Arcane Wonders Forum

Mage Wars => Mages => Topic started by: Death-from-above on June 03, 2014, 06:57:56 AM

Title: Paladin and Siren speculation
Post by: Death-from-above on June 03, 2014, 06:57:56 AM
Hey guys. So I know that this particular expansion won't be out for a long while, but I can't help but contain my excitement for these two particular mages, mainly the Paladin. I was wondering what people were thinking that these two spellbooks could contain in terms of types of creatures, enchantments etc.?

For the Paladin, I can't wait to see what kind of big creature that Arcane Wonders decides to use for him. Ever since Talos and Sardonix has been spoiled, Ive been wondering what sort of creature it could be. I was thinking of an Archangel type of creature that was in charge of all the angels for Asyra that came with a pretty awesome power.

Something that would be cool, and this is just my opinion, is if the special ability of the Archangel could be something like, when he is summoned, the Paladin can choose a certain amount of holy creatures that had been killed (by an opponents creature) and whatever the number he chooses, thats how many Wrath tokens the Archangel comes into play with, but at a cost. For every creature chosen, the Paladin must pay an increased amount of mana for each killed creature chosen. That way, if you want a really strong Archangel, you have to save up a pretty hefty amount of mana for him. Not to mention you have to lose a certain amount of creatures to attain that strength and herein lies that choice that the opponent needs to make. Do I try to control how many creatures I kill so he can't get too many Wrath tokens? Do I just ignore his creatures and just go straight for him? In doing so, they may reduce the power of the Archangel, but they will end up having to contend with a larger army of creatures that they have to avoid.

This is just one of the few ideas I had for that. I want to hear from everyone else. What do you think each mage will bring to the table?
Title: Re: Paladin and Siren speculation
Post by: Shad0w on June 03, 2014, 04:26:06 PM
Keep guessing people  8)
Title: Re: Paladin and Siren speculation
Post by: sdougla2 on June 03, 2014, 05:11:29 PM
I suspect that PvS will introduce frost (finally) and dramatically increase the psychic component of the mind school. I'm hoping it adds terrain conjurations. I've been wondering about those since someone mentioned that they won't be included in FiF.

I suspect the Siren will be fairly psychic focused. It would be interesting if she was trained in psychic mind spells and water, but in that case both psychic spells and water would need to be significantly expanded. Particularly since the Necromancer and certain Wizard builds use entirely Psychic Immune creatures, and the Siren would need to be able to deal with that.

I have less idea what the Paladin will bring to the table. The Anvil Throne Warlord already covers equipment pretty well, and both Warlords and the Priestess already cover midrange army building. The Priestess already covers healing.

At the moment, the most underdeveloped major schools are mind, war, and holy. I'm hoping that PvS fleshes those 3 schools out, and gives them all some more utility. FiF will already help with war, but it needs the most work. I'm hoping that PvS will give the Priest a significant boost and give more flexible build options to the Forcemaster in addition to giving us 2 new mages and evening out the utility in the different major schools.
Title: Re: Paladin and Siren speculation
Post by: Lord0fWinter on June 03, 2014, 05:17:56 PM
Yeah hopefully we'll see both frost and terrain added. Terrain is gonna be awesome and I've been wondering what frost did ever since I opened the base set and saw creatures with resistances to it.

I agree about the Siren, Mind and Water seems about right, but like you said, they'll both need to be dramatically expanded for her to be viable. I see her having a bunch of aquatic creatures, fish, sharks, octopi, etc. She'll probably rely on Terrain quite a bit (assuming it comes out in that set) and have things like Whirlpools and Tsunamis to throw at enemy creatures.

For the Paladin, I see him being more of a Solo type Mage who perhaps has a few creatures. Hopefully a War horse to ride on. Maybe we'll see the first Mage who starts with 1 armor.
Title: Re: Paladin and Siren speculation
Post by: silverclawgrizzly on June 03, 2014, 11:50:04 PM
Keep guessing people  8)

I prefer wild speculation. As such:

The Paladin should have a "Smite Evil" power as well as an immunity to poison to represent their natural resistance to disease. As for a big creature: Malakai. The head arch angel and big bad of the heavenly host.

The Siren I've no idea. Maybe she can talk to fish or something. I'm allergic to shellfish so maybe her attacks will get +8 piercing against my mages.

Obviously I play more divine casters in DnD than I do water mages  8)

Title: Re: Paladin and Siren speculation
Post by: krj on June 04, 2014, 05:03:30 AM
with Siren probably will come Water Elemental :) and there also could be a Kraken! that would be awwwwsome :D

i think fishes would be strange. they need to swim, so i cannot imagine that Royal Archer or foxes now are in the water fighting with Sharks and Pyranhas :) or maybe she would have some sort of spells that would make flood everywhere with similar mechanism to Druid's vines... don't know. still it feels strange for me. i can imagine that she won't rely so much on her creatures, but rather on water (maybe sonic) attacks and confusing enemies to kill themselves/each other.

for frost spells we need some Whitewalker Mage :)
Title: Re: Paladin and Siren speculation
Post by: Death-from-above on June 04, 2014, 06:07:56 AM
For the Paladin, I see him being more of a Solo type Mage who perhaps has a few creatures. Hopefully a War horse to ride on. Maybe we'll see the first Mage who starts with 1 armor.

I can definitely see him as a solo mage. I would like to guess that he is going to be the bridge between the Priestess and the Priest. The Priestess is all about support while the Priest is of the aggressive type. That's not to say those roles can't be switched between them. I think the Paladin will have a variety of support spells that will help back up him and his potentially aggressive creatures.

The Siren I've no idea. Maybe she can talk to fish or something. I'm allergic to shellfish so maybe her attacks will get +8 piercing against my mages.


Haha yeah, I'm not too sure what AW could have planned for the Siren. Maybe Aquaman will be her super creature. I can definitely see the potential for terrain spells in this expansion
Title: Re: Paladin and Siren speculation
Post by: sIKE on June 04, 2014, 09:47:07 AM
I can definitely see him as a solo mage. I would like to guess that he is going to be the bridge between the Priestess and the Priest. The Priestess is all about support while the Priest is of the aggressive type. That's not to say those roles can't be switched between them. I think the Paladin will have a variety of support spells that will help back up him and his potentially aggressive creatures.
Very interesting, I always thought Pali's as leaders of an elite squad, being all knight like and such. But who knows, I am an old AD&D (there were no editions) player who favored the Paladin.
Title: Re: Paladin and Siren speculation
Post by: ozmo on June 04, 2014, 12:39:54 PM
Paladin & Siren.. Hmm... I know what I want.

Sharks with frickin' Temples of Light attached to their heads.

It has to be in this set. It just has to be.
Title: Re: Paladin and Siren speculation
Post by: Wildhorn on June 04, 2014, 12:54:37 PM
My guess is we will tons of cheap (5-7 mana) temples to combine with ToL.
Title: Re: Paladin and Siren speculation
Post by: Myrddin on June 04, 2014, 01:20:24 PM
In terms of sitting between Priest and Priestess (and because the 'lay on hands' stuff has already been done by Priestess), I'd guess that Paladin would give buffs to the rest of his gang.

