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Messages - Sabrath_Kell

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91
World and Lore / Map of Etheria
« on: July 10, 2015, 07:34:21 PM »
For those of you who have always wondered about the nations of Etheria, and have perhaps tried to zoom in to fuzzy images that have been teased here and there. I present...

THE WORLD OF ETHERIA (or at least the northern parts)


Quick note: Salenia is a collection of independent city-states: Meladon, Delias, Atticara, and Iklosas. That is why those cities are a little smaller when compared to the other nations or areas.

92
World and Lore / Official Mage Wars Lore: Meet the Loremaster
« on: July 10, 2015, 07:28:55 PM »
Hi all

I wanted to officially introduce myself. I'm Chris Henson, and I'm the official Loremaster for Arcane Wonders. I post under two different accounts on the forums: Amadseer and Sabbath_Kell.

I've been a part of the Mage Wars community since the very beginning, in fact, I was Bryan's very first opponent. Since that time, I've helped mostly with the creative side of things, helping to flesh out the logo, architecture and designs of the core set, and a lot of other stuff since.

I'm a huge fan of world-buidling and rpgs, and I'm excited to bring you guys the inside scoop on Etheria and the Mage Wars story. And let me just say up front: there is a LOT of Etheria content.

We've released dribbles and teases over the years in flavor text, OP kits and a novel (and some here on the forums), but the world of Etheria is robust and very rich, and has been growing over the years, somewhat under the hood. It's time to unleash it!

For those of you who are interested in the back story/lore of your favorite creatures/legends, or wonder where is this Academy everyone keeps talking about, I'm here to fill you in.

If you have any special questions concerning lore or the world of Etheria, Celestia (where the angels are), or Infernia (where the demons are), then post them here.

Thanks!
CH
 


93
Let's just say that the Warlocks in Elbereth are being judged differently than warlocks outside the city.

In the rest of Westlock, warlocks are allowed to compete in the arena duels as part of the Mage Wars Accords, but they are not accepted or tolerated outside of that as a rule. Now, in Elbereth, as part of the agreement for helping to save the city, they can operate openly, as long as there is no demon contact.

94
Just a clarification that warlocks have not given up their demon abilities wholesale -- this was simply a concession that they made while living in and working out of Elbereth, as a sign of good will, and as part of a deal to get a temple to the Dark God Taranis.

Many of the locals still aren't convinced that the city's warlocks have all turned over a new leaf, and there's still a lot to tell in that story.

Suffice it to say that there is life outside the arena (most of this story line takes place outside the arena), and the Warlocks (and Council of Lies/Arraxian Crown and Chamber of Embers) have agendas that they are putting forward, one strategic step at a time.


95
World and Lore / World and Lore of Etheria
« on: June 29, 2015, 12:57:38 PM »
I've been asked about the order and scope of official writings in the Mage Wars universe. Here's the comprehensive list of what's been published.

A Map of Etheria
 http://forum.arcanewonders.com/index.php?topic=15702.0

Background Lore
History of Etheria
An overall view of the history of Etheria here, including a timeline
http://forum.arcanewonders.com/index.php?topic=15981.0

The Gods of Etheria
All the Gods, Goddesses and Lords of the Etherian Pantheon
http://forum.arcanewonders.com/index.php?topic=16442.0

Calendar of Etheria
Here are the months and festivals celebrated by the people of Etheria.
http://forum.arcanewonders.com/index.php?topic=15980.0

Legends and Lore
These regular posts explore the stories behind the people, places and things seen on Arena and Academy cards.

Ludwig Boltstorm: http://forum.arcanewonders.com/index.php?topic=15891.0
Goran, Werewolf Pet: http://forum.arcanewonders.com/index.php?topic=15924.0
Celestia and the Angels: http://forum.arcanewonders.com/index.php?topic=15947.0
The History of Etheria: http://forum.arcanewonders.com/index.php?topic=15981.0
Sistarra, the Grand Academy of Magic: http://forum.arcanewonders.com/index.php?topic=16000.0
Laws of Magic: http://forum.arcanewonders.com/index.php?topic=16022.0
The Flame Casts Two Shadows
Part 1: http://forum.arcanewonders.com/index.php?topic=15721.0
Part 2: http://forum.arcanewonders.com/index.php?topic=15727.0

If you are interested in the cosmology and magic of the Mage Wars universe, you can find out a lot in this post:
http://forum.arcanewonders.com/index.php?topic=15757.0


Main Story Lines
The official main storyline comes from the Organized Play (OP) kits, which get sent out to gaming stores, along with promo cards. They are then posted online for the main community to read and enjoy as well.

