just need to be used correctly (which can be hard to do).