Maybe he has Aegis 1 and gives it to every creature in his zone, say. Stacked with armour, that would make him a complete tank. Discourage him comboing with angels, too, which could be a design choice (he leads knights and clerics, Priests+Priestesses call on the Celestial Host).
Title: Re: Paladin and Siren speculation
Post by: lettucemode on June 04, 2014, 01:34:16 PM
I'm expecting that the paladin will b able to function as a solo mage. After all, paladins have a very wide range of specializations in every game I've played that has one - they can protect, heal, or go to town on their enemies.

What about an enchanment like: Righteous Fury: targets mage, 7 mana reveal, mage gains Fast and Melee +2. Some new temples that he could buff himself with would work out thematically as well.
Title: Re: Paladin and Siren speculation
Post by: Bluebaron on June 04, 2014, 01:51:04 PM
When I remember it right. Somewhere was mentioned that he will have some special equipment. The more you put on the better it gets. The description sounded more like a solo mage.
Title: Re: Paladin and Siren speculation
Post by: Chriz007 on June 04, 2014, 01:59:02 PM
My guess:

Paladin - war & holy
Siren - mind & water

Paladin play with buffs to his creatures focusing on making them stronger (more armour?)

Siren to bring in water creatures? With terrain effect of flooding a zone? Charming effect to try and steal an creature? 
Title: Re: Paladin and Siren speculation
Post by: silverclawgrizzly on June 04, 2014, 02:15:00 PM
I just don't see a mage being trained in two of the main schools even if it's only Level 1 War or something. Though who knows it could be.
Title: Re: Paladin and Siren speculation
Post by: Shad0w on June 04, 2014, 02:34:33 PM
Paladin & Siren.. Hmm... I know what I want.

Sharks with frickin' Temples of Light attached to their heads.

It has to be in this set. It just has to be.

Something like this?

(http://www.wired.com/images_blogs/gadgetlab/2012/05/Wicked-Lasers-Laser-Shark-sm.jpeg)
Title: Re: Paladin and Siren speculation
Post by: ozmo on June 04, 2014, 02:43:16 PM
Paladin & Siren.. Hmm... I know what I want.

Sharks with frickin' Temples of Light attached to their heads.

It has to be in this set. It just has to be.

Something like this?

(http://www.wired.com/images_blogs/gadgetlab/2012/05/Wicked-Lasers-Laser-Shark-sm.jpeg)

Exactly!
Title: Re: Paladin and Siren speculation
Post by: MrSaucy on June 13, 2014, 09:54:24 PM
I want both the Paladin and Siren to be centered around creatures. I would like to see more soldiers with anti-dark themes and I think having a lot of sea creatures to choose from could be sweet. I'm gonna lock in my guess and say that Siren will be trained in water and psychic spells. That would make the most sense to me. Maybe she would have a built-in psychic spell as a special ability?

Title: Re: Paladin and Siren speculation
Post by: Boocheck on June 14, 2014, 03:48:40 AM
Creature oriented mages are fine by me but my guess is, that paladin will be solo mage.

What bothers me a little, is a creature pool for some mages. For me, it is sufficient but for some players, they want a bigger pool of creatures which they can choose from. Druid and her plants for example. There could be arround 8 fish creatures for Siren and that is it. In future updates and expansions, it is less likely, that more of water creatures with fish subtype will be published. (in a same way for druid). Yea, there could be analternate male Siren with more fish creatures but that would not be under 12 months :)

As i stated, i am fine with current situation, but some players could be... impatient? :)
Title: Re: Paladin and Siren speculation
Post by: Shad0w on June 15, 2014, 01:53:59 AM
We have been working on some of these ideas for months
Title: Re: Paladin and Siren speculation
Post by: Myrddin on June 15, 2014, 05:35:46 AM
I want both the Paladin and Siren to be centered around creatures. I would like to see more soldiers with anti-dark themes and I think having a lot of sea creatures to choose from could be sweet. I'm gonna lock in my guess and say that Siren will be trained in water and psychic spells. That would make the most sense to me. Maybe she would have a built-in psychic spell as a special ability?
Given the name Siren you think she should: the strictest interpretation would be some sort of Taunt effect that forced creatures to approach her. But something that allowed her to daze creatures as a quick action by paying their Level or somesuch could work too.
Title: Re: Paladin and Siren speculation
Post by: Marhem on July 09, 2014, 09:58:14 PM
"I suspect that PvS will introduce frost (finally) and dramatically increase the psychic component of the mind school. I'm hoping it adds terrain conjurations. I've been wondering about those since someone mentioned that they won't be included in FiF."


I doubt they're adding frost, or major amounts. I think that is something entirely In itself.
Title: Re: Paladin and Siren speculation
Post by: Boocheck on July 10, 2014, 06:03:51 AM
There is a very great possibility that terrain cards will be in PvS because Siren will primarly work with them. But i am not so sure about frost. I know it could fit into water school of Siren but i have a feeling that there is a ice mage out there, living in tundras and having a polar bear as his best friend.

Title: Re: Paladin and Siren speculation
Post by: Sailor Vulcan on July 10, 2014, 07:59:39 AM

There is a very great possibility that terrain cards will be in PvS because Siren will primarly work with them. But i am not so sure about frost. I know it could fit into water school of Siren but i have a feeling that there is a ice mage out there, living in tundras and having a polar bear as his best friend.

I agree with Boocheck. Neither the Wikipedia  page for Siren nor google searches turn up any link between Sirens and frost/ice.
Title: Re: Paladin and Siren speculation
Post by: Wildhorn on July 10, 2014, 11:12:09 AM
Personally I associate Paladin with Frost, thanks to Dwarves of WoW.
Title: Re: Paladin and Siren speculation
Post by: Boocheck on July 11, 2014, 02:53:24 AM
If spiked armor will be Paladins working outfit (will be included in PvS), it would be cool if he would be able work with lightning (gods wrath). In some kind of mechanism (if hit by lightning, redirect half of dealt damage to non-living target in your zone etc.).

If you read a bloodwave story about Siegfried the paladin of Malakai it force me to claim that he will definetly be a Holy school. He than can be educated in War school which makes sense thematicaly and we didnt see a mage educated in more than two schools (yet :) ) I wouldnt expect any frost this christmass :)

Also, frost could belong to Air school and thus introduced by Wizard lady as it seems, she will uses gases and wind attacks (owl as familiar = wind).

Look at me, theory crafting during my work... i was never hooked on something this way ever before :) AW create trully something special :)
Title: Re: Paladin and Siren speculation
Post by: Myrddin on July 11, 2014, 05:02:48 AM
If spiked armor will be Paladins working outfit (will be included in PvS), it would be cool if he would be able work with lightning (gods wrath). In some kind of mechanism (if hit by lightning, redirect half of dealt damage to non-living target in your zone etc.).

