Arcane Wonders Forum

Mage Wars => Alternative Play => Topic started by: Sailor Vulcan on May 01, 2014, 11:23:22 PM

Title: 4-zone Mage Wars (for text-based games)
Post by: Sailor Vulcan on May 01, 2014, 11:23:22 PM
The arena is only 4 zones: A1, B1, A2, B2. There are no outer walls at the start of the game. If you move or are pushed/teleported outside the arena, you appear back on the other side. Mages have 40 spellbook points and their life is reduced by 12.


Warlock: 26
Warlord: 24
S. Beastmaster: 24
J. Beastmaster: 22
M. Priest: 22
Priestess: 20
Wizard: 20
Forcemaster: 20
Necromancer: 20
Druid: 18

LoS is reduced by 1 for all spells, effects, and ranged attacks.


What do you think? Anyone want to try this while OCTGN is down, or just when you feel like playing a shorter game but don't want to use apprentice mode?
Title: Re: 4-zone Mage Wars (for text-based games)
Post by: Schwenkgott on May 02, 2014, 01:12:12 AM
Reducing the life by 12 hits mages like Druid, Necromancer or Forcemaster much harder than the Warlock. You should consider to reduce by percentage.

Aditionally it seems to me that who ever first initiative has a big advantage because there is no defense against his first spell.

Title: Re: 4-zone Mage Wars (for text-based games)
Post by: Sailor Vulcan on May 02, 2014, 08:36:21 AM
Do you think I should make it so non-fast non-slow creatures gain lumbering, and creatures that were originally lumbering gain slow? That way a control mage has more chance to build before the enemy is upon them?
Title: Re: 4-zone Mage Wars (for text-based games)
Post by: Schwenkgott on May 02, 2014, 11:21:24 AM
Why trying to balance the game for a 2x2 Arena? I dont know if it's worth the time. Play on a 2x3 apprentice Arena and the game is over very soon when every mage has 40 Points to build a spellbook :)
Title: Re: 4-zone Mage Wars (for text-based games)
Post by: Sailor Vulcan on May 02, 2014, 02:09:27 PM

Why trying to balance the game for a 2x2 Arena? I dont know if it's worth the time. Play on a 2x3 apprentice Arena and the game is over very soon when every mage has 40 Points to build a spellbook :)

I'm trying to balance it because it's more fun that way. Also, this format was designed with text-based games in mind.