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Messages - Jon.Ambriz

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31
Spellbook Design and Construction / Re: King Under the Mountain v1
« on: August 07, 2014, 06:37:26 PM »
Akiro Battle Cry is Epic. You cant have 2 of them in your spellbook.

Oops! I just noticed it as well, then promptly took the second one out.

32
I'm definitely liking the promos that are coming, and I have to agree: that third one is definitely a PlataManBearPig  :D

But, that manticore having a ranged attack?! Yep, you devs have definitely outdone yourself in terms of awesomeness.

33
Spellbook Design and Construction / King Under the Mountain v1
« on: August 07, 2014, 03:03:59 PM »
So, as I work on my Forcemaster Nuke build, I also decided I needed something else that has more reliable builds and that I can either fall back to as a Turtle build or a Swarm build. In that regard, I thought about the newest Warlord, and it dawned on me that I could do something like a Dwarf Army (with some Goblins begrudgingly) inspired by Tolkien. May I present, the first incarnation of the King Under the Mountain:

[spellbook]
[spellbookheader]
[spellbookname][/spellbookname]
[mage]Anvil Throne Warlord[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA04]1 x  Hurl Boulder[/mwcard]
[mwcard=MWSTX2FFA02]2 x  Hurl Rock[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWSTX2FFJ05]1 x  Construction Yard[/mwcard]
[mwcard=FWW01]2 x  Wall of Pikes[/mwcard]
[mwcard=mw1j13]1 x  Mana Flower[/mwcard]
[mwcard=FWJ02]1 x  Archer's Watchtower[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=MWSTX2FFJ03]1 x  Altar of Domination[/mwcard]
[mwcard=FWJ04]1 x  Garrison Post[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=FWC09]1 x  Iron Golem[/mwcard]
[mwcard=FWC05]5 x  Goblin Grunt[/mwcard]
[mwcard=FWC04]2 x  Goblin Builder[/mwcard]
[mwcard=FWC07]1 x  Grimson Deadeye, Sniper[/mwcard]
[mwcard=MWSTX2FFC07]1 x  Gurmash, Orc Seargeant[/mwcard]
[mwcard=MWSTX2FFC12]1 x  Talos[/mwcard]
[mwcard=MWSTX2FFC06]2 x  Goblin Alchemist[/mwcard]
[mwcard=FWC02]1 x  Earth Elemental[/mwcard]
[mwcard=MWSTX1CKC07]2 x  Dwarf Panzergarde[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX1CKE01]1 x  Armor Ward[/mwcard]
[mwcard=FWE09]1 x  Standard Bearer[/mwcard]
[mwcard=FWE06]1 x  Fortified Position[/mwcard]
[mwcard=mw1e27]1 x  Marked for Death[/mwcard]
[mwcard=mw1e37]1 x  Sacred Ground[/mwcard]
[mwcard=MWSTX2FFE04]2 x  Brace Yourself[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=MWSTX2FFQ03]1 x  Eisenach's Forge Hammer[/mwcard]
[mwcard=FWQ08]1 x  Ring of Command[/mwcard]
[mwcard=FWQ05]1 x  Helm of Command[/mwcard]
[mwcard=MWSTX2FFQ04]1 x  General's Signet Ring[/mwcard]
[mwcard=MWSTX2FFQ05]1 x  Harshforge Plate[/mwcard]
[mwcard=DNQ07]1 x  Veteran's Belt[/mwcard]
[mwcard=MWSTX2FFQ06]2 x  Morning Star[/mwcard]
[mwcard=mw1q11]1 x  Gauntlets of Strength[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i04]2 x  Charge[/mwcard]
[mwcard=mw1i02]2 x  Battle Fury[/mwcard]
[mwcard=MWSTX1CKI02]2 x  Akiro's Battle Cry[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=MWSTX2FFI04]2 x  Flank Attack[/mwcard]
[/spells]
[cost]Total cost: 106 pts[/cost]
[/spellbook]

Yes, you are not mistaken in seeing that there is an Earth Elemental in there. If there is going to be King Under the Mountain, then the Mountain needs to be in the book! ;D I still have 14 spell points to use, and I'm not sure I have effectively built this the way I want. I'm thinking of something along the lines of summoning a T1 Goblin Builder with a Signet Ring for a mana cost of just 7, leaving 12 points over for T2, and having it build my outposts and Altar of Domination while I spend time moving around, building up the Army and buffing myself.

Any thoughts, suggestions, recommendations? Keep in mind this is not tournament ready at. all. If anything, if there is a way to get this up to tournament level and still keep the theme of King Under the Mountain, I'd be massively impressed.

