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Messages - DaFurryFury

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31
Strategy and Tactics / Re: On mana crystal effects and efficiency
« on: October 07, 2014, 01:24:49 PM »
I think if you want to make your point, you will need to provide an example of something that you can do with a mana crystal (within the first 5 turns of casting) that you could not do had you not cast the crystal, because it has already been pointed out that there are things you can do without the crystal that you cannot do with it. If you cannot find an example, it means that during the first 5 turns, not casting a crystal is better, since the options it provides encompass all the options the crystal provides and more. You need such a counterexample to make your point convincing.

I am going to film my example video soon and here are the things I'm going to go over.
My perspective (of added channel ability)
The opposed perspective (Primarily the mana bonus)
The things that mana crystal allows that you didn't have access to before. (Which is what you have just asked.

Basically there is a rundown of three major elements you work with at the beginning of the game.
Your channeled mana
You starting mana (10)
The ability to carry over mana between turns

These are all elements that change the model used if you incorporate any of them.
Basically my conclusion will be this;
Mana Crystal allows you to summon larger creatures and cards without the need to use your starting, non-replenishable mana, or the need to sacrifice action potential from one turn to carry to the next.

I define action potential, literally, as the stuff you can use to do things. In respect to casting, the primary measurement of action potential is mana. I use the term action potential over mana because it is more clear in the respect that mages do not have to use it and that the value of action potential does not change when it is used, it simply is moved.

32
Strategy and Tactics / Re: On mana crystal effects and efficiency
« on: October 07, 2014, 10:55:15 AM »
@ Zorro and Mortuss

I'm gonna try to respond to all your posts at once.

I understand your model and when representing available mana you are correct in assessing the potential power in each mage. What my model tries to express is the more subtle power of being able to summon the larger cards. I am going to try and make a video about this later today because I think a visual will go a long way in explaining my perspective.

It's important to understand that my model still includes yours with the (x-5) clause. [x=time/turns] I simply add the (x*1) clause because it represents the power of being able to summon 1 mana higher than the opponent per turn. I even allow for some error if you don't value this ability as much as the base additional mana when I mentioned that you can replace "1" with ".5"

Now I don't want you to misunderstand that this is a turn by turn model. The fact that there is another way of summoning larger creatures has to be modeled in a different way because that process removes action potential from one turn and moves it to the next without changing the end amounts of available mana over the time of the game. In your model, zorro, it assumes that the other mage saves his mana which means that he is using a different model than the mana crystal mage.

I hope that the video I make will go a long way in explaining my perspective. It's just that to explain the "actual" advantages you can't use both models which there are benefits and cons of both.

33
Strategy and Tactics / Re: On mana crystal effects and efficiency
« on: October 06, 2014, 03:34:56 PM »
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my point is that your math does not include the reduced flexibility of bringing the flowers, that's why i challenge your math.
It does actually. The negative clause of the mana spent is the reduced flexibility, because every card has this. As zorro was mentioning that if you drop 2 mana crystals you can't summon Adramelech on second turn, however this is also true of any card that you can cast. If you cast 2 of something else that effects the board differently you also don't have any more reduced flexibility than casting mana crystal. So, in the long run what this says is that whether or not you cast mana crystal did not make it so you cant summon that other big card, it's that you spent any mana at all. That is an effect of playing cards not playing mana crystal, thus the only negative inclusion needed is the mana spent on mana crystal.

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The table made by zorro is the best representation IMO, because it doesn't omit anything and is perfect in it's simplicity, it just says how much mana has each mage available to invest into altering the game state by any given turn.
The reason his model is not good is because it assumes that the opponent mage doesn't spend any mana. Where in a real game this is, in fact, possible, it mean that the other mage has sacrificed board presence to save his mana for what we can only assume is a really big spell that could possibly equal the board presence of everything the other mage played beforehand. Since the board presence is another variable when comparing two mages we have to equal them out by having both mages play cards that have similar board presence, and the only measure we have of that is mana cost since we see the function of smaller cards having less action potential and more expensive ones having more.

