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Messages - joechip90

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1
General Discussion / Re: Arcane Duels, New game play videos
« on: August 11, 2014, 10:07:03 AM »
That video is great.  Thanks guys.

The one thing that has been sorely lacking in the Mage Wars community is full gameplay videos and these videos mixed with LordOfWinter's vids are going a long way to addressing that.  Games like Netrunner and Magic both have a big selection of gameplay videos online and, whilst we have a long way to go before we match their quantity, it is great that we're starting to see more Mage Wars videos.

Keep up the good work.

2
Spellbook Builder / Re: Updated Cards with Minor Errata
« on: August 07, 2014, 06:42:54 AM »
are there any other changes to the original basic set after the latest expansions?

Not that I know of, although when the post-FiF version of the FAQ is uploaded then there might be some more additions to this list then.  I'll keep an eye out and update my original post if necessary.

3
Rules Discussion / Re: Guardian Angel and Defend
« on: August 06, 2014, 02:54:16 PM »
Thank you all for the clarification.  I figured that it would be that explanation but I thought it best to check.

4
Rules Discussion / Guardian Angel and Defend
« on: August 06, 2014, 08:45:25 AM »
During a very close and tense game against a Priest, my opponent used his Holy avenger [mwcard=MWSTX1CKC06]Guardian Angel[/mwcard] to do some nasty 5-dice damage to my mage.  After the attack he immediately used his Mage's quickcast action to cast [mwcard=MWSTX2FFI06]Defend[/mwcard] on the Guardian angel.  After my appreciation of such a nice play, I noticed that he had also removed two of the damage markers on the Guardian angel.  What followed was a discussion on whether the Defend spell should trigger the Guardian angel's heal.

The exact text on the card is "when Guardian Angel chooses the guard action, she may heal up to 2 points of damage from herself".  I argued that this wording implies that the heal will only trigger if the Guardian Angel uses her own action to guard and that this heal will not trigger from having the Defend spell cast upon her.  My opponent however argued that he had read that as "whenever the Guardian Angel goes on guard, heal 2 health".  Whilst this rule interpretation didn't make much of a difference on the outcome of the match, it would be great to get a clarification here.

5
I personally not offended by nudity. I think gorgon archer art is great, and very appropiate. I think the art of the johktari may be appropiate for a jungle warrior. But i donĀ“t buy the "bikini chainmail" thing as it appear on the angels, or Priestess, Druid...

Is not a problem of nuddity per-se. The Forcemaster does not show much, but i dont find logic in combining deep V-neckline with a dark losse cloack. I would accept a more nude Druid - it she would be more barkskined, and less as if it where a playmate (sorry, english not my first languaje - i expect is clear what i mean). For me is more about the general tone of the game (adult, serious, a bit dark), that get a bit dilluted when females are depicted with a different tone than the males. Look at the poses of the mages... every male has feet properly stand on the ground, separated, but most of the females seem to being posing, not getting ready to fight.

Yeah. The non-fighting poses are pretty annoying:

The priestess (looks like she's about to dance provocatively)
The priest (looks like he's about to preach rather than fight)
The Druid (just standing there smiling like the Mona Lisa, although this is somewhat believable if she barely leaves her corner all game while her enemies fail to attack her.)
The adramelech warlock (lash left down at her side, looking up--as if Infernia were in THAT direction.)

Zorro and imaginator: I agree with you both.  I appreciate that this is fantasy artwork and that therefore there is going to be a stylistic license that means that not every card is going have depictions of individuals most suitably attired for a fight.  That is fine if this stylistic license is applied equally between the sexes.  I guess the issue that I have is that the female humanoid figures have a much greater propensity for being depicted in much less attire and posed in a more sexually provocative style.  I personally have no problem with the Adramalech Warlock or the Priest that imaginator mentions but I agree about the Druid and most of the angels.

The chainmail bikini is a classic fantasy genre trope and one that I'd rather see out community move away from as it doesn't do much to attract a female player base.  Mage Wars is certainly not the worst offender for this (not by a long shot) and I certainly wouldn't go as far as to say that I find these images "offensive" (indeed as pieces of artwork in and of themselves they are fantastic).  However, by not challenging this fantasy trope we give tacit consent to it and I for one would rather a more balanced representation of the sexes in the games that I play.

I really like the art of the female wizard...

