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Spells / Quicksand VS Spiked Pit
« on: July 23, 2013, 12:18:04 AM »
I'm curious what you guys think about these two cards. Both are great thematically and both are very similar in terms of effect, but it seems to me that Quicksand is better.
Reason I think this is that Quicksand is more likely to lock down a creature for longer + it is easier to use (Spike Pit needs someone to walk into it). In addition the Trap could be hit with seeking dispel / have an unintended creature walk into it. The only thing I'am not sure is if you can teleport out of the "stuck" condition the same way you can teleport out of Quicksand.
Cost wise Spike Trap would be better on higher level creatures whereas Quicksand is more effective vs mid to low level (although killing a high level creature would make it very effective).
What are your guys thoughts on these two cards?
Reason I think this is that Quicksand is more likely to lock down a creature for longer + it is easier to use (Spike Pit needs someone to walk into it). In addition the Trap could be hit with seeking dispel / have an unintended creature walk into it. The only thing I'am not sure is if you can teleport out of the "stuck" condition the same way you can teleport out of Quicksand.
Cost wise Spike Trap would be better on higher level creatures whereas Quicksand is more effective vs mid to low level (although killing a high level creature would make it very effective).
What are your guys thoughts on these two cards?