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If one mage casts a mana crystal and the other mage doesn't cast anything and moves forward, thus improving his board position (more zones to target, more space to run away etc) and then spends one mana of the saved mana each turn afterwards, thus simulating the channeling +1, both mages will have spend the same amount of mana by turn 6
In the long run what mana crystal REALLY does is allow for one player to play cards with larger potential. Although, as we have mentioned, there is a secondary way to get cards out with larger potential which is saving mana turn by turn. This is where the actual value of mana crystal comes into play because it allows for the +1 channeling each turn to get out a creature or other spell with larger potential than before. Even if both players spend the same amount of mana then the player with mana crystal will still come out on top because he will have either played larger potential cards faster than the other would have, or he will have more mana left over.

Now since were talking about the subtle reductions in flexibility, I want to show you this. It is true that playing mana crystal (as well as any other card) reduces your flexibility, but the original argument was about how quickly mana crystal "pays itself off" before giving you only positive benefits. The original model was after turn 6 but I argued that it pays itself off sooner because of the benefit of having 1 extra mana each turn. So I used a Valuation of the card to functionally express the benefits over time. If you go to this calculator (https://www.desmos.com/calculator) and input this expression (X-5)+(1*X) which represents my model, you will see the x-intercept of 2.5 which represents how many turns after it is cast to "pay itself off." This even allows for some room for error if you think the benefit of having 1 extra channeling is less than the actual mana gained. If you do think this try putting in .5 where the "1" is and you will see it takes only a little over 3 turns instead of 2.5.

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Of course a crystal will give you more options (more mana) in the future, but not during turn 2, 3, 4 or 5. If you value the extra mana provided by 1 crystal during turn 2, you have to value the extra mana of not casting it turn 1, of the potential value of saving that mana from turn 1 to 2.
In my model it does actually benefit you turn 2-5 because you have 12 mana to spend on those turns instead of 10. If you save your mana than you are simply moving the action potential of one turn to the action potential of the next, you aren't adding anything you just end up moving it because you have forgone the potential of a previous turn. So you cannot simply "simulate" the mana crystal as you say. There just happens to be another means of getting those larger cards out. Does that make sense?

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But please accept different points of view as not just ignorance,
I'm sorry, I do try my best. Both you and Mortuss have shown care and thought in your arguments against me and I respect that, but I'm sick of it when others just re-iterate what they've said while just ignoring any new evidence that I come up with. That's what true ignorance is.

34
Spells / Re: Healing charm vs minor heal
« on: October 05, 2014, 10:45:51 PM »
I thought of that after I posted. I spose I'm pretty aggressive with my mage typically so I didn't think it's much an issue but yeah is certain cases could be really helpful. Might be reason enough to put one of each instead of 2 of one.

Oooooh didn't think of that since it's not activated. good thought.

35
Spells / Healing charm vs minor heal
« on: October 05, 2014, 10:32:38 PM »
Benefits of each? The best thing I can think of is how charm can be revealed between attack phases but minor heal gives you an extra die.

What are some of the best uses of charm over minor? And visa versa?

36
Strategy and Tactics / Re: On mana crystal effects and efficiency
« on: October 05, 2014, 10:43:41 AM »
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On the other hand, if you make a large net earn early by casting a crystal why not cast as amny as you can? Why not cast 6 crystals and 6 flowers? If the theori is correct that you will get the upper hand for each point extra channeling you have against your oponent no matter what, well just keep cast your crystals. To my this can't be true. Why? Not one signel crystal will put any threat to your oponent.

You bring up an interesting point as it is true that mana crystal has no payoff if you don't use the mana you're given. Though, I think the answer is in that sentence. "No payoff if you don't use the mana." By the same respect my channeling value has no meaning unless I spend it meaningfully. If I spend it on more mana crystals I will simply be gaining more mana to spend on what we would assume are other things to meet my ends.

It's like investing in the stock market. I give money away so I can gain money with which one would assume that I spend on food, living, and entertainment. But i leave a little so I can continue to gain more money to spend on other things.

