Arcane Wonders Forum

Mage Wars => Alternative Play => Topic started by: Sailor Vulcan on May 29, 2017, 10:17:40 PM

Title: RTS Mage Wars Academy
Post by: Sailor Vulcan on May 29, 2017, 10:17:40 PM
Test your reflexes!

No rounds. No turns. Everything can happen simultaneously, except that if there's a timing conflict between opposing player's effects the player who begun to declare their effect first gets to decide the order.

Mage channeling = 1 mana / second
A creature has a charge time of 4 seconds before it can be activated for the first time in the game, and then 2 seconds before it can be activated again. Your mage's quickcast action can be used without charging it.

(1 second = about 2 human-perceived instants).

Hope you like!