Arcane Wonders Forum
Mage Wars => Rules Discussion => Topic started by: Wouter on April 01, 2015, 12:39:36 PM
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When you reveal enchantment transfusion, do you need line of sight to shift it to the new target? As long as it is a legal target offcours
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Yes. Page 15 of the Rules Supplement says that targeting requires three things: That the Object be within Line of Sight, be within Range, and meet the specific targeting restrictions of the spell or effect in question.
Now the cool thing with [mwcard=MWSTX1CKE04]Enchantment Transfusion[/mwcard] though is that the enchantment is the thing that needs to be able to target the new creature, so you draw line of sight from it.
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Owkay, so just to get the working of the card straight and to make no errors in the game:
I have my mage with no enchantments, I have a gargoyl in the same zone as me with a reverse attack and a enchantment transfusion on it (hidden).
My mage becomes the target of a fireball --> step 1: cast spell.
Step 2: counter spel --> I reveal my enchantment transfusion from the gargoyl en shift the reverse attack to my mage
Step 3: resolve spell --> I reverse atack the fireball back to the caster.
Is this a legal working for enchantment transfusion?
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Yes, that is a legal way to use Enchantment Transfusion, though the attack will be reversed in the Avoid Attack Step of the attack sequence.
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You can reveal [mwcard=MWSTX1CKE04]Enchantment Transfusion[/mwcard] in between any of the casting or combat steps, as long as you reveal it before the Avoid Attack Step, because that is when [mwcard=MW1E34]Reverse Attack[/mwcard] would need to be revealed to send the fireball back at the caster. So, it could go like this:
Step 1: Cast Fireball
Step 2: Counter Spell (Nothing Happens)
Step 3: Resolve Fireball
Step 1: Declare Attack
After Step 1: Reveal Enchantment Transfusion and Move the Reverse Magic
Step 2: Avoid Attack (Reverse Magic gets revealed and sends the fireball attack back at the caster)
Continue Combat Steps...
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Yes. Page 15 of the Rules Supplement says that targeting requires three things: That the Object be within Line of Sight, be within Range, and meet the specific targeting restrictions of the spell or effect in question.
Now the cool thing with [mwcard=MWSTX1CKE04]Enchantment Transfusion[/mwcard] though is that the enchantment is the thing that needs to be able to target the new creature, so you draw line of sight from it.
Oh good! I found the answer to my question without having to post a new thread.
So what you're saying is that a [mwcard=MW1C37]Thunderift Falcon[/mwcard] with [mwcard=MW1E11]Divine Intervention[/mwcard] and [mwcard=MWSTX1CKE04]Enchantment Transfusion[/mwcard] is the perfect nut cracker? Maybe with a [mwcard=MW1E10]Decoy[/mwcard] to bait out a [mwcard=MW1E29]Nullify[/mwcard] first? It's expensive, but very hard to defend against a Priestess DI'ing you into her angel death pit.
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You're trying to kidnap a turtling mage from behind some walls, using a flying creature and Enchantment Transfusion to gain LoS? Yeah, that works.
My advice is to wait until they try to cast something expensive before teleporting them. Divine Intervention cancels spells (including creatures) if the target or the caster is teleported.
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My advice is to wait until they try to cast something expensive before teleporting them. Divine Intervention cancels spells (including creatures) if the target or the caster is teleported.
you mean that if you teleport the caster before the resolution of his spell, the spell is canceled?
where do you read that?
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Yes.
When a spell resolves, if you find that the target of the spell is no longer a legal target or has moved, even to the same zone, then the spell is cancelled.
Rules version 4 page 13 Bottom Right.
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Yes.
When a spell resolves, if you find that the target of the spell is no longer a legal target or has moved, even to the same zone, then the spell is cancelled.
Rules version 4 page 13 Bottom Right.
that's the target!
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It's on page 7 of the supplement. If either the target or the caster moves the spell is lost.
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It's on page 7 of the supplement. If either the target or the caster moves the spell is lost.
thanks!
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Oh, since I didn't mention it, my question was about LOS requirements for Enchantment Transfusion.
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Hmm .. ran into another question in my game against the husband tonight. I was on my Beastmaster and he was on his Warlock. He revealed Enchantment Transfusion to move a stack of three curses to me, the first one (he picked which one since it was his initiative) was Nullified, and then I wanted to reveal an Enchantment Transfusion on my Fellella to move another Nullify to my mage to prevent a second curse, but we ruled that was an interruption of the one action used to move all three curses, so I took two curses.
Did we do that correctly? Do you count the transfusion of multiple face down enchantments as all one action, or are they separate (and this interruptable by the reveal of another Enchantment Transfusion)? If they are separate, do they count as being cast on the target, or is moving an enchantment different than casting it?