If you read a bloodwave story about Siegfried the paladin of Malakai it force me to claim that he will definetly be a Holy school. He than can be educated in War school which makes sense thematicaly and we didnt see a mage educated in more than two schools (yet :) ) I wouldnt expect any frost this christmass :)

Also, frost could belong to Air school and thus introduced by Wizard lady as it seems, she will uses gases and wind attacks (owl as familiar = wind).

Look at me, theory crafting during my work... i was never hooked on something this way ever before :) AW create trully something special :)
I really hope we do get frost for Christmas: my beastmaster's been wearing a bearskin for years now, and 4 expansions later it's still not doing him that much good. Plus the grizzly bear clearly needs a boost to be worth playing...  :P

Frost can definitely be either water or air: maybe a bit of both! But at the moment water only has 'utility' attack spells, nothing equivalent to fire/lightning/rocks...

Like the idea of an owl familiar, though interesting to see how it would differ from raven...
Title: Re: Paladin and Siren speculation
Post by: Marhem on July 11, 2014, 06:53:01 AM
There is a very great possibility that terrain cards will be in PvS because Siren will primarly work with them. But i am not so sure about frost. I know it could fit into water school of Siren but i have a feeling that there is a ice mage out there, living in tundras and having a polar bear as his best friend.



Exactly!!!!! (And hopefully)
Title: Re: Paladin and Siren speculation
Post by: Maverick on August 20, 2014, 09:10:40 PM
In Mage Wars Mondays Episode #8 Bryan Pope spoils the Sorcerer which will use two main schools (Arcane and Dark). So going off of this here are my predictions. Some may be repeats of other peoples predictions I did not read the whole thread so sorry if their is redundency.

The Paladin will be Holy/War. I do not know if he will have level restrictions to either but it would not surprise me if he does not get a spell discount on the higher level spells of either. Maybe he can only prepare the first 2 or 3 levels without doubling spellbook cost? I think he will be a defensive enchantment heavy mage as culturally that is what Paladins represent in fantasy now and Mage Wars likes to stick to stereotypes of the mage archtypes. He will probably get a horse that gives him the fast and maybe charge trait somehow.

The Siren is definitley going to have the Water school and Mind school. It would not surprise me if she gets to choose between air or lightning as well given the whole storm theme that comes with aquatic archetypes. She will probably have spellbook restrictions for higher level spells as well only being able to prepare level 2 or 3 spells without the doubled spellbook cost. She will probably have a flood mechanic similar to the druids vine mechanic. I also think she will have "water bound" creatures that are massive and powerful for the mana cost but will be restricted to her "flooded" zones. This would fit well with her ability to draw creatures to her with some kind of taunt like song ability they will give her.

I think the trend started by the druid with the water school is going to carry on in future mages. Multiple schools with reduced spellbook building in those schools. We have all the "Single school" mages so now they will start putting out "Hybrids" like the Bard or what have you.
Title: Re: Paladin and Siren speculation
Post by: Cnoedel on August 26, 2014, 08:02:48 PM
If the Siren will be focussed mainly on Water she'd be the first major-elemental Mage ever.  This might change the meta pretty much and add a new flavor for the waterwizard, because there will be much more water spells - I am very excited about the Expasion! Mind will be her second school i guess, just as you mentioned.

And the Paladin would be the first to be trained in two schools of magic! All other Mages are elemental hybrids and he'd go straight to holy and war.
Title: Re: Paladin and Siren speculation
Post by: Boocheck on August 27, 2014, 01:41:28 AM
Well, there is still possibility that he can be Level 2 war and Level 2 holy school educated. Thus level 3 and more WAR/HOLY mage only will not be applicable on him. Same restriction as Druid have on water school.

Just speculating. :)
Title: Re: Paladin and Siren speculation
Post by: Ganpot on August 27, 2014, 10:57:31 AM
Well, there is still possibility that he can be Level 2 war and Level 2 holy school educated. Thus level 3 and more WAR/HOLY mage only will not be applicable on him. Same restriction as Druid have on water school.

Just speculating. :)

I could potentially see that on one school, but not both.  They wouldn't be able to give him any powerful exclusive cards if that was the case. 
Title: Re: Paladin and Siren speculation
Post by: Boocheck on August 27, 2014, 11:14:34 AM
I will speculate more into distant future. If this paladin will belong to Order/Cult of Malakai - archangel of holy fire, what will be his alternating mage. Also some "Holy Fire" stuff was already installed onto Priest and i am wondering what should paladin of malakai possibly do. Does paladins of asyra exists? Followers of asyra are mostly healers, not warriors.

I hope that alternate paladin will not be a women. Im my language, we use some grammar heavy rules when comes to a job performed by lady or by a man. As Warlock could be male/female in english, in my language it would be Warlock and Warlockerin, Wizard and Wizardess... i hope you get my point. Some savage paladin from blood wave could be cool but i dont know, how to explain his holy school :)

Title: Re: Paladin and Siren speculation
Post by: Laddinfance on August 27, 2014, 11:17:23 AM
I will speculate more into distant future. If this paladin will belong to Order/Cult of Malakai - archangel of holy fire, what will be his alternating mage. Also some "Holy Fire" stuff was already installed onto Priest and i am wondering what should paladin of malakai possibly do. Does paladins of asyra exists? Followers of asyra are mostly healers, not warriors.

I hope that alternate paladin will not be a women. Im my language, we use some grammar heavy rules when comes to a job performed by lady or by a man. As Warlock could be male/female in english, in my language it would be Warlock and Warlockerin, Wizard and Wizardess... i hope you get my point. Some savage paladin from blood wave could be cool but i dont know, how to explain his holy school :)

Asyra isn't the only holy God(dess). Several others have already been mentioned on cards. Asyra is the most powerful of the holy deities, but she still has help. So there are lots of options for Paladins.
Title: Re: Paladin and Siren speculation
Post by: Lord0fWinter on August 27, 2014, 11:35:03 AM
Asyra isn't the only holy God(dess). Several others have already been mentioned on cards. Asyra is the most powerful of the holy deities, but she still has help. So there are lots of options for Paladins.

Malakai: The warrior deity, as we already know.
Bim-Shalla: Is this one too? Seems like it would be.

Don't recall any others, but don't want to sift through all my cards looking for mentions of them either... too lazy
Title: Re: Paladin and Siren speculation
Post by: Ganpot on August 27, 2014, 12:04:06 PM
Malakai: The warrior deity, as we already know.
Bim-Shalla: Is this one too? Seems like it would be.
Bim-Shalla is definitely another deity. 

I looked through all the holy cards, but the only other person mentioned was the Dawnbreaker (who I assume is either Malakai or Asyra). 