34
Spellbook Design and Construction / Re: Defenses? All-In Forcemaster
« on: August 07, 2014, 02:45:40 PM »
True, and I will most likely remove a few, but as I interpret the Forcemaster, she needs to be able to output as much damage as quickly as possible. Even in a buddy-buddy book, there will only be two action counters to at least three or more. Every incarnation of Forcemaster I have built has run into the problem of not having enough action markers to do what I wanted to do; so in that light I decided to forgo my defenses and jump right into the action of attacking after one and a half turns. With this incarnation, my typical opening would be:

T1: Mana Crystal> Hidden Cheetah speed, reveal then move to off-center.
T2: Hidden Hawkeye, reveal, move two, cast Magebane or attack spell.

This is by no means a tournament book, just something for casual play. Any thoughts for what should be put in, if I were to take out say...16/18 points of attack spells?

35
Spellbook Design and Construction / Defenses? All-In Forcemaster
« on: August 07, 2014, 02:17:33 AM »
Hello all! This would be a first for me posting in a long while, and even one of my few Forcemaster builds.

[spellbook]
[spellbookheader]
[spellbookname]Forcemaster Spell Rusher[/spellbookname]
[mage]Forcemaster[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX1CKA01]1 x  Surging Wave[/mwcard]
[mwcard=MWSTX2FFA02]2 x  Hurl Rock[/mwcard]
[mwcard=FWA01]2 x  Arc Lightning[/mwcard]
[mwcard=FWA02]3 x  Force Hammer[/mwcard]
[mwcard=mw1a08]2 x  Geyser[/mwcard]
[mwcard=FWA05]4 x  Invisible Fist[/mwcard]
[mwcard=mw1a12]1 x  Ring of Fire[/mwcard]
[mwcard=DNA01]2 x  Acid Ball[/mwcard]
[mwcard=mw1a06]2 x  Flameblast[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWSTX1CKJ01]1 x  Enchanter's Wardstone[/mwcard]
[mwcard=mw1j16]1 x  Mordok's Obelisk[/mwcard]
[mwcard=mw1w04]1 x  Wall of Thorns[/mwcard]
[mwcard=mw1j12]1 x  Mana Crystal[/mwcard]
[mwcard=mw1j21]1 x  Suppression Orb[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e28]1 x  Mongoose Agility[/mwcard]
[mwcard=MWSTX1CKE01]1 x  Armor Ward[/mwcard]
[mwcard=mw1e05]1 x  Cheetah Speed[/mwcard]
[mwcard=FWE05]1 x  Forcefield[/mwcard]
[mwcard=mw1e21]1 x  Hawkeye[/mwcard]
[mwcard=mw1e01]1 x  Bear Strength[/mwcard]
[mwcard=mw1e04]1 x  Chains of Agony[/mwcard]
[mwcard=mw1e14]1 x  Enfeeble[/mwcard]
[mwcard=mw1e02]2 x  Block[/mwcard]
[mwcard=mw1e34]1 x  Reverse Attack[/mwcard]
[mwcard=mw1e36]1 x  Rhino Hide[/mwcard]
[mwcard=mw1e24]1 x  Magebane[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=FWQ01]1 x  Dancing Scimitar[/mwcard]
[mwcard=mw1q08]1 x  Elemental Wand[/mwcard]
[mwcard=FWQ02]1 x  Defense Ring[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=FWQ04]1 x  Galvitar, Force Blade[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=mw1i12]3 x  Force Push[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Now, my thought process behind this build is that I want to be casting a damaging spell every turn on the opposing mage, and pulling him/her away from defenders and/or interceptors as well. The Suppression Orb and Mordok's Obelisk have their place for when, inevitably, the action counters stack up. Someone will die quickly.

36
Heh heh, this was on top of my Cheetah Speed/Eagle Wings Darkfen Hydra. Yep, watching my opponents freak out at that flying monstrosity was hilarious.

37
Strategy and Tactics / Mr. Tibbers! (aka Pissed off Fire Grizzly)
« on: May 29, 2013, 03:01:25 PM »
I just thought of this with my love of League of Legends. There is a character called Annie, and she has an ability called Mr. Tibbers. She drops a bear that is on FIRE and it does stupid amounts of AOE damage and DOT damage.

Now, what I am thinking for MW is to do this:
  • Summon SteelClaw Grizzly
  • Enchant it with Bear Strength
  • Enchant with Rhino Hide
  • Enchant with Circle of Fire
  • Enchant with Reverse Attack, and Nullify
  • For the trolololololz, Enchant with Eagle Wings and Cheetah Speed 8)
Once this has been played, you must shout/yell, "YAY! TIBBERS!" or "Found you!" Then, proceed to laugh while your opponents run scared from you newly constructed Mr. Tibbers bear! The key to playing this is to be as innocent as possible, saying things like "Have you seen my bear Tibbers?" while building this bear, saving Circle of Fire as a hidden enchant for the last possible moment before revealing.