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Hmm .. ran into another question in my game against the husband tonight. I was on my Beastmaster and he was on his Warlock. He revealed Enchantment Transfusion to move a stack of three curses to me, the first one (he picked which one since it was his initiative) was Nullified, and then I wanted to reveal an Enchantment Transfusion on my Fellella to move another Nullify to my mage to prevent a second curse, but we ruled that was an interruption of the one action used to move all three curses, so I took two curses.
Did we do that correctly? Do you count the transfusion of multiple face down enchantments as all one action, or are they separate (and this interruptable by the reveal of another Enchantment Transfusion)? If they are separate, do they count as being cast on the target, or is moving an enchantment different than casting it?
You can't Nullify Enchantment Transfusion like that. Nullify is triggered during the Counter Spell. When you reveal ET like this it has already been successfully cast. Currently there is not much you can do to avoid ET once it is revealed. Zuberi might have more on this front, but that is what I can come up with this late at night.
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Hmm .. ran into another question in my game against the husband tonight. I was on my Beastmaster and he was on his Warlock. He revealed Enchantment Transfusion to move a stack of three curses to me, the first one (he picked which one since it was his initiative) was Nullified, and then I wanted to reveal an Enchantment Transfusion on my Fellella to move another Nullify to my mage to prevent a second curse, but we ruled that was an interruption of the one action used to move all three curses, so I took two curses.
Did we do that correctly? Do you count the transfusion of multiple face down enchantments as all one action, or are they separate (and this interruptable by the reveal of another Enchantment Transfusion)? If they are separate, do they count as being cast on the target, or is moving an enchantment different than casting it?
You can't Nullify Enchantment Transfusion like that. Nullify is triggered during the Counter Spell. When you reveal ET like this it has already been successfully cast. Currently there is not much you can do to avoid ET once it is revealed. Zuberi might have more on this front, but that is what I can come up with this late at night.
I was using the Nullify on the face down enchantment that ET moved onto me. Does that not count as casting that enchantment then? Oof, that's pretty nasty.
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Enchantment transfusion is an awesome card. Check out Borg's discussion of his strategy in this post: http://forum.arcanewonders.com/index.php?topic=15871.0
He starts midway down with a comparison of two books, his has 5 ET's in it and its a really strong strategy to build around.
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I was using the Nullify on the face down enchantment that ET moved onto me. Does that not count as casting that enchantment then? Oof, that's pretty nasty.
So a Enchantment is being cast. i.e. 2 mana paid, and it is attached face down to the target, then it can be Nullified during the Counterspell step. If the spell has already be cast and we are talking about using an ET to move Enchantments from one object to another then Nullify will be effect that process.
At this point it is unclear to me, what is going on.
I was using the Nullify on the face down enchantment that ET moved onto me.
How was it being moved onto you in the first place? Just trying to make sure that it is clear of the Enchantment (ET) was being cast, and that it wasn't being moved after it was cast.
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How was it being moved onto you in the first place? Just trying to make sure that it is clear of the Enchantment (ET) was being cast, and that it wasn't being moved after it was cast.
He had an ET and three curses already face down on a bat. Then when I got close enough to the bat, he revealed ET and moved the three curses to my mage.
I had a nullify on me and another nullify banked on Fellella with an ET on her as well.
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How was it being moved onto you in the first place? Just trying to make sure that it is clear of the Enchantment (ET) was being cast, and that it wasn't being moved after it was cast.
He had an ET and three curses already face down on a bat. Then when I got close enough to the bat, he revealed ET and moved the three curses to my mage.
I had a nullify on me and another nullify banked on Fellella with an ET on her as well.
Ok, that is what I originally thought, yes, [mwcard=MW1E29]Nullify[/mwcard] at that point is useless, as there is not a Counterspell Step when you are transfusing the Enchantments over.
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How was it being moved onto you in the first place? Just trying to make sure that it is clear of the Enchantment (ET) was being cast, and that it wasn't being moved after it was cast.
He had an ET and three curses already face down on a bat. Then when I got close enough to the bat, he revealed ET and moved the three curses to my mage.
I had a nullify on me and another nullify banked on Fellella with an ET on her as well.
Ok, that is what I originally thought, yes, [mwcard=MW1E29]Nullify[/mwcard] at that point is useless, as there is not a Counterspell Step when you are transfusing the Enchantments over.
That's even more dangerous than I had originally thought, then. Ouch.
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Hmm .. ran into another question in my game against the husband tonight. I was on my Beastmaster and he was on his Warlock. He revealed Enchantment Transfusion to move a stack of three curses to me, the first one (he picked which one since it was his initiative) was Nullified, and then I wanted to reveal an Enchantment Transfusion on my Fellella to move another Nullify to my mage to prevent a second curse, but we ruled that was an interruption of the one action used to move all three curses, so I took two curses.
Did we do that correctly? Do you count the transfusion of multiple face down enchantments as all one action, or are they separate (and this interruptable by the reveal of another Enchantment Transfusion)? If they are separate, do they count as being cast on the target, or is moving an enchantment different than casting it?