And yet, Laddinfance stated that there were several more holy deities mentioned....  Maybe they are only featured on non-holy cards.  Or maybe the Dawnbreaker is actually a separate deity. 
Title: Re: Paladin and Siren speculation
Post by: Boocheck on August 27, 2014, 12:09:14 PM
I just checked them all and i must say that i bet my mother-in-law life on that dawnbreaker is that another diety. Dawnbreaker ring is offensivly used and that also contribute to this theory.
Title: Re: Paladin and Siren speculation
Post by: Maverick on August 28, 2014, 07:36:40 PM
Isn't Talos a deity? Also on the Alter of Carnage they mention another deity that is fighting Akiro in an eternal struggle. Could be a viable candidate for a "good" war deity. Name escapes me though.
Title: Re: Paladin and Siren speculation
Post by: sIKE on August 29, 2014, 12:31:46 AM
Quote
Malakai: The warrior deity, as we already know.

Malakai is the Archangel of Holy Fire who is a worshiper of, and who has fallen out of favor of Asyra, The Divine Mother. Hers is the way of Peace, and for him, lies the way of war.
Title: Re: Paladin and Siren speculation
Post by: silverclawgrizzly on August 29, 2014, 12:55:13 AM
Lord Bellicar is fighting Akiro on the Alter of Carnage. In the fiction that comes with the OP kits you read the story of Malakai coming before Asyra and falling out of favor with her. He's the leader of her arch-angels but I could see him being elevated to godhood with enough followers. The Church of Asyra is split in two by Malakai falling out of favor.

I strong predict we'll see Malakai appear in this expansion. Another powerful creature which isn't quite deity level as far as I can tell would be the Bog Queen the Necromancer serves.

I'm really hoping the Paladin isn't Holy/War. I'd vastly prefer him to either just be Holy or maybe Holy/Air.
Title: Re: Paladin and Siren speculation
Post by: Maverick on August 29, 2014, 02:43:22 AM
Main reason I think he will be holy/war is the sheer number of holy soldiers. I suppose he could be holy and merely have an effect that synergies with soldier creatures. Hmm...
Title: Paladin and Siren speculation
Post by: Sailor Vulcan on August 29, 2014, 07:54:54 AM
He's a paladin. He's got to he trained in holy/war, it's the only training that makes sense thematically. I really don't see a problem with him being trained in two major schools. If a mage is designed stronger in one way it will be weaker in another. Training isn't the end all be all of balance. We've already seen that the straywood beastmaster is perfectly capable of holding his own against the wizard of Sortilege, and the wizard is fully trained in two schools while the beastmaster is only trained in one. Meanwhile, the Druid is trained in two schools but only has level 1 training in the second school. In other words, a mage with more training isn't always better, perhaps because there are other aspects of their ability cards that balance out their training?

Also, let's not forget that the Sorcerer is going to be arcane/dark, according to one of the recent let's level up podcasts.

I would also like to point out that if mages could not be trained in more than one major school, the number of possible mages would become quite limited. If every mage could only be trained in one major school and sometimes one minor school, and if for each training there were two mages, one original and one alternate, then there would basically be a maximum limit of 48 mages [6 major schools * 4 minor schools * (1 original mage + 1 alternate)]. Unless you started having different mages that aren't alternates of each other with the same or extremely similar training.
Title: Re: Paladin and Siren speculation
Post by: Laddinfance on August 29, 2014, 08:23:36 AM
Isn't Talos a deity? Also on the Alter of Carnage they mention another deity that is fighting Akiro in an eternal struggle. Could be a viable candidate for a "good" war deity. Name escapes me though.

Talos is an avatar for the Gods of war.

Lord Bellicar is fighting Akiro on Altar of Carnage. They are the gods of war, though they're more "neutral".
Title: Re: Paladin and Siren speculation
Post by: Boocheck on August 29, 2014, 11:29:59 AM
Talos is a statue from greek mythology.

In history, there are two types of generals. One who support his troops from behind, calculating great schemes and creating deadly formations (Lord Belikar) and generals which are in front of their troops and inspire them at the spot (Akiro).

If you see film Brave Hearth, Mel Gibson is Akiro, that evil somewhat cool English king is Belikar.

I would really liek to see whole pantheon of Etheria. Is there a underworld diety?... i really need to have a match right now :)

Title: Re: Paladin and Siren speculation
Post by: BoomFrog on August 29, 2014, 03:04:01 PM
My guess is terrain will be indestructible and permanent once played and will change up the flow of the game quite dramatically. That's why it needed more play testing.

Sharks will be restricted to water terrains only and will have a quick bite that causes bleed and a full attack with double strike (and more bleed) that is only usable against targets that are bleeding. Shark pits will be a thing.
Title: Re: Paladin and Siren speculation
Post by: Wildhorn on August 29, 2014, 04:50:37 PM
Sharks will have Bloodthirsty of course!


Octopus or Calamar will have ink jet giving Obscured, also will be able to Restrain targets.
Title: Re: Paladin and Siren speculation
Post by: Laddinfance on August 31, 2014, 11:54:40 AM
Talos is a statue from greek mythology.

In history, there are two types of generals. One who support his troops from behind, calculating great schemes and creating deadly formations (Lord Belikar) and generals which are in front of their troops and inspire them at the spot (Akiro).

If you see film Brave Hearth, Mel Gibson is Akiro, that evil somewhat cool English king is Belikar.

I would really liek to see whole pantheon of Etheria. Is there a underworld diety?... i really need to have a match right now :)

Yes there is. :)
Title: Re: Paladin and Siren speculation
Post by: ozmo on September 02, 2014, 03:47:19 PM
Sharks will have Bloodthirsty of course!


Octopus or Calamar will have ink jet giving Obscured, also will be able to Restrain targets.

This only reinforces my hope that we get...

wait for it...

SHARKTOPUS!

(http://img1.wikia.nocookie.net/__cb20140402184811/monster/images/5/5b/Shark.jpg)

This would solve the shark's key inherent weakness (non-water mobility) as well as provide a fun, historically accurate, creature for the arena.

Bonus points for also including Sharktopus' nemesis - Pteracuda.

Title: Re: Paladin and Siren speculation
Post by: sIKE on September 02, 2014, 04:18:33 PM
Does he spin the tentacles very fast to change into the Sharktopucopter to generate the Sharktopusnadio?
Title: Re: Paladin and Siren speculation
Post by: ozmo on September 02, 2014, 05:56:27 PM
Does he spin the tentacles very fast to change into the Sharktopucopter to generate the Sharktopusnadio?

Not yet. But my guess is that's cued up for version 3.

Sharktopus already vanquished the Pteracuda threat and it was a flier.

But that does open up food for thought - Perhaps the third Sharktopus movie will coincide with Sharknado 3. If that happens there really wouldn't be any reason to watch tv anymore. Nothing could top that.

Well except for Sharktopus & Sharknado 4 of course.
Title: Re: Paladin and Siren speculation
Post by: sIKE on September 02, 2014, 06:24:29 PM
I must say, he looks like the perfect killing machine, other than his bottom fins should be T-Rex arms and hands. Then he would be truly frightening!
Title: Paladin and Siren speculation
Post by: Sailor Vulcan on September 02, 2014, 06:42:09 PM
I must say, he looks like the perfect killing machine, other than his bottom fins should be T-Rex arms and hands. Then he would be truly frightening!