37
Strategy and Tactics / Re: On mana crystal effects and efficiency
« on: October 05, 2014, 10:33:28 AM »
[...] Mage wars is game almost completely centered around "action potential. "

I like this viewpoint. What methods are available to evaluate decisions we make about potential actions?

This is a concept that is as wide as the amount of cards available to play in the whole game. It's quite daughnting to think about and here's why. In all the examples that I've given to now are limited to the mage's action potential and only with respect to his ability to cast cards. Though we all know that casting is not all a mage is good for. He/she has abilities to support other units and "boost" their potential or even boost their own potential but in respect to attacking or defending.

In reality, when I am calculating the "value" of a card I have to take into consider every trait that the card has including its type, life, armor, even its sub-types. However, in the mana crystal example I am judging its value based solely on its channel return. This relates to action potential in that mana crystal, instead of having action potential on its own, it boosts the mages action potential.

Now when discussing action potential with creatures is yet another complete conversation. You have to take into account what the average damage is and its survivability and tons of other stuff that I'm not ready to conquer yet. In addition a creature's action potential can be manipulated by incantations and enchantments. It's just a whole other ball game when calculating theoretical values of other card types.

Does that explain a little more on what I mean by action potential?

When choosing a base method of finding the value of a card I use the basic equation -M+R
M=mana spent
R=Return

The problem is that "r" can mean 1000 different things. In mana crystal's case the return is based over time and how much it gives you with both mana and action potential. So that's where I get (-M+time)+(1*time). How you evaluate this from an action potential standard is often up to the player and how he uses the gain from the card.

So maybe that can help guide you when making your own calculations?

38
Strategy and Tactics / Re: On mana crystal effects and efficiency
« on: October 05, 2014, 09:27:06 AM »
The reason that the original 10 mana that everyone gets has to be removed from the equation is because it increases the action potential of all mages and is equal between mages no matter what. Though you are correct in saying that the more mana you have the less impact mana crystal will have. You have to consider mana crystal on its own on any one turn, not just first turn. Thus, you must remove the original 10 from the equation when calculating its value.

However, since you mentioned it I will go over what the 10 mana does to the effect of the card. Mage wars is game almost completely centered around "action potential." That is what you can do in one turn. So in this example I won't be talking about mana crystal I will be talking about two mages, one with 9 channeling and one with 10 channeling.
On any one turn now matter what round it is the increased action potential is equal to the channeling of each mage. If you have any mana more than your channeling on your turn its because you chose to withhold some potential on a previous turn to use it this turn. But in the end it always equals out. The mage with 9 channeling might have more mana than the mage with 10 but that will only happen in a case where the Mage with 9 decided to not use his potential and the Mage with 10 played a larger turn than the Mage with 9.

What the 10 mana does is increase both mages action potential for the first turn. However this 10 mana is non replenishable. Only the 9 or 10 you channel is replenishable. So lots of people tend to hold on to this mana for later turns. Once that 10 mana is spent you are completely reliant on your channeling. So basically instead of mana crystal allowing you to play more than the opponent, it allows you to play more than your opponent without dipping into that non-replenishable supply. So even though an opponent could potentially play more than you, you still come out on top since you spend less than your opponent out of the original 10. So that's why you have to remove the 10 from the equation. It doesn't change any of the actual math. It simply adds a little to each side without advantage to one or the other, even if it changes how you might spend your first couple turns.

So I understand your confusion. Hopefully this clears it up some more.

39
Strategy and Tactics / Re: On mana crystal effects and efficiency
« on: October 04, 2014, 11:29:45 PM »
Anyway, in my perception, people who disagree with mathematical value just because they don't understand it completely seem ignorant to me. Not to be mean... However, I do not mind at all if the evidence isn't enough for someone to put the card in a spellbook because that is all up to the indevidual to decide if it's worth it. I don't have mana crystals in all decks I just wanted to show how the value of the card can be expressed by a different model.

