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Spellbook Design and Construction / Re: Pack Master - Johktari build from episode 4 of Arcane Duels
« on: September 24, 2014, 08:04:42 AM »
I don't really see enough creatures here. 1 flower, a Lair and a harmonize, combined with the fact that there are not max copies of the level 1-2 dogs means that against more defensive builds, you're not going to have enough cards to throw at them if your dogs are being controlled/destroyed.
I haven't seen much of a reason for playing more than 1 Dire Wolf. They roll really high potentially, but they require some effort to really work, and aren't very flexible. I almost always play all of my other T. Wolves before I play a D. Wolf, because they're just more well-rounded. Conjurations are a big deal, and with most non-living conjurations having 2-3 armor or so, there's a big difference between 3 dice and 4, and it's even worse for living conjurations, which either have regenerate, armor or both.
I would just take out non-essentials and make sure you have enough T. Wolves and foxes to make sure your deck doesn't run out of threats in the middle of the game. Redclaw isn't exceptional without much of a pack.
I haven't seen much of a reason for playing more than 1 Dire Wolf. They roll really high potentially, but they require some effort to really work, and aren't very flexible. I almost always play all of my other T. Wolves before I play a D. Wolf, because they're just more well-rounded. Conjurations are a big deal, and with most non-living conjurations having 2-3 armor or so, there's a big difference between 3 dice and 4, and it's even worse for living conjurations, which either have regenerate, armor or both.
I would just take out non-essentials and make sure you have enough T. Wolves and foxes to make sure your deck doesn't run out of threats in the middle of the game. Redclaw isn't exceptional without much of a pack.