Here's a list, and a link where you can read them.
OP 1: Westlock: Dark Prophets
     • OP_DPPROLOGUE, Sean McCoy
     • OP_DP1: Death of a High Priest, Sean McCoy
     • OP_DP2: To Save a Priestess, Sean McCoy
     • OP_DP3: A Warlock in Disguise, Sean McCoy
     • OP_DP4: Temples Burning, Sean McCoy
http://www.arcanewonders.com/westlock-dark-prophets

OP 2: Allegiance in Blood
     • OP_ABPROLOGUE, Aaron Brosman
     • OP_AB1: The Rite of Visions, Thomas Allen
     • OP_AB2: The Ascension of Trokoth the First, Thomas Allen
     • OP_AB3: Small Minds Laid Waste, Thomas Allen
     • OP_AB4: Truth Like Blood, William Niebling
     • OP_AB5: Enemies Without and Within, William Niebling
     • OP_AB6: Inquisition of the Mind, William Niebling
     • OP_AB7: A Paladin’s Virtue, Aaron Brosman
     • OP_AB8: Siegfried’s Challenge, Aaron Brosman
     • OP_AB9: Honor Brought with Blood, Aaron Brosman
http://www.arcanewonders.com/allegiance-in-blood

OP 3: Unholy Tides
     • OP_UTPROLOGUE, Aaron Brosman
     • OP_UT1: Into the Eyrie, Aaron Brosman
     • OP_UT2: The Court of Towers, Aaron Brosman
     • OP_UT3: Into the Heart of Darkness, Aaron Brosman
     • OP_UT4: Encircled in Darkfenne, Aaron Brosman
     • OP_UT5: The Trail of Death, Aaron Brosman
     • OP_UT6: Death That Should Not Be, Aaron Brosman
     • OP_UT7: The Renewing Spring, Aaron Brosman
     • OP_UT8: The Dead Lake, Aaron Brosman
http://www.arcanewonders.com/unholy-tides

OP 4: Converging Fronts
     • OP CFPROLOGUE, Aaron Brosman
     • OP CF1: Favor for a Nation, Aaron Brosman
     • OP CF2: First of the Spires, Aaron Brosman
     • OP CF3: Reflections of Guilt, Aaron Brosman
     • OP CF4: The Weight of War, Aaron Brosman
     • OP CF5: Lessons Old and New, Aaron Brosman
     • OP CF6: Path of Might, Aaron Brosman
     • OP CF7: Illusory Preparation, Aaron Brosman
     • OP CF8: Uninvited Guests, Aaron Brosman
http://www.arcanewonders.com/converging-fronts

OP 5: Malignant Intentions
     • OP MIPROLOGUE, Aaron Brosman
http://www.arcanewonders.com/organized-play/malignant-intentions

In addition, Mage Wars has a published novel, written by Will McDermott. Although there is nothing in the book that definitively places it anywhere along the OP timeline, I think you can probably peg it to sometime in the OP IV/V range.

Mage Wars: Nature of the Beast, Will McDermott
http://www.amazon.com/Mage-Wars-Nature-Will-McDermott/dp/1606905732

There are also two "forum canon" story lines that exist (and continue to run). They draw on the same "global" events, but have characters that are specific to their individual stories. In general, these story lines seek to flesh out the Mage Wars experience to something broader than arena combat, and feel more like an RPG world set in the Etheria universe.

Both begin around the start of OP Kit V and run concurrently. 

Forum Canon
The Wanderings of Amadseer the Cursed
1. Concerning the Emerald Tegu, Amadseer (Chris Henson)
http://forum.arcanewonders.com/index.php?topic=13186.0

2. Concerning the Darkfenne, Amadseer (Chris Henson)
http://forum.arcanewonders.com/index.php?topic=13190.0

3. Concerning Deathfangs and Warlords, Amadseer (Chris Henson)
http://forum.arcanewonders.com/index.php?topic=13219.0

4. Concerning the Orcish Slave Trade and Priestesses, Amadseer (Chris Henson)
http://forum.arcanewonders.com/index.php?topic=13238.0

5. Concerning Necropian Vampires and the Bog Queen, Amadseer (Chris Henson)
http://forum.arcanewonders.com/index.php?topic=13286.0

6. Concerning Thorg and the Sunken Temple of Necropoli, Amadseer (Chris Henson)
http://forum.arcanewonders.com/index.php?topic=13362.0

7. Concerning Concerning Ichthellids and Catacombs, Amadseer (Chris Henson)
http://http://forum.arcanewonders.com/index.php?topic=15355.0


Arraxia Rising
1. ARRAXIA RISING: The Chamber of Embers, Sabrath_Kell (Chris Henson)
http://forum.arcanewonders.com/index.php?topic=15389.0

2. ARRAXIA RISING: The Circles of Fire, Sabrath_Kell (Chris Henson)
http://forum.arcanewonders.com/index.php?topic=15439.0

3. ARRAXIA RISING: A View From Infernia, Sabrath_Kell (Chris Henson)
http://forum.arcanewonders.com/index.php?topic=15478.0

4. ARRAXIA RISING: Strategy and Sectarus, Sabrath_Kell (Chris Henson)
http://forum.arcanewonders.com/index.php?topic=15560.0

5. ARRAXIA RISING: Understanding the Dark School of Magic, Sabrath_Kell (Chris Henson)
http://forum.arcanewonders.com/index.php?topic=15674.0

Battle Lines
Part 1: http://forum.arcanewonders.com/index.php?topic=16828.0
Part 2: http://forum.arcanewonders.com/index.php?topic=16845.0
Part 3: http://forum.arcanewonders.com/index.php?topic=16864.0
Part 4: http://forum.arcanewonders.com/index.php?topic=16882.0
Part 5: http://forum.arcanewonders.com/index.php?topic=16893.0


Hope this helps!

96
5. ARRAXIA RISING: Understanding the Dark School of Magic

For over 500 years, the Arraxian Crown has plotted and schemed to bring about the destruction of the nations of the world, through whatever means necessary.
ARRAXIA RISING is a chronicle of its stories, plans, and machinations, played out across Etheria and the Dark Realms.