Are you kidding? T-rex claws in water instead of tentacles? Easy to dodge, can't swing with much force. T-Rex claws are not scary in the water. Just make the tentacles poisonous instead. Much scarier.
Title: Re: Paladin and Siren speculation
Post by: sIKE on September 02, 2014, 08:03:28 PM
I must say, he looks like the perfect killing machine, other than his bottom fins should be T-Rex arms and hands. Then he would be truly frightening!

Are you kidding? T-rex claws in water instead of tentacles? Easy to dodge, can't swing with much force. T-Rex claws are not scary in the water. Just make the tentacles poisonous instead. Much scarier.
My tongue was firmly planted in my cheek on that one ;)
Title: Re: Paladin and Siren speculation
Post by: silverclawgrizzly on September 02, 2014, 09:51:26 PM
Does he spin the tentacles very fast to change into the Sharktopucopter to generate the Sharktopusnadio?

Not yet. But my guess is that's cued up for version 3.

Sharktopus already vanquished the Pteracuda threat and it was a flier.

But that does open up food for thought - Perhaps the third Sharktopus movie will coincide with Sharknado 3. If that happens there really wouldn't be any reason to watch tv anymore. Nothing could top that.

Well except for Sharktopus & Sharknado 4 of course.

Depressingly enough we'll get both of those movies before DC makes a Wonder Woman movie.
Title: Re: Paladin and Siren speculation
Post by: Laddinfance on September 03, 2014, 08:08:38 AM
Does he spin the tentacles very fast to change into the Sharktopucopter to generate the Sharktopusnadio?

Not yet. But my guess is that's cued up for version 3.

Sharktopus already vanquished the Pteracuda threat and it was a flier.

But that does open up food for thought - Perhaps the third Sharktopus movie will coincide with Sharknado 3. If that happens there really wouldn't be any reason to watch tv anymore. Nothing could top that.

Well except for Sharktopus & Sharknado 4 of course.

Depressingly enough we'll get both of those movies before DC makes a Wonder Woman movie.

QFT
Title: Re: Paladin and Siren speculation
Post by: ozmo on September 03, 2014, 10:11:58 AM
Does he spin the tentacles very fast to change into the Sharktopucopter to generate the Sharktopusnadio?

Not yet. But my guess is that's cued up for version 3.

Sharktopus already vanquished the Pteracuda threat and it was a flier.

But that does open up food for thought - Perhaps the third Sharktopus movie will coincide with Sharknado 3. If that happens there really wouldn't be any reason to watch tv anymore. Nothing could top that.

Well except for Sharktopus & Sharknado 4 of course.

Depressingly enough we'll get both of those movies before DC makes a GOOD movie.

Fixed
Title: Re: Paladin and Siren speculation
Post by: Brian VanAlstyne on September 03, 2014, 10:59:14 AM
Batman Begins, Dark Knight, and Dark Knight Rises would all like a word.
Title: Re: Paladin and Siren speculation
Post by: sIKE on September 03, 2014, 11:15:00 AM
Batman Begins, Dark Knight, and Dark Knight Rises would all like a word.
The original Batman movie with Keaton and Nicholson was very well done when it was released and the original Superman movie was fantastic. All the of the crappy sequels that followed tainted the originals.
Title: Re: Paladin and Siren speculation
Post by: Maverick on September 03, 2014, 03:04:51 PM
I must say, he looks like the perfect killing machine, other than his bottom fins should be T-Rex arms and hands. Then he would be truly frightening!

Are you kidding? T-rex claws in water instead of tentacles? Easy to dodge, can't swing with much force. T-Rex claws are not scary in the water. Just make the tentacles poisonous instead. Much scarier.

My thoughts are the rage for having such worthless arms would make him even more ill-tempered and terrifying.
Title: Re: Paladin and Siren speculation
Post by: Sailor Vulcan on September 03, 2014, 03:14:38 PM

I must say, he looks like the perfect killing machine, other than his bottom fins should be T-Rex arms and hands. Then he would be truly frightening!

Are you kidding? T-rex claws in water instead of tentacles? Easy to dodge, can't swing with much force. T-Rex claws are not scary in the water. Just make the tentacles poisonous instead. Much scarier.

My thoughts are the rage for having such worthless arms would make him even more ill-tempered and terrifying.

Ill-tempered? Sure. But with worthless arms? He can't do anything about that.
Title: Re: Paladin and Siren speculation
Post by: Maverick on September 03, 2014, 03:17:57 PM
Ill-tempered? Sure. But with worthless arms? He can't do anything about that.
[/quote]

Which is why he is so angry. Of course he will have the Rage +X trait. X = The number of wise cracks about his tiny T-rex arms.
Title: Re: Paladin and Siren speculation
Post by: sIKE on September 03, 2014, 04:28:26 PM
He can't do anything about that.
or push-ups!
Title: Re: Paladin and Siren speculation
Post by: Maverick on September 03, 2014, 06:44:46 PM

He can't do anything about that.
[/quote]
or push-ups!
[/quote]

See Rage +1 right there. Maybe this ability is a bit overpowered...
Title: Re: Paladin and Siren speculation
Post by: BoomFrog on September 10, 2014, 02:55:32 PM
Looking at the flavor text of Divine protection: [mwcard=mw1e12]Divine Protection[/mwcard] it's a quote from a High Paladin saying he is protected by the Dawnbreaker, so I'm guessing that will be the god of the new paladin.
Title: Re: Paladin and Siren speculation
Post by: wtcannonjr on September 10, 2014, 10:13:56 PM
Looking at the flavor text of Divine protection: [mwcard=mw1e12]Divine Protection[/mwcard] it's a quote from a High Paladin saying he is protected by the Dawnbreaker, so I'm guessing that will be the god of the new paladin.

Perhaps a mage with an ability that provides the Aegis 1 trait.
Title: Re: Paladin and Siren speculation
Post by: silverclawgrizzly on September 10, 2014, 11:54:52 PM
A Mage with a built in Aegis 1 would be awesome I admit.
Title: Re: Paladin and Siren speculation
Post by: Boocheck on September 11, 2014, 01:12:04 AM
Built in Aegis is a thing i would expect in Monk mage (Monk  of the Passive Fist  - Bim Shala:) ) but have it from start is cool. In every interview with MW staff, they mentioned that Paladin is what one can typically expect from this class and its origin. But there is so many paladin types.

Will he

a) be able to take lot of damage because of easy healing and lot of health (every time you attack with holy weapon, heal 2 damage)
b) prevent recieving a lot of damage thanks to bariers or auras (aegis, circle of light)
c) will be able take lot of damage thanks to armor buffs and damage mitigation (for every attack you recieved, deal first point of damage which should hurt you as a token on your shield of "idontcare". That point of damage is nullified, veteran belt, spiked amor etc.)