Coming up with a formula like Z+2X-Y (Z=mana when casted, X=number of round since casted, Y=mana cost of the mana crystal) to represent the value of mana crystal is ignorant. The formula is Y+X-Z.

Okay, dude, really.... I think you're the only one left that disagrees. And that's fine. Think what you want but it seems at this point you are just ignoring facts because you don't want to be wrong. I've done all I could to try and reasonably explain my points to you. Whether or not you change your mind is not important to me. I just like valuating cards using theoretical mathematics because it helps ME understand the game at a deeper level. I just felt like sharing my findings to see what other people could gain from it. I plan on applying the same theories to other cards and when I present my findings im sure you will be there to contradict me for fun. Until then I'll stay silent on my discussion to you.

If anyone else has any questions about how I set up my equations and what it means I will be happy to oblige.

40
Strategy and Tactics / Re: On mana crystal effects and efficiency
« on: October 04, 2014, 10:54:56 PM »
I disagree with your proposal that a game would be boring if the cards are all easy to understand. If you think about a game like chess where it had been "solved" meaning it has so many possible positions and all the peices value are clear and easy to understand but it's still a very in depth game. The only difference is that discussions like this would be about combonations of peices/cards rather than a singular card/piece.

Anyway, in my perception, people who disagree with mathematical value just because they don't understand it completely seem ignorant to me. Not to be mean... However, I do not mind at all if the evidence isn't enough for someone to put the card in a spellbook because that is all up to the indevidual to decide if it's worth it. I don't have mana crystals in all decks I just wanted to show how the value of the card can be expressed by a different model.

I'm ranting again so I'll stop now. Thanks for your post though. It helps to clear up some of the fog like that.

41
Creative / Re: Large Hex Board
« on: October 03, 2014, 10:18:28 PM »
I meant to make this post awhile back, sorry bout the delay. I used my design of the hex board and it went fantastic. To reiterate the board is in this setup.

A1 A2 A3 A4 A5
   B1 B2 B3 B4
C1 C2 C3 C4 C5
Start zones are A1 and C5

This setup made the games feel no different from the basic board whatsoever. So yay proof of concept. One of the only differences is that there are two extra spaces. This can mean a lot when it comes to zone exclusives but since the "board halves" are still accessible in two moves by any mage it changes little. A mage that relies on zone exclusives has almost no extra advantage either way. This formation also makes it so warlord doesn't have any disadvantage with his outposts.
Walls have already been discussed. I feel like the best way to do it is the "two prong" method as it allows you to make a wall across the whole board using three walls.
I found no other real change in gameplay as far as 1v1 goes. If I were to do any more I would likely use the shape originally discussed.

Anyway just wanted to update that hexes make a good substitute if you like them better even for 1v1. I just don't like squares since they can't do circle representation real well. But in a game like this it really doesn't change a whole lot I've found.

42
Strategy and Tactics / Re: On mana crystal effects and efficiency
« on: October 03, 2014, 07:36:06 PM »
Gregstrom
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Saying that casting a Mana Crystal gives you less options in your early turns is only true in as much as any 5 mana spell you cast gives you less options - whatever you cast is your option.  The payoff of a Crystal is greater channelling, the payoff of a Bitterwood Fox is a fast but vulnerable creature, the payoff of Agony is that one enemy creature is made less effective.  They all cost 5 mana and an action, they all give you something.  The crystal is harder for the opponent to remove than the others, and its benefit is more flexible.

I like your points here. This is a good explanation of why in my first examples I just used -5 for both players regardless of name. This is part of why the cards you cast don't matter. It's all relative to strategy and the value you put on the benefits of different cards.

Shwenkgott
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I consider the other effect from more channeling more important though.
You always want to spend the mana you have per round as effective as possible. That means, you want to spend it all (bring it on the board). If you do not cast mana crystals, you have (only) 10 mana per round. The saved mana from the crystal lets you cast something big in round 1. Assuming you spend all your mana for that, in round 2 you channel 10 mana. But this is limiting your options, you cannot cast something for 11 mana.
The crystal mage is only limited in round 1, because he casts a crystal, but in every round that follows, he may make use of 11 mana, so he has more options to react to his opponent.