City of Elbereth, Westlock

In the weeks after the wholesale destruction of the Blood Wave army by the warlock army in Elbereth, a distinctive, different atmosphere could be felt in the city. Some attributed it to the horrors of war, felt even more keenly when the battlefield is a citizen's own backyard. Some attributed it to the sudden influx of unfamiliar faces, a collection of warlocks from nations all across Etheria, who now openly walked the streets and filled the inns. Some attributed it to the newly opened Temple of Taranis, hastily converted from a Temple to Akiro, a god who had very much fallen out of favor with the local populace.

Once Governor Marchens had given his decree that warlocks were welcome in Elbereth, and that a temple to Taranis could be established, Sabrath Kell had moved rapidly and with a sense of command that one would expect of a general. Within days, he had assembled and set crews to work, some on the temple, others using the spell craft to help with the cleanup and reconstruction of the town, particularly on the city walls and watchtowers. He had also made available warlocks to the city guard, charging them to help with finding and bringing down any remnants of the Blood Wave force that might still be lurking in the countryside. The warlocks had been looked at distrustfully in the beginning, but they had caused no trouble, followed orders, and had been very good at flushing out/burning down goblins and orcs.

The Temple of Taranis now stood complete in the west side of the city, its vaulted stone and silver exterior painted black, its front courtyard, which opened to the bustle of city traffic, now cleaned. The statuaries that had lined it on either side had been torn down, and sent to the Governor, to be erected at some other shrine dedicated to the God of War. Kell had gone out of his way to let it be known that this remodel was not a form of desecration, merely a repurposing. Kell had brought in a foreigner to run the temple, a stately, well-spoken man from the Selenian city of Atticara, named Mazmur Hext.

*****

Courtyard of the Temple of Taranis, west side of Elbereth, Westlock

Mazmur Hext looked out at the small crowd that had formed in the courtyard at the bottom of the steps that led down from the temple. As the appointed head of the temple, Mazmur had the unenviable task of educating the populace about service to the Dark Lord. Not an easy sell in a country in which the servants of Asyra, Bim-Shalla and the Dawnbreaker were fixtures in virtually all aspects of daily life.

Still, people are people, down deep in their bones, and that was something Mazmur knew quite a lot about.

As he did every morning since he had come to the temple, he started his speech to those who gathered with news of the world. During normal times, Westlock was open to trade, travel and commerce, and news of the other portions of the country, and of Sortilege and Ivarium was relatively easy to come by. However, the Blood Wave seige was hugely disruptive, and even now, few merchants wanted to venture this way. The city was healing, but news was scarce.

“People of Elbereth, I bid you good morning. I start with news from outside these walls. First, the main Blood Wave force is still encamped outside Victoria. There are reports that Trokoth may have been captured, but those are not confirmed. All I can say of a certainty is that his force has not taken the city, and that at present, there is no seige warfare.

“News is more bleak as you venture east. The city-states of Selenia continue to fall to Ivarium aggression. The Seventh Legion has annexed Iklosas and my home city of Atticara, and now battles the forces of Maradon. Citizens of Westlock, I know you have suffered already at the hands of the Blood Wave, but the real threat is no ad hoc force of orcs and goblins. Since the days of the Grand Alliance, Ivarium has kept their swords sharpened, and their eyes focused on reforging the Pellian Empire. Perhaps they believe that time is now.

“I have reports from the north as well, reports of sickness and blight from the Darkfenne. It may be that the Bog Queen has chosen this time to wake from her unnatural slumber, and to gather the forces of the swamps to her banners.

“Some good news at least from the west. Sortilege reports no Blood Wave forces on its borders, and the Grand Academy of Sistarra will begin its new year on schedule, as it has for the past 235 years. I was once a young mage there, and I can only wish those who are preparing themselves for the rigors of magecraft the best.” There was light, nervous laughter from the crowd. Polite, nothing more.

“I have also received word from the ancient desert kingdoms of Dsjer-Tet.” The crowd quieted — Dsjer-Tet was a far flung land, and little word came of its exotic nature even in the best of times. “The old pharoah has died, some say at the hands of the Council of Djinns, and a new ruler has been installed. To mark the occasion, all debts have been cancelled, slaves of more than 12 years have been freed, and a celebration of games have been called. Those looking for fame, glory, and the beauty of the Dsjer-Tet bosom should leave now."

The crowd chuckled, save for the more pious adherents of Asyra, who shot Mazmur unkind glances.

“And now for word within these city walls,” Mazmur said. “Halthom Strom has returned from a hunting party made up primarily of your stalwart city guards. They have found a goblin camp of twenty Blood Wave soldiers, and have cleansed it from your borders. Sleep well tonight, and remember their service.

“Embrisa Nightforge has shored up the northern gate, and has been aiding your blacksmiths in forging new and stronger reinforcements. Everyone knows that the Anvil Throne knows their business when it comes to metalworking, and Embrisa is among the best Dwarven forgemaster of their realm. We are lucky to have her here with us. With a little luck, she and her team should have the eastern gate redone in a fortnight.

