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Spellbook Design and Construction / Version 2.0 Straywood
« on: February 21, 2019, 05:27:41 PM »
Am going thru and updating books with new cards from druid and elementalist sets, so I wanted to put up so see what you all thought so far this is my favorite so I decided to start he first.
A Mage Wars Spellbook, built using the OCTGN SBB 2/21/2019 5:18 PM
Spellbook points: 120 used of 120 allowed
Key: Quantity - Spell Name - Spell Level - Spellbook Cost - Total Spellbook Cost
Beastmaster Stats
Beastmaster
--- Attack ---
3 - Hurl Rock - 1 - 2 - 6
1 - Surging Wave - 1 - 2 - 2
1 - Acid Ball - 1 - 2 - 2
--- Conjuration ---
1 - Corrosive Orchid - 2 - 2 - 2
1 - Elephant Grass - 2 - 2 - 2
1 - Lair - 4 - 4 - 4
1 - Mana Shard - 1 - 2 - 2
1 - Pillar of Righteous Flame - 2 - 4 - 4
2 - Tanglevine - 1 - 1 - 2
1 - Meredia's Blessing - 2 - 2 - 2
1 - Wall of Thorns - 1 - 1 - 1
--- Creature ---
2 - Darkfenne Asp - 1 - 1 - 2
1 - Emerald Tegu - 2 - 2 - 2
1 - Izimbila, Daughter of Badgers - 2 - 2 - 2
6 - Thunderift Falcon - 1 - 1 - 6
2 - Timber Wolf - 2 - 2 - 4
1 - Steelclaw Grizzly - 4 - 4 - 4
1 - Slavörg, Fang of the First Moon - 4 - 4 - 4
2 - Bitterwood Fox - 1 - 1 - 2
--- Enchantment ---
2 - Badger Frenzy - 1 - 1 - 2
2 - Bear Strength - 1 - 1 - 2
1 - Cheetah Speed - 1 - 1 - 1
2 - Dodge - 1 - 1 - 2
1 - Falcon Precision - 1 - 1 - 1
2 - Lion Savagery - 1 - 1 - 2
1 - Marked for Death - 1 - 2 - 2
2 - Nullify - 1 - 2 - 4
1 - Mongoose Agility - 1 - 1 - 1
1 - Regrowth - 1 - 1 - 1
1 - Rhino Hide - 1 - 1 - 1
1 - Rust - 1 - 2 - 2
2 - Tangleroot - 1 - 1 - 2
1 - Wolf Fury - 1 - 1 - 1
1 - Arcane Ward - 1 - 1 - 1
--- Equipment ---
1 - Chitin Armor - 1 - 1 - 1
1 - Faith Healer's Staff - 1 - 2 - 2
1 - Eagleclaw Boots - 1 - 1 - 1
1 - Leather Chausses - 1 - 1 - 1
1 - Leather Gloves - 1 - 1 - 1
1 - Packleader's Cowl - 2 - 2 - 2
1 - Wychwood Ironvine - 1 - 1 - 1
1 - Wand of Ice and Fire - 1 - 2 - 2
--- Incantation ---
1 - Call of the Wild - 1 - 1 - 1
2 - Disarm - 1 - 1 - 2
3 - Dispel - 1 - 2 - 6
1 - Dissolve - 1 - 2 - 2
2 - Force Push - 1 - 2 - 4
2 - Minor Heal - 1 - 2 - 4
1 - Purify - 1 - 2 - 2
1 - Remove Curse - 1 - 2 - 2
2 - Rouse the Beast - 1 - 1 - 2
1 - Teleport - 2 - 4 - 4
I open with moving down and casting mana shard in zone with lair in the middle of board since I don't want harmonize since easy dispel and can't play flower and lair same turn. Turn 2 is snake from lair and then pants and or enchant myself to ease mana up for turn 3 then fine. I only plan out 2 or 3 turns cause after that I find planning depends on the board state too much.
A Mage Wars Spellbook, built using the OCTGN SBB 2/21/2019 5:18 PM
Spellbook points: 120 used of 120 allowed
Key: Quantity - Spell Name - Spell Level - Spellbook Cost - Total Spellbook Cost
Beastmaster Stats
Beastmaster
--- Attack ---
3 - Hurl Rock - 1 - 2 - 6
1 - Surging Wave - 1 - 2 - 2
1 - Acid Ball - 1 - 2 - 2
--- Conjuration ---
1 - Corrosive Orchid - 2 - 2 - 2
1 - Elephant Grass - 2 - 2 - 2
1 - Lair - 4 - 4 - 4
1 - Mana Shard - 1 - 2 - 2
1 - Pillar of Righteous Flame - 2 - 4 - 4
2 - Tanglevine - 1 - 1 - 2
1 - Meredia's Blessing - 2 - 2 - 2
1 - Wall of Thorns - 1 - 1 - 1
--- Creature ---
2 - Darkfenne Asp - 1 - 1 - 2
1 - Emerald Tegu - 2 - 2 - 2
1 - Izimbila, Daughter of Badgers - 2 - 2 - 2
6 - Thunderift Falcon - 1 - 1 - 6
2 - Timber Wolf - 2 - 2 - 4
1 - Steelclaw Grizzly - 4 - 4 - 4
1 - Slavörg, Fang of the First Moon - 4 - 4 - 4
2 - Bitterwood Fox - 1 - 1 - 2
--- Enchantment ---
2 - Badger Frenzy - 1 - 1 - 2
2 - Bear Strength - 1 - 1 - 2
1 - Cheetah Speed - 1 - 1 - 1
2 - Dodge - 1 - 1 - 2
1 - Falcon Precision - 1 - 1 - 1
2 - Lion Savagery - 1 - 1 - 2
1 - Marked for Death - 1 - 2 - 2
2 - Nullify - 1 - 2 - 4
1 - Mongoose Agility - 1 - 1 - 1
1 - Regrowth - 1 - 1 - 1
1 - Rhino Hide - 1 - 1 - 1
1 - Rust - 1 - 2 - 2
2 - Tangleroot - 1 - 1 - 2
1 - Wolf Fury - 1 - 1 - 1
1 - Arcane Ward - 1 - 1 - 1
--- Equipment ---
1 - Chitin Armor - 1 - 1 - 1
1 - Faith Healer's Staff - 1 - 2 - 2
1 - Eagleclaw Boots - 1 - 1 - 1
1 - Leather Chausses - 1 - 1 - 1
1 - Leather Gloves - 1 - 1 - 1
1 - Packleader's Cowl - 2 - 2 - 2
1 - Wychwood Ironvine - 1 - 1 - 1
1 - Wand of Ice and Fire - 1 - 2 - 2
--- Incantation ---
1 - Call of the Wild - 1 - 1 - 1
2 - Disarm - 1 - 1 - 2
3 - Dispel - 1 - 2 - 6
1 - Dissolve - 1 - 2 - 2
2 - Force Push - 1 - 2 - 4
2 - Minor Heal - 1 - 2 - 4
1 - Purify - 1 - 2 - 2
1 - Remove Curse - 1 - 2 - 2
2 - Rouse the Beast - 1 - 1 - 2
1 - Teleport - 2 - 4 - 4
I open with moving down and casting mana shard in zone with lair in the middle of board since I don't want harmonize since easy dispel and can't play flower and lair same turn. Turn 2 is snake from lair and then pants and or enchant myself to ease mana up for turn 3 then fine. I only plan out 2 or 3 turns cause after that I find planning depends on the board state too much.