However, I don't wish to sound too negative.  This quibbles are relatively minor points about a game that I love.  There are some great examples of female card art in the game and I agree with zorro that the female wizard looks great.  I hope that Arcane Wonder continues in this vein with future expansions.

Anyway I apologise that my comments appear to have knocked us a little off-topic as we are now discussing card-art and not the Toni Darling campaign...

6
You're right imaginator that these sort of topics can rapidly spiral into a bad area but, as ringkichard has said, actually I've found this current thread to be a very reasonable discussion of the topic and I for one would like to see more thoughtful discussion on this topic (provided it stays civil that is).

To get back on topic: from reading the forum responses here it seems that we as community are a bit divided on this Toni Darling campaign.  If I can be as bold to make some summaries of the arguments provided here it seems that people fall roughly into two 'camps' on this issue:

1) People who don't mind the campaign seem to be citing arguments such as 'she is appropriately dressed within the context of cosplay community', 'she has a right to wear what she likes: who are we to say what is appropriate', 'it isn't really for existing fans anyway: it is to promote the game to the cosplay community', 'she isn't terribly revealingly dressed: I've seen more flesh in other situations' and 'Arcane Wonders are simply employing successful marketing strategies to promote their product'.
2) People who dislike the campaign seem to be citing arguments such as 'using images of women in revealing attire to promote a board game is not really appropriate', 'campaign smacks of a sex-sells style of promotion that should really be left in the past', 'it's unlikely that the cosplayers are really going to buy the product anyway so the campaign seems rather pointless', and 'Toni Darling doesn't appear to look that interested in the game'

I have respect for all of these arguments and can appreciate the arguments made from both 'sides'.  I must admit to falling more into the second group on this issue.

However, regardless of the validity of the arguments presented on either side of the debate, it is definitely clear that this advertising campaign, when taken collectively with complaints from some about the depictions of female characters in the card art, has led to Arcane Wonders having to defend against accusations of sexism (rightly or wrongly).  This topic keeps coming up in both Arcane Wonders own forums (>>here<< and >>here<<) and on Board Game Geek (>>here<< and >>here<<) as well as being on many other threads that have since been deleted.  I do therefore believe this is a real issue that needs to be addressed.

My feeling is that if they tried to tone down their images on their female character card art (more like [mwcard=FWC13]Selesius, the East Wind[/mwcard] and less like [mwcard=MW1C39]Valshalla, Lightning Angel[/mwcard]) then the people from group 1 would still buy the product (as I doubt group 1 only buys Mage Wars for the sexy card art) and you wouldn't risk alienating the buyers in group 2.  Even if you do believe all of this talk of sexism is nonsense, if Arcane Wonders adopted this strategy you'd benefit from having a larger player base and not have to endure endless discussions on sexism in the forums.  I would find it easier to sell the game to my gaming group (some of which have definitely been put-off by the card art).  >>Here<< is a very good blog post about the marketing benefits of not trying to use images of women in chainmail bikinis to sell your fantasy product

I also don't believe that the Toni Darling campaign will bring in more cosplayers to the community than potential players it will alienate but I guess time will tell on that one and I don't have Arcane Wonder's sales figures to hand to test that theory.

7
Spellbook Builder / Re: Updated Cards with Minor Errata
« on: July 16, 2014, 03:06:43 PM »
Hi Pixel: thank you ever so much for your hard work with the FiF update for the spellbook builder.

Now with regards to this growing number of mini-errata that are floating around: I haven't seen a single comprehensive list of them.  The FAQ gets pretty close but it is still missing some of the more recent confirmed changes such the [mwcard=MW1C32]Skeletal Sentry[/mwcard] subtype (maybe this will change in the next update).

I'm not sure if this helps but I have compiled a list of all the card errata that I know of, which I've put in the post below.  I've listed the source where the change has been confirmed by someone at AW and I've also added a column 'In SBB?' that gives a Yes/No as to whether the card has been updated in SBB (as of today 16th July 2014).  The 'Yes (diff. FAQ)' entry in the 'In SBB?' column refers to a situation where the card in SBB has different text than that quoted in the FAQ but that gamewise they are exactly the same: in these situations it is likely that the card in the SBB is the most recent one but that the FAQ has been updated incorrectly.

