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Messages - Guardian

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I apologize Padawan, none of my implications were aimed at you in any way. Though I may not agree with some of your opinions I respect the rights to them.

The strategic choices allowed by mage wars is what drew me towards it in the first place. I love how strategy is a more deciding factor than luck. Something to always be aware of though in any strategy game is anything that completely warps the environment around it. See Magic the Gathering during Caw Blade.

What needs to be done is make sure HoBS does not get to that point. ToL is not the issue, it was merely a convenient tool. Making HoBS unique brings it into alignment for where it should be at in the game enviroment.

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The point you are making is that ToL is good, and against better players, it may have some effect, but in the long run, it doesn't. There are just too many ways around it. And as far as Hands go, they are good. So what? They won't win you the game, not even with ToL. And having 4 ToLs in your build because they are just so good doesn't mean I'm going to strike them. You stun me? That's okay, I can still kill you. You daze me? A little trickier, but still not a bad thing overall.

Dependence on other cards instead of the mage is what loses games.

I'm not sure subjectively calling builds "stupidly aggressive" is the way to go about things either.

And how was it relevant? There were 14 players in the main event. If you are saying 14 players will tell you the meta, then I'm going to have to have you look up "relevant" in the dictionary. Sure, it may give you some insight as to what some people play, but the numbers just are not there to indicate what is really good and what is really bad.


QFT. Playtester tells it how it is.

Not all playtesters have it stated on their profile, or truly understand the implications of what is trying to be accomplished. There is more going on then a simple card nerf and the fact that this is being discussed in the open forums shows that some people don't really understand the current situation and how it should have been handled.

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Strategy and Tactics / Re: What will your play style be?
« on: August 26, 2012, 12:01:22 PM »
Always be sure to have at least 2 main damage type in your book or any immunity can wreck you. Luckily for my priestess build there is very little light immunity out there. Unfortunately for my priestess build I'm going to have to proxy a few cards because I don't have nearly enough temples.

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General Discussion / Re: Reference Sheet
« on: August 25, 2012, 08:57:11 PM »
All you would need to put up is the back side of the sheet that had condition effects and turn breakdown. I did notice a lot of people at the demos refer to it at gen-con on regular basis so it could be a handy tool to post.

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General Questions / Re: Burn Question: How does Flame +/- X interact
« on: August 25, 2012, 08:52:15 PM »
The Flame +- effects only dice from flame attacks and flame effect die rolls. Once a creature has a burn marker unless its Flame Immune the trait doesn't make a difference. It states burn as a Flame condition so that we know it doesn't effect Flame Immune creatures. who cannot have burn markers placed on them.

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