"There have been no reports of demons, nor shall there be.” Mazmur paused to let that sink in. Despite all the work, and despite their help, he knew the citizens of Elbereth did not trust the warlocks, nor believe their oath to the city Governor. “Taranis is the Lord of Darkness, not of fire. We serve him here, not the denizens of Infernia."

“How can we be sure?” called someone from the back. “Warlocks summon demons to fight for them. We’ve all seen it in the arena.” There was general agreement from the crowd.

Mazmur nodded, then raised his hands for silence. “Let me speak today of the Dark School of Magic, of its practitioners, and of the Arraxian Crown. I believe that if you hear me out, you will understand.

“Before there was Light, there was Darkness. Taranis is the Dark Shadow, an embodiment of the original state of being. The Supreme Darkness existed long before Asyra, before Bim-Shalla, before the Dawnbreaker. I say to you today, long after their lights burn out, he will continue to exist. Why? Because there will never be nothing. But there will always be Darkness.

“The Dark School of Magic is not the evil school of magic. You all know that it is taught in Sortilege and at other magic academies as one of the Six Great Schools of Magic. It’s magic derives from the unknown, the shadow, the power that comes from fear.

“I ask every person here to search your heart. Are these not conditions that are within each of you?  Conditions that have existed since you were a child? Dark mages embrace these conditions, not because they love them, but because they know they can never truly remove them. If you cannot remove something, the next best thing is to harness it, to shape it into a tool to be used.

“Dark magics protected this city. Curses rained down on the Blood Wave soldiers who wanted to burn your homes and your families. Dark mages harnessed this power as tools. And those tools have allowed you to stand here today, alive and well.

“The Dark Lord Taranis wants us to use his tools. Dark magic is not about evil, it is about subjugating those things that would hurt you, that would destroy your family or your city. When Ivarium comes to destroy your way of life, who among you would find it repulsive to call down a curse on them? To use the tools available to stop them?

“I have been to arena battles — I have seen Wizards and Priestesses and Beastmasters and Forcemasters use Dark Magic as part of their strategy to win. This is because they are educated, and because they know that the Dark School of Magic is not something evil, that should never be touched. The use the spells that can seal their win, knowing that spells are spells, not something evil, something to avoid.

“This Temple is here because the Arraxian Crown came here, using Dark tools to help protect this city. Taranis gave us these tools, and he wants to give them to you as well. As I mentioned earlier, conflict is at the border, even within your nation. Now is the time to gather up as many tools as possible.

“And as to demons? We did not summon demons to help defend your city. We used spells that your priests and priestesses have used. Circles of fire, flameblast, walls of flame, fireballs. We summoned creatures of the night, called down curses on our foes. You were there, many of you. Is there anyone here who felt that our spellcraft was evil? Did you not wish it yourself on those orcs and goblins?

“The Arraxian Crown follows the will of Taranis. While Infernia bows to his will, we are not a one-trick pony. Ask any warlock, and they will tell you — there is no love for any demons that they have summoned in the past. Demons were simply tools, and the time for the usefulness of that tool is over.

“How can you be sure?” Mazmur scanned the faces of the crowd. “You can be sure because we do not need them, citizens of Elbereth. The real power comes from Taranis, not from an imp or hellion.

“I invite you to enter his temple, to receive his teachings, and his blessing. I invite you to become a part of the Arraxian Crown, an organization dedicated to making sure that the aggression of foreign nations does not stand unchecked."

As they had every day for the past several days, the crowd quickly dispersed as Mazmur invited them to visit the temple. And yet… They return each day to hear my words, and they are less and less afronted by them.

Mazmur Hext climbed the steps of the Temple and walked back inside, through the main foyer, the library, the meditation rooms. He unlocked the large iron doors that led back to his personal chambers, and stepped inside.

The light of eternal flames filled the room. He was not one to live in the shadows. To either side of the door an animated skeleton stood. For each, its rib cage had been removed, and in its place, iron bars and shelves had been fused to the bones above and below it. The skeleton on the left contained two rows of neatly arrange books or lore and spells; the skeleton on the right housed drawers of clothing, jewelry and wands.

“Tome, Trunk, come over here,” commanded Mazmur Hext. The skeletons silently obeyed. Mazmur  searched inside each for the items he needed, a ledger and a collection of quills and ink.

Mazmur Hext knew just what made people tick. He had searched it out himself, many times, right down to the bone. At their core, people wanted to serve those who had been chosen. Just like his wife and eldest son.

97
Creative / Re: Fan Site
« on: June 28, 2015, 01:24:31 AM »
Nice work!

98
Creative / Re: The Arraxian Crown Wants You
« on: June 28, 2015, 01:23:45 AM »
For those visiting GenCon, or any other gathering of Mage Wars participants, spread the word that the Arraxian Crown is once more active in the lands of Etheria.

Suppress the urge to summon beasts or call upon Asyra -- the ranks of Arraxia is where all the action is!

ARRAXIA RISING
http://forum.arcanewonders.com/index.php?topic=15389.0
http://forum.arcanewonders.com/index.php?topic=15439.0
http://forum.arcanewonders.com/index.php?topic=15478.0
http://forum.arcanewonders.com/index.php?topic=15560.0
http://forum.arcanewonders.com/index.php?topic=15674.0

99
World and Lore / Re: Question about the butterfly and the trees
« on: June 28, 2015, 01:07:36 AM »
Togorah is a Sequoian, a race of ancient, intelligent trees. While he is notable, he is not the only one of his kind.