CardUpdateSourceIn SBB?
[mwcard=MWSTX2FFE02]Akiro's Favor[/mwcard]Target line updated to read 'friendly living creatures'FAQYes
[mwcard=MW1I02]Battle Fury[/mwcard]Card text updateErrataYes
[mwcard=MW1A02]Chain Lightning[/mwcard]Updated wording: "Each time Chain Lightning damages a target, the attacker may immediately make another Chain Lightning attack against another target as part of the same attack action. The source of this attack is the just-damaged target, and the new target must be within range 0-1 and LoS of the source, and not already have been damaged by Chain Lightning during this attack action. The new attack rolls 1 fewer attack dice and subtracts 1 more from the effect die roll (cumulative for each subsequent attack)."FAQNo
[mwcard=FWI03]Force Bash[/mwcard]Updated wording: "Target creature is Pushed 1 zone in the direction of your choice.  This will not Push it through a wall with the Passage Attacks trait unless you pay an additional 3 mana when this spell is cast.  If the Push moved the target, give it the Slam condition, and you may choose a secondary target creature in that zone and also give it the Slam condition."FAQNo
[mwcard=MW1I12]Force Push[/mwcard]Updated wording: "Target creature is Pushed 1 zone in the direction of your choice.  This will not Push it through a wall with the Passage Attacks trait, unless you pay an additional 3 mana when this spell is cast."FAQYes
[mwcard=FWJ04]Garrison Post[/mwcard]Updated wording: "May not be placed in a zone adjacent to another friendly output.  Whenever your Mage, or a War spawnpoint he controls, summons a friendly soldier creature, you may choose to summon it to Garrison Post's zone, regardless of range or LoS."PreviewNo
[mwcard=MW1E19]Ghoul Rot[/mwcard]Updated wording: "Each Upkeep Phase, this creature receives 2 direct poison damage."FAQNo
[mwcard=MW1J08]Hand of Bim-Shalla[/mwcard]Has been given the Unique traitErrataYes
[mwcard=MW1Q12]Helm of Fear[/mwcard]Updated wording: "Whenever this Mage is targeted by a melee attack that is not a Counterstrike, at the beginning of the Declare Attack Step roll the effect die. On a 9+, the attack is canceled and the attacker may not attack this Mage for the rest of the round, except as a Counterstrike. Also, the attacker may immediately perform the same attack against a different target; this additional attack counts as part of the same attack action as the original attack. If this was the first attack of this attack action, the attacker can alternatively cancel the entire attack action and choose to Guard instead. Attackers with Nonliving or Psychic Immunity are immune to the Helm of Fear's effects."FAQNo
[mwcard=MW1J11]Idol of Pestilence[/mwcard]Updated wording: "During the Upkeep Phase, each Living creature is dealt 1 point of direct poison damage."FAQYes
Joseph Trublood, High Cleric (Promo)Attack bar changed to "+2 vs. Nonliving or Dark creatures"FAQNo
[mwcard=MW1C23]Malacoda[/mwcard]Has been given the 'Poison Immunity' trait and has updated text: "Each Upkeep Phase, all Living creatures in Malacoda's zone are dealt 2 direct poison damage."FAQYes
[mwcard=FWJ05]Mana Prism[/mwcard]Updated wording: "Whenever a spell or ability an opponent controls causes you to lose or pay mana, including upkeep costs and Mana Drain/Transfer effects, place that mana on Mana Prism instead. If the mana was being transferred to the opponent's supply they do not gain any mana. During the Channel Phase you may remove 2 mana from Mana Prism and place it in your supply."FAQYes (diff. FAQ)
[mwcard=FWE07]Mind Control[/mwcard]Updated wording: "You control this creature. Mind Control can only be revealed between Action Phases, and the Controller must be within 1 zone of Mind Control. When Mind Control is revealed or removed, place a Stun
condition on this creature. X = Target creature's Level. Mind Control cannot be moved to a new target. During the Upkeep Phase, Mind Control's upkeep cost must be paid before any other upkeep costs on this creature."
FAQNo
[mwcard=MW1J15]Mohktari, Great Tree of Life[/mwcard]Has been given 'Tree' subtypeFAQYes
[mwcard=MW1Q22]Moonglow Amulet[/mwcard]Has been given 'Mana' subtypeFAQYes
[mwcard=MW1E34]Reverse Attack[/mwcard]Updated wording: "When this creature is attacked, you must reveal Reverse Attack during the Avoid Attack Step. The attack is avoided and then redirected back; this creature becomes the new source (although the attacker stays the same), and the original source becomes the new target (even if the original source would not normally be a legal target), for the next 2 steps (Roll Dice and Damage and Effects).  Then, destroy Reverse Attack. If the attack is Unavoidable, destroy Reverse Attack without effect."FAQNo
[mwcard=MW1E35]Reverse Magic[/mwcard]Updated wording: "When this creature is targeted by an incantation or enchantment spell controlled by an opponent, you must reveal Reverse Magic during the Counter Spell Step. Redirect it back to the caster, who now becomes the target of the spell. You become the caster of that spell, and now control that spell, and may reselect any other choices the spell requires you to make. Recalculate the total mana cost of the spell; if the new cost is higher than the original cost, you must pay the difference. Then, destroy Reverse Magic."FAQNo
[mwcard=MW1C32]Skeletal Sentry[/mwcard]Has been given the 'Soldier' subtypeForumNo
[mwcard=MW1J22]Tanglevine[/mwcard]Has been given the 'Vine' subtype and has updated text: "Target is Restrained and gains the Unmovable trait.  Tanglevine cannot target creature with the Flying or Uncontainable traits.  Ranged attacks cannot target Tanglevine."FAQYes
[mwcard=MW1J24]Temple of Light[/mwcard]Card text updateErrataYes