Will we see some offensive holy spells? hmm...
Title: Re: Paladin and Siren speculation
Post by: Sailor Vulcan on September 11, 2014, 11:06:25 AM
He needs a sword with both ranged and melee light attacks.
Title: Re: Paladin and Siren speculation
Post by: Sailor Vulcan on September 11, 2014, 11:16:54 AM
Also, I think if there's ever a warrior-monk mage (sōhei) it would have to be an alternate paladin.
Title: Re: Paladin and Siren speculation
Post by: Sirscott13 on September 17, 2014, 04:43:34 PM
I just want the Siren to introduce some better level one water spells for my druid
Title: Re: Paladin and Siren speculation
Post by: Boocheck on September 18, 2014, 07:13:06 AM
I would not worry about more level 1 water spells :) what i am afraid a little bit is more curse cards like [mwcard=MWSTX2FFE07]Rust[/mwcard] which will further deepen Warlocs tool box too.

I hope that we will start seeing first previews from the beginning of the next month. If not, i will be afraid about this year launch date of PvS. I am looking at date and a pattern of DvN previews :), so if they came up with new marketing strategy, fine by me :)

Monk is a Monk, Paladin is a Paladin. So far, we know about some holy dieties.

Asyra and Dawnbreaker seems to be living in Westlock. Malakai is one of the great Angels serving Asyra. BimShala is by the name and also by the art a much more eastern orientded culture for me.

Also, Talos, Mantichora, Basilisk etc. are from greek mythology. That promo creature from GenCon ... Astro Vidatu? and sorcerer is much more from arabian tales. Paladin itself right now could be an inhabitant of westlock or if not, they need to zoom out a map of Etheria a little bit (where is Kumanjaro?). My point is, that Paladins exsits more in eastern cultures.

https://www.dropbox.com/s/vj80en7rji2il10/Ether.jpg?dl=0

There could be a dark paladin but "alternate" mages have so far same magic schools. Ok, i need a walk, it seems that i am speculating too much :)
Title: Re: Paladin and Siren speculation
Post by: Laddinfance on September 18, 2014, 08:50:31 AM
As dieties, Asyra and the Dawnbreaker don't really "reside" anywhere. Bim-Shalla is the third holy diety.

Manticores are from Persian Mythology.

Kumanjaro is from the south of the current map. You see the big ocean to the south? Kumanjaro is on the other side of it.
Title: Re: Paladin and Siren speculation
Post by: Boocheck on September 18, 2014, 10:50:37 AM
As dieties, Asyra and the Dawnbreaker don't really "reside" anywhere. Bim-Shalla is the third holy diety.

I was really poorly trying to point out that their main area of interest and also their worshipers are probably there :)

Manticores are from Persian Mythology.

And here goes my Age of Mytology education...

Kumanjaro is from the south of the current map. You see the big ocean to the south? Kumanjaro is on the other side of it.
Thank you very much. We had a small discusion with my friends and it seems that i lost the bet :)

Title: Re: Paladin and Siren speculation
Post by: sIKE on September 18, 2014, 11:13:20 AM
As dieties, Asyra and the Dawnbreaker don't really "reside" anywhere. Bim-Shalla is the third holy diety.

I was really poorly trying to point out that their main area of interest and also their worshipers are probably there :)

Manticores are from Persian Mythology.

And here goes my Age of Mytology education...

Kumanjaro is from the south of the current map. You see the big ocean to the south? Kumanjaro is on the other side of it.
Thank you very much. We had a small discusion with my friends and it seems that i lost the bet :)
Please don't start a conversation on where Gyro's come from either!
Title: Re: Paladin and Siren speculation
Post by: Boocheck on September 18, 2014, 11:35:41 AM
I am sorry, i dont get that sentence...
Title: Re: Paladin and Siren speculation
Post by: sIKE on September 18, 2014, 12:06:43 PM
I am sorry, i dont get that sentence...
Instead of a Persian vs. Greek it was a Turkish vs. Greek reference with both parties passionate that they are right....

Title: Re: Paladin and Siren speculation
Post by: Boocheck on September 18, 2014, 01:36:26 PM
OH! :) thank you for your patience :)
Title: Re: Paladin and Siren speculation
Post by: Gregstrom on September 18, 2014, 06:15:01 PM
The superfluous apostrophe had me confused... I was thinking "Bootle???"
Title: Re: Paladin and Siren speculation
Post by: KosmosAlive on November 26, 2014, 06:38:38 PM
I have an idea for the Paladin:

I think it would be awesome - and fitting by his illustration! - if he were able to cast Equipment spells on friendly Soldier creatures in his zone.

In the artwork he is shown carrying a helmet, as if he might lend it to one of his followers  ;D

--The Iron Legionnaire
Title: Re: Paladin and Siren speculation
Post by: BoomFrog on November 26, 2014, 06:52:10 PM
Dissolve specifically targets mages so that would make the equipment indestructible which probably goes against the 'intuitive design' philosophy.
Title: Re: Paladin and Siren speculation
Post by: Sailor Vulcan on November 26, 2014, 07:21:38 PM

Dissolve specifically targets mages so that would make the equipment indestructible which probably goes against the 'intuitive design' philosophy.

Maybe he has an ability that allows him to turn equipments into enchantments?

Still that could be powerful. I would imagine that their would have to be restrictions in place, like that you can not equip non-mage creatures with mage-class only equipments. And arguably that would go for (school) mage-only as well.
Title: Re: Paladin and Siren speculation
Post by: Mika on December 07, 2014, 04:26:47 PM
No idea about the Siren, sure will be an exotic Mage, but not really interesant for me.
The Paladin, sounds a Holy school Warrior with Lvl 1 War school, and triple for Dark school.

But as a "Holy Player" I would like to find in the new 'PvS' expansion:

- A decent "Holy Attack Spell". Agree with that about we are "Defend players", but vs the Nigromantical "Idol of Pestilence", "Deathlock" or "Altar of Skulls" Conjurations & their Resilient Creatures, we need urgently an Attack of 4+ dices. "Pillar of Light" or "Blinding Flash", are simply useless.

- A "Holy Wall", something like "The Gates of Asyra" in order to made more tactical our battles, without need to pay 4 points (the cost of a wall of rock / steel wall) in our books. Really an Elf Mage can't cast an economical wall??

- A "Holly Armor". Value 1 hauberk to protect our Mages in a cheaper way.

Today we found
Nature school: Bearskin (1)
Holy school: --
Dark school: Demonhide Armor (2)
Mind school: --
War school: Harshforge Plate (2) *exclusive WL
Arcane school: well, Wizards have those options:
Fire school: Dragonscale Hauberk (1)
Wind school: Storm Drake Hide (1)
Wind school: Wind Wyvern Hide (1)
Water school: --
Earth school: --

So, please, think about this specially now, with the new Water & Holy Mages.

Thanks in advance.
Title: Re: Paladin and Siren speculation
Post by: wtcannonjr on December 07, 2014, 07:22:27 PM
I have an idea for the Paladin:

I think it would be awesome - and fitting by his illustration! - if he were able to cast Equipment spells on friendly Soldier creatures in his zone.

In the artwork he is shown carrying a helmet, as if he might lend it to one of his followers  ;D

--The Iron Legionnaire

Another idea for a Paladin ability:

Asyra's Malakai's Justice
All quick action melee attacks of the Paladin gain the Counterstrike and Piercing +1 trait.