Sequoian vines, branches, leaves and sap were highly sought after during the days of the Pellian Empire for the creation of Nature-magic artifacts and items. Following the Infernal Interregnum, the Sequoians have become more reclusive and rarely venture out of the Wychwood... except when they are summoned to fight in the arena of course.

100
Spellbook Design and Construction / Re: Sectarus Warlock
« on: June 28, 2015, 12:53:35 AM »
If I lose Sectarus, then fall back on the Lash of Hellfire.  Would appreciate any advice from experienced Warlocks.

Sectarus bid me convey to you that he is far superior to a soul-less whip. He suggests that you drop that and add an Armor Ward. Fire has its benefits, but curses are where it's at. http://forum.arcanewonders.com/index.php?topic=15560.0

Good luck with this spell book!

-- Sabrath Kell
Warlock General of the Sixth Legion
Wielder of Sectarus, Dark Rune Sword

101
World and Lore / Arraxia Rising: Strategy and Sectarus
« on: May 24, 2015, 11:54:14 PM »
4. ARRAXIA RISING: Strategy and Sectarus

For over 500 years, the Arraxian Crown has plotted and schemed to bring about the destruction of the nations of the world, through whatever means necessary.
ARRAXIA RISING is a chronicle of its stories, plans, and machinations, played out across Etheria and the Dark Realms.



City of Elbereth, Westlock

Bonfires lit the grounds around the walls of Elbereth, coloring the celebrations of the Arraxian defeat of the Blood Wave force in oranges and yellows. For the first time in the history of the city, perhaps even the history of the country, Warlocks were heroes, even saviors. Knights and paladins, and even a few (well very few — maybe one or two) servants of Asyra struck up thanks-laden conversations and shared horns of wine with the Dark warriors, and even pretended not to be uncomfortable.

It was unnerving. Especially considering that openly practicing Warlocks were generally rounded up and taken off to a dark cell.

Sabrath Kell walked through the celebrants, watching. He didn’t enjoy standing still, even after battle. Stopping felt too much like losing, and standing still seemed to be far too close to dying. So he did what he always did after bringing his troops through to victory — he surveyed the camp, took stock of the costs, and made note of the troops who still stood ready. He surveyed the faces of the women and men he passed, searching their eyes, their smiles, their body language, their weapons.

The habit was undoubtedly a holdover from his much younger years, when he had started his career as a Warlord in the service of Ivarium. He had gained the title of Mort (the Ivarium equivalent of Captain) before he was 23, then had been named General of the Sixth Legion by age 30. It was not the most meteoric rise in the history of the Empire, but by then, his reputation had become entrenched.

His reputation stemmed from two unusual facts, not wholly unrelated. The first was that even as he continued to rack up victory after victory for his forces and the glory of Ivarium, he began to focus his attention on Dark magic. Eventually, he had openly admitted that he had been recruited by the Arraxian Crown, and that he was no longer Sabrath Kell the Warlord, but Sabrath Kell the Warlock. And yet despite that, his zeal for warfare did not wain. With his new Dark Arts and abilities, he continued to defeat any army or monstrous force gathered against him and his men.

The second reason for his reputation was his [mwcard=FWQ09]longsword Sectarus[/mwcard], a blade that even the demons eyed with something between fear and trepidation. The sword was ancient magic, older than the Infernal Interregnum, older than the old Sen Ahreal kingdoms, perhaps even as old as some of the ancient V’tar artifacts that were thought to predate Atalancia.

It was more than a sword, that he knew for certain. It had been forged in the likeness of a sword, cut men down like a sword, but its deadliness was much greater than that. Trapped within its dark runes and multifaceted blades was an ancient soul, a soul of exceeding malevolence and dark intelligence.

It called to me, Kell remembered. It called me by name, clearly and powerfully, in the deep recesses of my inner mind. Nevermind that I was locked in battle in the Shackled Lands. Before he had known it, he had wandered from the battlefield, through dense jungle, to a web-sealed cave. Inside, he had found a collection of rotting bags filled with Kumanjaro talismen and amulets, and a heavily magicked dragonscale case with the sword.

When he had opened the case, the eye that adorned the hilt had blinked and stared at him, and the voice had spoken to him as if they had known each other for decades.

:: Sabbrath! I am sorry to have pulled you away from the glory of the field of battle, but it was necessary. Let us go back together, and destroy those who would tarnish the reputation of the Empress. ::

He had taken the sword, and had done just that, slaying every last warrior and member of the village. And then, he had called down a curse on that place, a curse that now knew that Sectarus had supplied to him, tainting the ground, the vegetation, the rocks, the flies, and the corpses with blood-dark disintegrating rot.

His troops were brave men, but even they had quailed under the ferocity of his savageness and the unknown, powerful curse. Soon enough, they would become accustomed to it, Kell reflected. Soon enough, they would be proud of it, to serve the general who wielded Sectarus in service of the Empress.

:: Have you indulged enough nostalgia? :: the voice that was Sectarus asked, bringing Kell back to the present. Kell was moderately certain that Sectarus could not read his personal thoughts, despite being telepathic. But the sword did seem to know his moods and his manners, and could read his emotions.

Yes. I’m simply taking stock of the situation. “Victory requires thorough planning, and planning requires thorough awareness.”