I think I've managed to catch most of them.  If anyone spots that I've missed any then feel free to shout and I'll add them to the table.

8
General Discussion / Re: Grey / Purple Action Marker Set
« on: July 10, 2014, 08:52:06 PM »
Well my action markers have been ordered.  So I'll keep people updated on how that goes.

I'm noticing that many of the listings for the new action markers actually talks about them being green and yellow, despite showing the purple and grey action marker image (Arcane Wonder's own store does this too).  I'm guessing this is just a description mistake but I there's half a chance that I'll get the yellow and green ones in the post.

9
General Discussion / Re: Spellbook builder/card database
« on: July 10, 2014, 08:03:44 PM »
Why thank you.   :D

But seriously, I thought it best Pixel be explicitly thanked for his work as I have noticed that he is been nagged for new features (including once by myself) on lots of different threads on this board.

My copy of FiF is now ordered and I'm looking forward to making some new spellbooks with the help of Pixel's kind efforts on the SBB

10
General Discussion / Re: Spellbook builder/card database
« on: July 10, 2014, 10:12:51 AM »
Just in case you were feeling unappreciated for all your work on the SBB: thank you Pixel for all your work.

11
General Discussion / Re: Grey / Purple Action Marker Set
« on: July 10, 2014, 05:27:51 AM »
I've noticed that this thread, despite no replies, has got a lot of views.  In case people are interested, it looks as though the purple / grey action markers sets are now in stock at some of the online retailers and also in the Arcane Wonders store.

Woohoo!  Hopefully I'll get to play my first 6-player game soon.  It'll probably be absolute chaos but a whole lot of fun.

12
Spellbook Builder / Re: Updated Cards with Minor Errata
« on: July 04, 2014, 11:22:36 AM »
I would second this!  I'd love to see the newly updated cards in the spellbook builder although I appreciate that updating it with the FiF stuff is probably most people's priority right now.

13
General Discussion / Grey / Purple Action Marker Set
« on: July 01, 2014, 07:53:28 PM »
I've started to see a new Action Marker Set available for pre-order from a couple of online retailers: for example >>here<< and >>here<<.  These new markers are grey and purple unlike the previous yellow and green marker sets.

Now I am rubbing my hands at combining both action marker sets for the possibility of a 6 player free-for-all or a 3v3 mage wars mashup but I haven't heard any news regarding a potential release date.  Even Arcane Wonder's own online store seems to deny their existence.  I appreciate that everyone is probably more focused on the upcoming street release of Forged in Fire but I was wondering if there was any concrete news regarding this marker set.

14
General Discussion / Re: High-res images for mini-errata
« on: June 19, 2014, 12:07:50 PM »
This has been done as a request to update the errata art to the Card Database by me a couple of times. I really hope it happens one of these days!

Thank you ever so much for doing that.  Fingers crossed.  If there is anything I can do to help then I'd be happy to provide some of my programming skills.

15
General Discussion / Re: High-res images for mini-errata
« on: June 19, 2014, 12:04:56 PM »
Skeletal Sentry also has new soldier subtype.

Ooh has that been confirmed then?  I know it was a commonly requested subtype for Warlord players.

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