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Messages - Paleblue

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46
General Discussion / Re: Conquest of Kumanjaro - SPOILERS
« on: May 21, 2013, 11:12:44 PM »
Wow that Wardstone looks excellent! Could have a great interaction with Decoy to gain additional mana advantage.

One question, if I use an unavoidable attack which destroys my opponents block card will I need to pay 2 mana?

47
General Discussion / Re: Promos help
« on: May 21, 2013, 06:17:57 PM »
Thanks for the reply guys, I figured the dice tower cards wouldn't be released so soon. Here's hoping for more piecing options soon thought!

48
General Discussion / Re: Index and Organized Spell Document
« on: May 20, 2013, 11:39:42 PM »
Ah my apologies I thought it was a future project. Do you have all the promos within the document as well?

49
General Discussion / Re: Index and Organized Spell Document
« on: May 20, 2013, 10:45:46 PM »
Why don't you just use CardDB? You can sort the cards by various means and there are pictures of each card. I realise the forcemaster / warlord isn't on there yet - but that's a different topic all together.

50
General Discussion / Re: Promos help
« on: May 20, 2013, 07:24:07 PM »
Will Vorpal Blade, Lion Savagery or Morning Star be included in the Kumanjaro expansion? Love to get my hands on those cards =)

Yes I know I can just proxy, but that's not nearly as fun.

51
General Discussion / Re: Conquest of Kumanjaro - SPOILERS
« on: May 20, 2013, 07:00:41 PM »
And then what? Marked for Death and Dissolve/Dispel (oh man, so expensive) to soften up the enemy and just march the Dwarves over and hope he doesn't have lightning AOE's I guess? It's a great defense, but it lacks some finesse as an offense.

Ugh, so conflicted about Warlord.

Or use the charge ability of the Warlord then off you go, but yes your right it certainly isn't flashy. I think the dwarf might be better served defending your sniper / bolt storm while he sits in a watch tower applying constant pressure.

I understand your feeling though, considering the meta game, 3x for arcane is rough!

52
General Discussion / Re: Conquest of Kumanjaro - SPOILERS
« on: May 20, 2013, 06:31:32 PM »
Re: Dwarf
I'm not sure what to make of these strong, efficient, cheep defensive creatures. Iron Golem is still very (very) good, but Panzergarde is probably better than Knight of Westlock for Warlord. Warlord seems like he's getting some love this set, but will it ever be enough to overcome 3x spellbook cost for Arcane?

1. (19) Walk, Barracks, Harmonize (yes, I know, it's expensive)
2. (12+2) Deploy Panzerguarde 
3. (12+2) Deploy Panzerguarde
4. (12+2) Deploy Panzerguarde
5. (12+2) Deploy Panzerguarde

Sure, go ahead, rush that. It's got 4 mana left to cast On Guard as often as required, or maybe even the new boots.

The Barracks lets the Warlord make his basic attack, too, instead of spending his action on a summon.
Your (my) agro deck is going to need a low gear.
Lighting will help, of course, but the Panzergarde looks like one of many powerful defensive creatures coming down the pipe.
But like I said, 3x arcane. So conflicted.

Then plop the Standard Bearer in there as well and I think it could be very solid!

53
General Discussion / Re: Conquest of Kumanjaro - SPOILERS
« on: May 20, 2013, 02:33:31 AM »
Looks like a great finisher spell. I already really like Drain Life as a finisher because its direct damage, but this could be better (albeit the cost may be on the high side).

54
General Discussion / Re: Conquest of Kumanjaro - SPOILERS
« on: May 09, 2013, 08:04:45 PM »
Potentially it will have the same ruling as Pacify, in which you cannot reveal it after the attack / action has been declared. Also I would assume that if someone cast's equipment on you that you can use it. Perhaps there will be cursed equipment down the line which has positive and negative effects, which you may want to use on yourself or your opponent.

55
General Discussion / Re: Conquest of Kumanjaro - SPOILERS
« on: May 09, 2013, 01:25:47 AM »
Seems funny how there is a Warlock in the picture yet it would be quite an expensive spell for him. But I get the feeling this might be a spell for the paladin, holy / war would make a lot of sense.

56
General Discussion / Re: Conquest of Kumanjaro - SPOILERS
« on: May 08, 2013, 06:36:37 PM »
I think that all the temples make up for not having a familiar. Or perhaps as mentioned its just going to be a feature of holy not to have one, but holy damage will continue to not have any resistance.

57
Spellbook Design and Construction / Re: Gorgon Watchtower Build
« on: April 23, 2013, 06:50:07 PM »
Quote from: "sIKE" post=11659
Dang missed the Soldier keyword!


Yeah, I was pondering how cool it would be to use a watch tower to throw spells over walls.... Oh well, i'm sure we will get access to indirect in the future some other way.

58
Spellbook Design and Construction / Re: Gorgon Watchtower Build
« on: April 23, 2013, 06:29:00 PM »
One critical problem, the Gorgon is not a soldier and therefore cannot benefit from watch tower. Be a nasty combo if you could!

59
Rules Discussion / Re: Sectarus the dark rune sword
« on: April 15, 2013, 08:37:33 PM »
I recently got the new Warlock familiar and on the face of it he seems to have a decent amount of staying power compared to others. Whilst Hugin etc are flying with dodge they seem to die instantly to any unavoidable attacks (which are easy to produce with the latest expansion) whereas the Imp has a decent amount of HP and armor.

With the Imp now in my spell book I'am even less inclined towards Sectarus, but it would be interested to use both to spout millions of curses!

60
Mages / Re: Necromancer and Druid Thoughts/Speculation
« on: April 03, 2013, 05:41:22 PM »
Bunch of new information in the latest newsletter. States that Druid uses nature and dabbles in water (isn't clear if she simply has the spells in her book or its actually something shes trained in) whereas the Necro its implied that he uses Dark.

Also has an overview of there play styles with some nifty art, really looking forward to it !!

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