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Topics - Darsul

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1
Rules Discussion / Few question.
« on: September 02, 2014, 07:58:00 PM »
Sorry, I have not dug around the forms for the answers how ever at the time we did scours the books.

1.     Would an elusive creature get hindered by Mangler Caltrops?

(we played as though yes they would because, elusive only said creature doesn't hinder and nothing about conjuration)

2. Would the rings that +X to elemental damage (i.e. Dawnbreaker Ring) add to the effect roll of elemental attack(i.e. Pillar Of Light) as well?

~ On Page 26 damage Modifiers, intuitively if you cast an elements stronger this would add the to effect roll just as if the target had +X to the element (i.e. Light)? (we played for the time being as no, going with the whole book doesn't say it doesn't happen).

3. Does a Bloodthirsty creature get by the guard.

~ Again book didn't say so we played it as no but, intuitively doesn't care if the guard jump in the way or not he wants the blood of the dieing.

TY for your time.

2
Spellbook Design and Construction / Priestess v 1.1
« on: September 18, 2013, 10:26:10 PM »
This build has 0 play testing but, I would like to get thoughts on it. (I don't care for the priestess but, to make a long story short I'm in need to make one.)

Creature

4 Asyran Cleric 4
1 Brogan Bloodstone 4
1 Guardian Angel 3
1 Knight of Westlock 3
1Samandriel, Angel of Light 5
1 Valshalla, Lightning Angel 5

24 Spell book points

Equipment
1 Crown of Protection 1
1 Dawnbreaker Ring 1
1 Defense Ring 2
1 Deflection Bracers 2
1 Dragonscale Hauberk 2
1 Elemental Cloak 2
1 Elemental Wand 4
2 Mage Wand 8
1 Reflex Boots 4
1 Staff of Asyra 2
1 Storm Drake Hide 2

30 spell book points

Incantation
1 Battle Fury 2
2 Dispel 4
2 Dissolve 4
2 Minor Heal 2
1 Perfect Strike 1
1 Resurrection 4
1 Seeking Dispel 2
1 Teleport 4

23 Spell book points

Enchantment
2 Bear Strength 4
2 Block 4
1 Divine Protection 1
1 Decoy 1
1 Healing Charm 1
2 Nullify 4

15 spell book points

Conjuration
1 Battle Forge 4
2 Fog bank 4
2 Hand of Bim-Shalla 2
2 Mana Flower 4
1 Temple of the Dawnbreaker 2
1 Temple of Light 2

18 Spell book points

Attack
1 Blinding Flash 2
1 Force Hammer 4
1 Jet Stream 2
2 Pillar of Light 2

10 spell Book points

Total point 120

Priestess seem to not want to "get her hands dirty" and would like to avoid direct combat. With that in mind you have 2 remaining routes to victory, summon/creature damage and/or attack conjuration. Temple builds are/were a thing but, seem very discouraged so I'm going more creature beat down. I'm trying to avoid enchantments do a lack of ways to return when they get taken out, Holy creature lack the bonds that the beastmaster summons I'm looking to incantations to help out (to this end v 1.0 was trying to use Thoughtspore but, that damn pesky Mind Mage Only claws [yes claws, its digging at my heart]). I'm trying to make to the end game were my anglic enforcers beat my opponent into submission.

I know I don't have much exp and would like to hear what any one has to say on this build I have a few thing I'm unsure on. I like to have at lest 2 walls in my books, Fog bank is cheap but, so is wall of thorns. I just want to be tossed in my own wall. Pillar of light is a "cheep" stun but, so is the lighting  lvl 1 spell too and the list goes on. The biggest thing I ask is what do you take out if something is to be add in.

3
Player Feedback and Suggestions / Flat damage.
« on: September 06, 2013, 05:17:04 PM »
I love rolling dice but, Really hate rolling 5 of them at fox with 1hp left and rolling a goose egg. It would be nice to have a few attack spell and/or creature that could for sure swing with 1-3 damage. I'm not looking to go over board on this even go as far to make the "trait" Unique. Just for the time when you need that roll to hit.

I'm thinking where an attack would roll normal 6 dice now roll 3[dice] and adds 3 [normal] damage (so, 3 + (the what ever you got from the dice roll)). Your giving up max damage and crit for some flat damage.

4
General Questions / Hand of Bim-Shallla and LOS
« on: September 04, 2013, 09:41:25 PM »
I couldn't find this any where though after reading the text closer It doesn't matter for what i was intending to do (buff the invisible Stalker  ;D) but, still would like to know.

5
General Questions / Sweeping, Battle fury and melee +X
« on: September 04, 2013, 06:34:49 AM »
I read some where in the forms that Sweeping gets penalized by the Melee +X rule but, the battle fury affect doesn't. They both start a new combat.

I'm having a hard time with this Melee +/-X ruling. I have a hard time comprehend how I enchanted my creature with say bear strength but, if it attack more then once some how my enchantment loses it power for addition attack then regain it some how... what.  I mean I get how incantation loses it for other attacks but, how do enchantments loses their power.

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