Thoughts?

38
Well now, I usually play MW like I play League of Legends. I take my time to set up in the early game, and play cautious during mid-game, and finish off by the late game. Though, this does not mean I won't play competitively, I just play for fun more often than not. I still haven't had the time to really customize my Forcemaster beyond the starter book, which I think is more than enough to decimate custom books with some minor tweaking here or there for personal flavor spells.

Though, I'm still archaically teaching MW with the Rulebook V1.0, so I do have a few things to update on.

39
General Discussion / Rulebook V2.0
« on: May 29, 2013, 02:44:55 PM »
Since this isn't a rules question, and since I've been in my own world with academia, has the new rulebooks v2.0 been included in newer releases of the Full Game set? I've been curious about this for some time now in between sifting through page after page of Psychology research articles...:sigh:

It'd be nice to know where the newer rule book is so when I finally stop being a broke college bu- I mean, student, I can get back into the Arena with my Forcemaster and Jailer Warlock

40
Well, I have tried out several strategies, and my personal favorite openings depend on the type of Mage I am playing. If I play a Wizard, I typically start by playing equipment that increases my Channeling and start from their. A Warlock I start by dropping a war forge and then spend a few turns stacking equipment while dropping Hellions and Gorgon Archers.

Though, as Sausageman said, I typically adapt my strategies based on how my opponent is playing, since seeing the what I call "hyper aggression" of an early game Teleport into Fireball/blast is very annoying, that does place my opponent in a perfect position to get hammered by creatures or my own spells.

41
General Discussion / Re: Game length
« on: February 09, 2013, 08:41:25 AM »
Quote from: "Facie" post=6972
So I just finished my first game with a buddy.  We both played wizards.   We were struck by how long a game seems to take.  Granted we were learning the rules, but it seems like it takes quite some time to kill a caster.   Was it that we both played wizards?   They seem a bit control deck oriented to me.   It made me wonder how you could play more than one game in a night at a local store event.   Add a player with analysis paralysis and you're in for a slow night.  

Are y'all finding some caster types play more slower than others?   How long is an average game takin people once you're fluid with the rules?  

Thanks,
Facie


The longest game I have ever played lasted for 4 1/2 hours, roughly. By the time it was over both of us only thought that maybe two hours had passed. The set-up was Wizard vs Warlock, so we were both playing pretty cautiously. Needless to say, after that our games only lasted maybe an hour, if that. Like everyone has been saying, game length just takes some getting used to. Can't really stress that enough; once you've learned the mechanics and the the rules, get a few games in with different kinds of play styles and soon you'll be having games under an hour in no time at all.

Though personally I like having long, drawn out battles where spells are flying left and right and creatures are falling beneath my feet. However, on the flip side, there are some hyper aggressive strategies that I have been set against where I have lost by round 4, taking only 20 minutes if that.

42
Spells / Re: Divine Intervention is incredibly useful!
« on: January 24, 2013, 02:14:26 PM »
DI is pretty useful when you use it in such an offensive way. Also, it's hilarious to watch a DI drop into a Teleport Trap or Hellfire Trap and watch the burn/forced teleport start XD

43
League / Tournament Play / Re: Indianapolis Mages Wanted
« on: December 15, 2012, 03:11:21 PM »
Quote from: "Shad0w" post=4974
Quote from: "Jon.Ambriz" post=4948
To bump a dead thread, I will be back in Indianapolis after December 13, and would love to get together with fellow MW players to throw spells back and forth.


Its NP they only want me to slay the repeat threads. You can use necromancy but need to pay the upkeep or the thread dies again. :P

Ha ha Well considering my play style is to burn through mana like drinking water, that might be a problem :D will have to alter my play style a little bit then

44
League / Tournament Play / Re: Indianapolis Mages Wanted
« on: December 04, 2012, 01:51:06 PM »
To bump a dead thread, I will be back in Indianapolis after December 13, and would love to get together with fellow MW players to throw spells back and forth.

45
Rules Discussion / Wall and Jet Stream
« on: November 08, 2012, 05:32:56 PM »
So guys, I'm playing a game at this moment and my opponent wants to move my Wall of Fire with a Jet Stream to block off a Mana Siphon. Now, because WoF is a Conjuration and Jet Stream can target Conjurations, and the card does not say "Immovable" on it, can the Wall be moved with a Jet Stream? I don't see why a wall cannot be moved

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