When equipped with multiple quick attacks, such as, Spiked Buckler and Morning Star, this allows the Paladin to deliver counterstrike damage on par with the Forcemaster and Galvitar.
Title: Paladin and Siren speculation
Post by: Sailor Vulcan on December 07, 2014, 08:35:12 PM
I thought the paladin would be of Malakai...don't remember why I thought that now
Title: Re: Paladin and Siren speculation
Post by: Laddinfance on December 07, 2014, 08:39:33 PM
Because the Paladin we met in OP Kit 2 was a follower of Malakai.
Title: Re: Paladin and Siren speculation
Post by: Mika on December 10, 2014, 07:58:34 AM
This morning my Priestess has been totally defeated due a Warlock with 4 Poisoned Blood, 4 Ghoul Roots, 5 Agony, 2 Drain Life... Many and really hard "Dark Spells" agains useless / soft "Holy Spells". Thats the actual situation; lets play all Necromancers or 'bad guys'.

Think about the level 1 "Holy Armor" (+2 armor plus defense againts the Curses of the Warlock / Wizard / Necromancer) or not any chance to play against them.
"If the owner of this armor is the target of a Curse or a Dark Enchantment / Incantation, the caster must pay +2 mana."

Holy school need a full review. Not only hard nerfs with the Temples.

Thanks in advance.
Title: Re: Paladin and Siren speculation
Post by: V10lentray on December 10, 2014, 08:55:00 AM
This morning my Priestess has been totally defeated due a Warlock with 4 Poisoned Blood, 4 Ghoul Roots, 5 Agony, 2 Drain Life... Many and really hard "Dark Spells" agains useless / soft "Holy Spells". Thats the actual situation; lets play all Necromancers or 'bad guys'.


Just Sayin' [mwcard=MW1I21]Purge Magic[/mwcard]
Title: Re: Paladin and Siren speculation
Post by: Mika on December 10, 2014, 10:40:50 AM
Yeah! And only for 6 points on my Book; Just removing 2 Guardian Angels,
and I will be safe... or better I will remove all my Angels and take a pair of "Purges".

Thats exactly what I'm asking; If Holy is a Defend school, provide "defend spells" at reasonable cost!

Why release 18 Mages if all we know that "solitaire play" with Warlock & Wizard is the best option?
Title: Re: Paladin and Siren speculation
Post by: Sailor Vulcan on December 10, 2014, 11:53:35 AM

Yeah! And only for 6 points on my Book; Just removing 2 Guardian Angels,
and I will be safe... or better I will remove all my Angels and take a pair of "Purges".

Thats exactly what I'm asking; If Holy is a Defend school, provide "defend spells" at reasonable cost!

Why release 18 Mages if all we know that "solitaire play" with Warlock & Wizard is the best option?

Because it's not? At least not in the sense you're describing. Some strategies are generally more advantaged than others, but having an advantage is not the same as trumping. If you're having a lot of trouble figuring out how to beat mage A with mage B, that doesn't mean mage A is broken. There are already a lot of threads on this forum along the lines of "how to beat mage x" and I'm pretty sure that solo warlock and wizard (blasting banker?) are included.

Anyways, what do you think the Siren's training will be? I'm still thinking she's got to be trained in mind rather than dark considering that it's been said that she'll have a lot of mind-control(ish) spells.
Title: Re: Paladin and Siren speculation
Post by: sIKE on December 10, 2014, 12:07:31 PM
This morning my Priestess has been totally defeated due a Warlock with 4 Poisoned Blood, 4 Ghoul Roots, 5 Agony, 2 Drain Life... Many and really hard "Dark Spells" agains useless / soft "Holy Spells". Thats the actual situation; lets play all Necromancers or 'bad guys'.

Think about the level 1 "Holy Armor" (+2 armor plus defense againts the Curses of the Warlock / Wizard / Necromancer) or not any chance to play against them.
"If the owner of this armor is the target of a Curse or a Dark Enchantment / Incantation, the caster must pay +2 mana."

Holy school need a full review. Not only hard nerfs with the Temples.

Thanks in advance.
15 Enchantments on your mage? You can only have one of each type of Enchantment one your mage at the same time. [mwcard=MW1I08]Drain Life[/mwcard] costs 12 Mana for 5 Dice and [mwcard=MW1I17]Minor Heal[/mwcard] only costs 5 so Dispel the [mwcard=MW1E31]Poisoned Blood[/mwcard] and Minor Hear for a total of 10 Mana vs. his 17 Mana spent.

Go meta against this book. Pack a bunch of Dispels, Seeking Dispels, Dissolves, and Reverse Magic's. Bring out a couple of Bigs with good timing like [mwcard=MW1C06]Brogan Bloodstone[/mwcard] and [mwcard=MW1C31]Samandriel, Angel of Light[/mwcard] and for fun bring along a couple of Wands and put a throw away spell (Minor Heal) on it to bait out a Dissolve. Live with the curses other than Poisoned Blood(it goes immediately) put on a [mwcard=MW1Q23]Regrowth Belt[/mwcard]. Keep your creatures on him I bet you it will not take long for him to get out of Cursing range. When you get a good amount of Damage on him face down a Reverse Magic on yourself (if you have time a [mwcard=MWSTX1CKE04]Enchantment Transfusion[/mwcard] will let you shift it to a different creature targeted by the Drain Life even).

Just some thoughts......
Title: Re: Paladin and Siren speculation
Post by: Mika on December 10, 2014, 12:24:35 PM
Thanks for answer.  :)

I'm a newbie and I think that MW is a incredible game. Superb.

But. I see how many Mages are comming, and people want more and more.

In my opinion, I prefer 10 Mages nice balanced to 20 with "hard play modes" or "easy wins".

By the moment, only 2 School / Mages tested. 21 duels with my crew:
http://boardgamegeek.com/plays/thing/101721?userid=231831 (http://boardgamegeek.com/plays/thing/101721?userid=231831)

Blasting Banker is amazing. Well played, almost unbeatable. Ok, nice for a League / Tournament.

But I prefer the "hard way"; As a "defensive player" in all my wargames, I checked the best option, and I founded interesting the "Good Side" with Humans / Elfs fighting together, so Priestess was my 1st choice. Tarkin84, an spanish veteran player, had a lot of nice stuffs / tactics to play in his Blog. And I started testing it. Some of my victories were really fun, and epic too.

But I think, and its my humble opinion, that vs the Dark Magic, Priestess is underpowered; I have to kill enemies with the help of the dices; meanwhile the Curses or Conjurations (Deathlock, Idol of Pestilence, Altar of Skulls) kill you / your creatures doing nothing; so here we have a big problem! I want to play with my Priestess, but having real chances to win!

Btw: Lots of Curses & a pair of Wardstones / Wall of Stones. Thats the "easy way" I mentioned.
The "good guys" are f*cked :| , but will be pleased if you link me a "Holy vs Dark" duel...

Thank in advance and sorry for my opinions.