:: You quote the words of Lord Bellicar to me? Any general with 30 minutes on the battlefield knows such things. But here’s a maxim that you may not have read, “Consume your enemies while they believe you to be friends. Only as their souls dim will they swell up with outrage.” ::

Who said that? Though he did not like to admit it, the soul that was Sectarus was a seasoned and brilliant tactician, perhaps of a level of Kell himself. If the blade could feel emotions like gloating or superiority (and there seemed to be every indication that it could), it did so when it presented Kell with insights from ancient generals and warlords, long lost to modern scholarship.

:: An Arch Mage named Arzimandius, long ago. Who he was and what he did is less important than what he mean though. The courtyard is flowing with love and appreciation to you and your forces for saving this wretched city. It’s time that you take advantage of it, don’t you think? ::

I do. I was just thinking the same thing, though without namedropping long-dead mages. It’s time to share a cup of celebration with the Governor of Elbereth.


***


Albert Marchens, Governor of Elbereth, nodded to the paige who announced the arrival of Sabrath Kell to the throneroom.

The Warlock was tall and muscular, with stringy locks of shoulder-length white gray hair. His face was hard, somewhat severe, with red-rimmed eyes and deep furrows on his forehead. He wore his ornate Ivarium battle armor, enameled blood-red and gilded with silver filigree. Surprisingly, he handed his sword Sectarus to the paige as he entered, and watched with amusement as the youth recoiled as if the thing were a viper that would strike the moment it touched his hand.

“It will not hurt you lad,” Kell said. “A sword is only as powerful as its wielder, and only when it is in his hand.” Kell ignored Sectarus’ laughter, low and deep in the recesses of his skull.

He bowed curtly. “Your city is secured, Governor. Though Trokoth still marches with the eastern  portion of his army, you have no more need to fear a two-prong war in Westlock.”

Marchens nodded. In his state robes, he looked more like a faculty member at the Grand Academy of Magic than a Governor of Westlock. “I have reports that Trokoth’s forces are encamped outside of Victoria. With any luck, our forces there can do to him what you helped us do here.”

:: “Helped" you? :: Sectarus growled. Even in the paige’s hands, the sword maintained its mental connection with Kell. :: This fool is clearly full of himself, Kell. If not for us, this city would be knee-deep in Westlockian corpses. ::

It’s all part of the dance, thought Kell. Let him feel empowered and magnanimous. It suits our plans. Plus, by destroying the lesser of the two forces, we seem a lesser threat than the Blood Wave horde.

“Indeed, Governor,” Kell said out loud. “The prowess of the Westlock army is well known. It is a fine force, made up of brave warriors. I have little doubt Victoria will stand.”

The Governor nodded politely to the point, then leaned forward, closer to the Warlock. “On behalf of the city of Elbereth, and on the authority of King Gavin the Fourth of his name, I thank you and your forces for coming to our aid.”

Kell nodded politely, waiting for the follow up question, which did not take long in coming.

“Yet, I am curious. You know that openly practicing Warlocks are subject to imprisonment throughout the Heartlands, save for in the Mage Wars arena in Victoriana. Never to my knowledge has there been an assemblage of Warlocks this large, or drawn from so many nations. In the five centuries since the Infernal Interregnum, never has an Arraxian army participated this openly. Why now? And why here? What is this force you command, and what should I expect of it?”

To his credit, the Governor delivered his words confidently, even boldly, but Kell knew the man was sweating. The Blood Wave attack had brought the city to the brink of ruin, and now the Warlocks were here, stronger in both health and number. The city was his, if he wanted it.

“You are right, Governor. It has been many years since we have assembled so openly, and by rights, you could send your troops now to lock us up. Yet, if I may be so bold, the world has changed in the years since the Mage Wars Accords have been written. Once, the Arraxian Crown served as the pawn of the Infernal forces of [mwcard=MW1C01]Adramelech[/mwcard]. But today, we are no longer pawns to Infernal machinations.”

Kell let those words ring though the chamber, saw the look of surprise play across the Governor’s face.

“No?” he said, a hint of incredulity in his voice. “How can I believe that?”

“Put aside the fact that we came here, unbidden, at your moment of need, and saved your city,” said Kell. “When we formed our Circles of Fire (see http://forum.arcanewonders.com/index.php?topic=15439.0 for more), and advanced on the Blood Wave forces, we did so using Elemental and Dark magics. But throughout the fight, Governor, we did not summon Infernal help. Not one demon was called during this battle, nor has one been called upon since.

“History has taught us the folly of relying on Demonic forces. In the last five hundred years, Warlocks have been despised and hated, our magics maligned. It is time we step back into the light of the nations, Governor, and show that we too are part of this world. We have come unannounced, to render aid unexpected. Now that we have done so, we will leave this city, and her people. My men politely ask that we do this after the festivities have ended.”

“Nothing then? You have no demands?” Marchens eyed Kell's face, searching for signs of deception, some kind of trap.

“Demands? Governor, truly your mistrust is misplaced. We ‘demand’ nothing. We have come in peace, we will leave in peace, each to return to his or her country of origin. Even in Ivarium, I had not heard that the Westlockian throne was so unthankful to those who had proven to be friends.”

Clearly, Marchens was not fully convinced, but his pride had been stung. “How then can the City of Elbereth reward the forces of the Arraxian Crown?”