This is also a good example of what I am trying to explain using the equation. The benefit that people ignore is that it gives you 11 per turn regardless of what you had before. The bonus of having a greater total mana pool than your opponent is the "extra" benefit, but people zero in on it too quickly because it's more apparent.

Kiwipaul
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Really it is not the mana that is the point but the strategy of your mage.  Wizard has a lot of spells to increase their mana and reduce the mana or channeling of the other.  Note that Mana flowers or crystals will also be more expensive for some to add into their books.

Beastmaster will swarm, perhaps with his lair or not
Warlock will rush possibly, (or not)

I dabbled with this concept in the original post because my original question had to do with spell points not channeling. Where one day I will try to adapt my equation to consider "cost to use." it isn't relevant in the current model when finding it's value vs mana spent.

Zorro
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Let's asume the no-crystal-mage donĀ“t spend it's extra mana first turn, and he just keep the mana as extra chaneling.  In my table (with double crystal), it's equivalent to having +10 channeling turn 1 for the non-crystal mage, +8 turn 2, +6 turn 3, etc. On turn 6, both mages have virtually the same channeling. (non-crystal mage can spend two of the ten mana saved from first turn on turn's 2-6). Starting from turn 7, crystal mage has extra channeling. On turn 11 crystal-mage will have an (acumulated) 10 chaneling advantage, and then he compensates the first turn 10 channeling advantage of no-crystal-mage.

I think you are also having trouble understanding my original points. There is definitely the benefit of having more mana in general but that doesn't appear until round 7. However, the point I was making is that there is the benefit of having mana crystals that start to benefit you on turn 2. Since you have 12 channeling if you summoned 2, then that is 2 extra mana that you have over your opponent. This is not to say that your opponent didn't save his mana for the next turn so he still has more mana than you, but if he did that means he withheld his action advantage so that his would keep the upper hand on the mana front. In my humble opinion that choice would be kinda silly unless he was trying to get Adramalach or similar cost creature. At which point, he has simply cast cheap spells or no spells before then, and he has been payed in return the value of those spells which is lower because the cost is lower. (obviously)


The biggest thing to take away from all this is that the benefit of mana total is not the main benefit of Mana Crystal, the action potential that it gives you on future turns is the true benefit.

43
Strategy and Tactics / Re: On mana crystal effects and efficiency
« on: October 03, 2014, 06:30:09 PM »
But since the card reads "the controller gets plus 1 channeling" and not "controller gains 10 percent of mana of whatever he currently has during upkeep", the percentage point is rendered moot. It doesn't matter how much the controller has, he will always gain 1 extra mana in addition to any he would get before.

44
Strategy and Tactics / Re: On mana crystal effects and efficiency
« on: October 03, 2014, 06:06:01 PM »
But we aren't comparing grizzly vs goblin. We're comparing mana crystal vs no mana crystal and how long it takes for the crystal to benefit you enough for it to have paid itself off. If I play goblin and you play grizzly, I may have more mana but your grizzly has much more health and effect on the field. Where mana crystal vs anything else that doesn't give you channeling shows how mana crystal is a good choice and pays for itself after 3 turns.

And you have to take out the initial 10 because both player have it so it's an unneeded variable. You could include it but whether or not its spent has no effect on the ratio outcome. All you would do is add 10 to the mana clause in the equation. It's poibtless because this discussion isn't actually about man, it's about a ratio of speed in casting.

45
Strategy and Tactics / Re: On mana crystal effects and efficiency
« on: October 03, 2014, 05:24:24 PM »
But that isn't the point. It doesn't matter what is cast. Given infinite mana the players will cast the biggest things they can as soon as possible, but since you don't get infinite mana, you have to choose to wait to cast big stuff or cast smaller things more frequently. A card like mana crystal gets you 1 channeling closer to having infinite mana so you can cast the bigger stuff faster. My equation doesn't take into account what the opponent casts because it doesn't have to, it only is pertinent to the mana crystal and your channeling.

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