Quote from: sIKE
15 Enchantments on your mage? You can only have one of each type of Enchantment one your mage at the same time. [mwcard=MW1I08]Drain Life[/mwcard] costs 12 Mana for 5 Dice and [mwcard=MW1I17]Minor Heal[/mwcard] only costs 5 so Dispel the [mwcard=MW1E31]Poisoned Blood[/mwcard] and Minor Hear for a total of 10 Mana vs. his 17 Mana spent.

No! Sorry for my english  :-[ We know the Rule about same enchatments on the same target.
Thats the Curses I found in the Warlock's Book (we are friends, we are testing our Books).

Quote from: sIKE
Go meta against this book. Pack a bunch of Dispels, Seeking Dispels, Dissolves, and Reverse Magic's. Bring out a couple of Bigs with good timing like [mwcard=MW1C06]Brogan Bloodstone[/mwcard] and [mwcard=MW1C31]Samandriel, Angel of Light[/mwcard] and for fun bring along a couple of Wands and put a throw away spell (Minor Heal) on it to bait out a Dissolve. Live with the curses other than Poisoned Blood(it goes immediately) put on a [mwcard=MW1Q23]Regrowth Belt[/mwcard]. Keep your creatures on him I bet you it will not take long for him to get out of Cursing range. When you get a good amount of Damage on him face down a Reverse Magic on yourself (if you have time a [mwcard=MWSTX1CKE04]Enchantment Transfusion[/mwcard] will let you shift it to a different creature targeted by the Drain Life even).

Just some thoughts...

Actually 6 Dispels, 6 Dissolves & 2 Seeking Dispels in my Book. 28 points for my defense.
I dont like "Reverse Magic", because you can't decide when to play it. 
And yes, I assume there will be a lot of good tactics against the Necros / Wizards / Warlocks, just remembering to our Designers, that today the Holy school need a little buff.
Title: Re: Paladin and Siren speculation
Post by: V10lentray on December 10, 2014, 01:09:09 PM

Actually 6 Dispels, 6 Dissolves & 2 Seeking Dispels in my Book. 28 points for my defense.


That's insane. That leaves you no room for teleports and Banish.

2 of each if more than sufficient.
Title: Re: Paladin and Siren speculation
Post by: sIKE on December 10, 2014, 03:02:52 PM

Actually 6 Dispels, 6 Dissolves & 2 Seeking Dispels in my Book. 28 points for my defense.


That's insane. That leaves you no room for teleports and Banish.

2 of each if more than sufficient.
Typically yes but heavy on these against a hard Curse lock is really needed. He did say that was how many curses were in the book, but never said anything about how many were played onto the Priestess....
Title: Re: Paladin and Siren speculation
Post by: Laddinfance on December 10, 2014, 03:15:54 PM
Also, Purify is great against Ghoul Rot and Poisoned Blood.
Title: Re: Paladin and Siren speculation
Post by: sIKE on December 10, 2014, 03:21:27 PM
Also, Purify is great against Ghoul Rot and Poisoned Blood.
I keep forgetting how strong [mwcard=MW1I20]Purify[/mwcard] is against a Curselock....
Title: Re: Paladin and Siren speculation
Post by: Mika on December 10, 2014, 05:17:42 PM
Quote from: V10lentray
That's insane. That leaves you no room for Teleports and Banish.
2 of each if more than sufficient.

Maybe in your game group... we are Xtrem players, check the Warlock's Book before commented.

40 points, a third of my Book, with Incantations:
6x Dissolve (12)
6x Dispel (12)
2x Seeking Dispel (4)
2x Teleport (8 )
2x Purify (2)
2x Minor Heal (2)

And killed by a combination of Curses & hard Attacks (no the useless Pillar of Light / Blinding Flash) which are really cheap for a Warlock / Fire Wizard... the Tournament's typical mages.

Quote from: sIKE
He did say that was how many Curses were in the book, but never said anything about how many were played onto the Priestess...

2 Ghoul Rot on me *1 discarded with 1 of my 2 Purify
1 Poisoned Blood on me *discarded with 1 Dispel
1 Nullify to protect from Dispel on me *1st card was a Decoy, destroyed with my Seeking Dispel
1 Chains of Agony (never revealed, I was stopped in Mohktari, the Great Tree zone)
2 Attacks of Fire (Flameblast) - I had the Dragonscale, 2 copies *1 Dissolved
1 Magebind on me
1 Burn marker always on me thanks to Adramelech's Torment *Dissolved (never discarded, always 2 or 1 burn damage in the upkeep check)
1 Drain Life (final Attack)
+
1 Battle Forge *destroyed by Brogan, with 3 (!) round attacks -horrible dices, btw-
1 Agony on my Guardian Angel -1 Attack dice-
1 Death Link on my Guardian Angel (never revealed)
1 Enfeeble on my Knight Brogan -Slow-
1 Encharters Wardsonte *destroyed by my Angel with Cheetah Speed, after Dispel the Agony -Fast-
1 Wall of Bones protecting the Wardstone from my Royal Archer in Mohktari's zone

He played nice, and I did all that I could. Underpowered vs Dark Mages, believe me; yesterday I fall again, but this time vs a Beastmaster in a long & funny duel, with nice battles of Angels vs Tarok & Falcons, and my chanpion Brogan vs lots of Wolves... I surrender when my Priestess was alone vs too many Creatures, but at least I had my chance to win. Not this time, and pretty sure neither vs the Blasting Banker.

Quote from: Laddinfance
Also, Purify is great against Ghoul Rot and Poisoned Blood.

2x Purify always in my Book. Agree. But he had 4 copies of each Poisoned Curses...
Dark Magic has better Spells, thats my point of view.
Title: Re: Paladin and Siren speculation
Post by: Enti on December 11, 2014, 01:18:42 AM
Mika, my favorite mages are the priestress and the warlock. They are also my most played mages - we could play a match via OCTGN to test your claims.
I play priestress you play warlock. Because in my opinion the priestress is the strongest mage and has a good chance to win in every setup, even against necromancer and warlocks.
Title: Re: Paladin and Siren speculation
Post by: Mika on December 11, 2014, 09:08:49 AM
Enti, thats very kind of you.  :)  Thank you very much.

Will check how works the OCTGN... never used before.

But please, remember my conclusion:

Ways to deliver damage with a "Dark Mage / Wizard":
- Attacks
- Creatures
- Curses

Ways to deliver damage with a "Holy Priest/ess":
- Creatures

Because you will be Dispealing Curses / Healing your Creatures, never using useless Attacks.

"Temple of Light" now is useless, never in my Book. Something like "Wizard's Tower" will be much better.

And now, the "Dark creatures" are really good; resilient, regrowth... Same level that "Guardian Angels" or "Knights"... At least give us back the "Air Superiority", but no with the "Victorian Griffin", expensive and not so good, we need something new (and cheaper in Book points / Mana cost):


(http://indulgy.ccio.co/nB/62/p1/artemisbymichaelchayesd4w3gwg.jpg)

 ::)

And the Lvl 1 "Holy Armor" (!!!)