“As I said, we seek nothing in return. But if you would uphold Westlock’s proud tradition of generosity, then I would ask this: let us be welcome here in this city. Be tolerant of our order and magic here in this city that we have helped to save. Let us establish a single temple to Taranis — and not to Adramelech — to serve as proof that we are no longer beholden to Infernia.”

“If we so decree, will you continue to abstain from contact with demonkind and the denizens of Infernia? One slip, one imp, one pentagram, and the deeds you have rendered today will be immediately forgotten.”

“We will,” said Sabbrath Kell. “We do so swear to Governor of Elbereth, representative of King Gavin IV, King of Westlock, and heir to the mantle of Meravaran, that from this day forward, Warlocks will have no communication or traffic with the realm of Infernia.”

Governor Marchens paused long, weighing the words, the lack of trust, the service rendered to his city. Finally he spoke. “So be it.”

***

And that is how a temple to Taranis, Lord of the Supreme Darkness, administered by representatives of the Arraxian Crown, came to be state sanctioned in the city of Elbereth, in the nation of Westlock.

As Sabbrath Kell left the throneroom, he shared a mental laugh with his sword Sectarus. And in Infernia, in the main chamber of the Bastion of Chaos (see http://forum.arcanewonders.com/index.php?topic=15478.0 for reference), there was laughing as well.

102
World and Lore / Re: When does "Nature of the Beast" take place?
« on: May 24, 2015, 11:49:30 PM »
Although there is nothing in the book that definitively places it anywhere along the OP timeline, I think you can probably peg it to sometime in the OP IV/V range. Arraxia Rising begins around the start of OP V and runs concurrently, FYI.

103
Creative / Cinco DeCoyo
« on: May 05, 2015, 02:33:18 PM »
Happy Cinco De Mayo ...er Cinco DeCoyo!

104
World and Lore / Re: Arraxia Rising: A View from Infernia
« on: May 03, 2015, 02:46:10 PM »
Thanks for the heads up on the Adramelech passage. I've updated the text to make it more clear.

As for Grethmane...

My favorite author, Umberto Eco, wrote this several years back in the Paris Review: "I always assume that a good book is more intelligent than its author. It can say things that the writer is not aware of."

To be clear though, there was no intended implication on my part that Grethmane is gay, only that he was not swayed by Esmere's charms. This not only frustrates Esmere (who is more than used to getting her way), it also is a cause of disdain by Grethmane toward her. (She thinks she can sway me as simply as the others?...)

No wonder Adramelech hates to visit the Bastion of Chaos. More drama than reality TV.

105
World and Lore / Arraxia Rising: A View from Infernia
« on: May 03, 2015, 12:34:07 AM »
3. ARRAXIA RISING: A View From Infernia

For over 500 years, the Arraxian Crown has plotted and schemed to bring about the destruction of the nations of the world, through whatever means necessary.
ARRAXIA RISING is a chronicle of its stories, plans, and machinations, played out across Etheria and the Dark Realms.



Infernia, Inside the Bastion of Chaos

[mwcard=MW1C01]Adramelech[/mwcard] smiled as he watched the siege of Elbereth play out in the coalescing mists in the main oversized crystal orb that hung suspended from the ceiling. Other lesser orbs also hung here and there, each for displaying other locations in Etheria, but with the bulk of the Arraxian Crown force assembled in Westlock, most were now dark, or still.

The Bastion of Chaos was headquarters to the Council of Lies, the coordinating group responsible for running the Arraxian Crown’s movements on Etheria. To be perfectly honest, Adramelech hated to visit this place, and hated the three Demons that headquartered here.

To Adramalech’s left, Grethmene’s heavy-set form slouched in an oversized chair. Though he appeared to be watching the battle, Adramelech knew he was far more interested in watching the reactions of the other demons in the room — including himself. This one watches too much for his own good, Adramelech thought. And not of the things that he should.

Grethmene was an old demon, even by Infernian standards. Referred to as “The Deceptive Shadow” by his demon peers, the goateed spider had served under five Infernian Imperators before Adramelech had come to power. On the day that he had disposed of the previous Infernian Lord, Adramalech had found Grethmene waiting for him in this very council room, ready to swear undying allegiance. That kind of loyalty was unsettling, but he had rewarded Grethemene on the spot, making him the leader of the Council of Lies and the Arraxian Crown’s spymaster. A prestigious reward for loyalty — at least, that’s what he told the old demon.

In truth, the Council of Lies had become a shadow of its former self since the Infernal forces had been defeated five centuries ago, and Adramalech suspected that Grethmane’s forthcoming work on the Council would be anything but pleasant, since he would have to work with Selverane and [mwcard=MW1J17]Esmere[/mwcard] — the other two demons in the room — both of whom were annoying enough to make Asyra blaspheme herself. Promoting Grethmene to focus on Etheria meant Grethmene would have little time to meddle with plans in Infernia — in essence, a convenient, tactical way of putting the demon out to pasture.

Grethmene had taken the promotion gracefully, even appreciatively, even though Adramalech was certain he was harboring resentment. Which is exactly what I was hoping for, and yet… something about the spymaster’s smugness in this situation was... bothering, the Lord of Fire mused.