You can't Nullify Enchantment Transfusion like that. Nullify is triggered during the Counter Spell. When you reveal ET like this it has already been successfully cast. Currently there is not much you can do to avoid ET once it is revealed. Zuberi might have more on this front, but that is what I can come up with this late at night.
Also worthy of note is that the curses already have been successfully cast. All they are doing is being moved to a new object.
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Hmm .. ran into another question in my game against the husband tonight. I was on my Beastmaster and he was on his Warlock. He revealed Enchantment Transfusion to move a stack of three curses to me, the first one (he picked which one since it was his initiative) was Nullified, and then I wanted to reveal an Enchantment Transfusion on my Fellella to move another Nullify to my mage to prevent a second curse, but we ruled that was an interruption of the one action used to move all three curses, so I took two curses.
Did we do that correctly? Do you count the transfusion of multiple face down enchantments as all one action, or are they separate (and this interruptable by the reveal of another Enchantment Transfusion)? If they are separate, do they count as being cast on the target, or is moving an enchantment different than casting it?
You can't Nullify Enchantment Transfusion like that. Nullify is triggered during the Counter Spell. When you reveal ET like this it has already been successfully cast. Currently there is not much you can do to avoid ET once it is revealed. Zuberi might have more on this front, but that is what I can come up with this late at night.
Also worthy of note is that the curses already have been successfully cast. All they are doing is being moved to a new object.
So what about [mwcard=MWSTX2FFQ05]Harshforge Plate[/mwcard] then? It states that the enchantments targeting this mage cost 2 additional mana "to cast". If the enchantment is cast already, just moving it to the mage having Harshforge Plate equipped should not cost additional mana. Correct?
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Hmm .. ran into another question in my game against the husband tonight. I was on my Beastmaster and he was on his Warlock. He revealed Enchantment Transfusion to move a stack of three curses to me, the first one (he picked which one since it was his initiative) was Nullified, and then I wanted to reveal an Enchantment Transfusion on my Fellella to move another Nullify to my mage to prevent a second curse, but we ruled that was an interruption of the one action used to move all three curses, so I took two curses.
Did we do that correctly? Do you count the transfusion of multiple face down enchantments as all one action, or are they separate (and this interruptable by the reveal of another Enchantment Transfusion)? If they are separate, do they count as being cast on the target, or is moving an enchantment different than casting it?
You can't Nullify Enchantment Transfusion like that. Nullify is triggered during the Counter Spell. When you reveal ET like this it has already been successfully cast. Currently there is not much you can do to avoid ET once it is revealed. Zuberi might have more on this front, but that is what I can come up with this late at night.
Also worthy of note is that the curses already have been successfully cast. All they are doing is being moved to a new object.
So what about [mwcard=MWSTX2FFQ05]Harshforge Plate[/mwcard] then? It states that the enchantments targeting this mage cost 2 additional mana "to cast". If the enchantment is cast already, just moving it to the mage having Harshforge Plate equipped should not cost additional mana. Correct?
That is correct. The Arcane mages get to cheat again.
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ET is in my opinion a stupid powerful card. Those force crush/magebane/ghoul rot/.. builds I see a lot at the moment are nearly impossible to stop and can almost only be stopped when playing very good and predicting the opponents moves. In the past they could easily be stopped with a [mwcard=MW1I21]Purge Magic[/mwcard] or [mwcard=FWI01]Destroy Magic[/mwcard]. Enchantment transfusion is the perfect way to protect their expensive enchantments. You need multiple (seeking) dispels and nullifies to even make a chance. multiple [mwcard=MWSTX1CKJ01]Enchanter's Wardstone[/mwcard]s make this build even harder to counter.
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Let the creature builds ARISE! Take back the Night!
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How much i wish to see working goblin swarm :)
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How much i wish to see working goblin swarm :)
It's pretty awesome in Domination. Just need to keep Slaknir alive to have ultra-cheap elusive creatures popping up at Barracks and/or Garrison Posts. The threat of goblin invasion is real!!
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No we need to lobby Arcane Wonders for a card that lets all goblins come into play with their action markers active!
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No we need to lobby Arcane Wonders for a card that lets all goblins come into play with their action markers active!
Altar of the Aroused Beasties?
"Whenever a goblin creature you control enters play, flip its action marker to the active side."
What I'd like is a [mwcard=MWSTX2FFJ06] Rolling Fog[/mwcard]-like arena-affecting conjuration that grants all undead creatures the Elusive trait - with some number of Dissipate markers, of course. Maybe call it "Cover of Darkness" or "Shadow of Death." Would be great in the late rounds of Domination, when you're trying to steal orbs (or at least turn them off). Otherwise, undead creatures in particular suffer from a significant lack of Elusiveness (and can't be targeted by Mongoose Agility / Panther Stealth, etc).
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