Arcane Wonders Forum
Mage Wars => Strategy and Tactics => Topic started by: Reddicediaries on January 09, 2017, 07:27:27 AM
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So I just came up with a crazy idea. Pally who uses 4-6 eye for an eye's and just tanks dmg (uses burst healing and sunfire to make up for the dmg). Enemy creatures will get wrecked.
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I thought Eye for an Eye would be gamebreaking in a bad way. Luckily i have not been able to make it work as good as i thought it would :)
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Well if you don't cast armor, you can bait them into trying to nuke you. 11 dice bear swinging at you? No prob that 12 dmg goes right on the bear. Sunfire and Cassiel/healing/regen should be able to offset most of the dmg.
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Priestess might be even better for this strategy, as she gains a life every time she reveals an EfaE.
(http://forum.arcanewonders.com/cards/PRIESTESSABILITYOUTLINE.jpg)
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Just watch out for that wall of thorns ;)
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Just watch out for that wall of thorns ;)
That's why you have rhino, brace or divine protection hidden.
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If I got you with more than one attack a turn you'll want that armor ;D Eye is cool but you can't over rely on it.
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Well 2 armor is pretty easy to do. And the first eye for an eye should give you a lot of tempo
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Well if you don't cast armor, you can bait them into trying to nuke you. 11 dice bear swinging at you? No prob that 12 dmg goes right on the bear. Sunfire and Cassiel/healing/regen should be able to offset most of the dmg.
In my eyes that is great Four the enemy mage. You trade your sensible health against that of an enemy creature. It would be ok if it punches the enemy mage back if he punches you. But even then...
Now I also managed to finish a water elemental with eye for an eye. That was hilarious and In that particular case I see it is worth it since a resilient creature is way harder to hit so its a different trade.( about 3:1 )