“Have we not done well, my Lord?” asked Grethmene with his characteristic drawl as he watched the battle unfold, his fingers working back and forth, as if  impatiently weaving black webs with his very fingernails.

Adramalech tapped his iron talons on the table, focusing on the killing stroke of a skirmish he was watching between an orcish Warlord and a [mwcard=MWSTX2FFA01]female warlock[/mwcard]. “From the embers of Arraxia, it seems we have forged a new blade,” he said. “Our Etherian agents seem to be taking to their task with vigor.”

“Oh they are my Lord.” Her slight emphasis on the word “my” was barely noticeable. “Your battle plans for have been met with a renewed sense of purpose. Is it possible that this might lead us to once more find a way to open a door to Etheria?” The words came from Esmere, and were coated with the poisoned seduction that all succubi used as their calling card. Still, even by demons of her race, she was called “The Poisoned Seductress” — Adramalech eyed her warily, as he always did.

She had achieved her position on this Council through deft maneuvering, rising steadily upward through the Infernal legions. Without doubt, she had used her charms and played off the temptations of those in positions of power above her, but the part that gave Adramalech pause was that now that she was of a much higher rank than those who had been her stepping stones to get there, she maintained relatively few enemies. That she could keep those that she used happy, even as she advanced past them could result in a gang of problems later. Something to consider — and watch.

Why hadn’t he replaced her already? Or seen to it that she met some (un)fortunate (un)timely end? Perhaps it was because he enjoyed the friction that existed between she and Grethmane — the old demon seemed impervious to her charms and seductions — or perhaps because he had to admit that he valued the wealth of knowledge that she uncovered about the shady deals and backroom discussions that occurred throughout Etheria. Grethmane was adept at using her networks, and putting her agents in play, but Esmere was uncanny at finding those who would further her cause, and then convincing them to help her. Often of their own choice — she had an unusual reputation for a demon of eschewing physical violence, as long as she could get her way by other means.

“Taranis believes the time is right. It is rare that he calls the Chamber of Embers to order.”

Esmere wore a small statuette of carved ruby on a white gold chain that hung low and nestled her ample breasts. It pulsed red now, and her eyes took on a far-off look. “We have an extra attraction today,” she said after a moment. She reached her hand out to one of the other suspended orbs in the room, and its darkened interior flared to life, showing a heavily armored orc warlord and a brown-bearded wizard locked in spell combat. “Trokoth,” she said, “This is the other Blood Wave camp, near Victoria.”

“And the wizard?” asked Adramalech.

“Laddinfance, My Lord.” It was Selverane, the third member of the Council of Lies that spoke. The pale skinned demon was tall and muscular, immaculately groomed and clothed in a tunic of fine-spun golden thread, with a swirling [mwcard=DNQ01]Cloak of Shadows[/mwcard]. Few beings that lived in Infernia were as wardrobe conscious as Prince Selverane, King of Cons and Master of the Grift. “Primus of the White Spires of Sortilege. He seems himself as Sortilege personified, and acts as pompously as if he were a nation unto himself.”

“Which is to say that Selverane has not yet found a way to sway him into serving our interests, or the designs of the Arraxian Crown,” Esmere said. Selverane’s red eyes flashed, but he let the jibe go unanswered. “Keep watching,” Esmere continued with a mysterious smile. “I have it on good authority that things are about to get more interesting.”

“These are times of opportunity” drawled Grethmane. “Westlock is hard pressed indeed, and it’s power may have passed its zenith. A two front war wages within its own borders, and it seems that they have to outsource mage champions from Sortilege to fight Trokoth himself. The embers of the Pellian Alliance have burned down low indeed. Whether Trokoth wins or loses, it makes little difference. The balance of power is ripe for us to shift.”

“What of [mwcard=MW1C23]Malacoda’s[/mwcard] work in the Darkfenne, Lord?” asked Selverane.

“He has stirred up his plagues and rots, and has commanded [mwcard=DNI06]his servants there to stand ready[/mwcard], but it seems the Bog Queen has her own agendas. Though the Silent Lady is consort to Taranis, she keeps her own council, and commands her servants accordingly,” said Adramalech. (recap: http://forum.arcanewonders.com/index.php?topic=15389.0)

“Surely in keeping with Taranis’s plan though?” asked Esmere. “I cannot believe that the Silent Lady would have the Bog Queen working at odds with the overall strategy?”

Adramalech shrugged. “What difference does it make? None to me, nor to our larger plans.”

“Agreed. Still, the more we know of other’s plans, the more we can twist them to our advantage,” Selverane scratched absently at his closely cropped goatee. “With the movement of so many players — Ivarium, the Blood Wave, even the Silent Lady — we can pin weave whatever fears we want on virtually anyone we want. Delicious if you ask me.”

“You may want to hurry these mind games along,” grimaced Esmere. “In case you have forgotten, several of our Arraxian cells have been rooted out by the church of Asyra. It would be best if we could shift their focus to something else.”

“Once the warlocks win their fight at Elbereth and save the city, that will all change,” Selverane assured her. “Just wait — the tide of public opinion will turn.”

Adramalech let their prattling wash over him as he turned his attention back to the main orb. The city was awash with the flaming corpses of the Blood Wave force, and rank upon rank of Warlocks continued to push forward, driving the horde back. It would be over soon, and then he would see if Selverane’s predictions about the perception of the Arraxian Crown would come true.

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