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Topics - lil_drag_n

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Creative / Custom Warlock Spell Boolk
« on: July 14, 2014, 12:30:54 AM »
The warlock is all about upfront aggression so I made spell book to fit this. All the resource were spent on the front cover and the back cover was left plain.  Soft suede lined the inside covers, and the built in bookmark was tasselled. The warlock is about burning and destroying but she has to look good doing it.




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Creative / Custom Druid Spell Book
« on: July 08, 2014, 08:07:05 PM »
When I was thinking about what a druids' spell book would look like, I realize a druid wouldn't have a spell book.  So then I thought about the plants vs. zombie expansion she came in.  The other theme for that expansion was life vs. death.  ok so I thought 'in the light the vine of life grows' so I choose bright yellow leather for the spell book.  I then spray painted some metal vine decals green and glued them on.  I then sew 2 buttons onto the cover and glued metal flowers on them.  I use a leather strap attached to the back cover to wrap around the metal flowers to lock the book when its closed.  This spell looks much better than the pics show.









3
Creative / Custom Necro Spell Book
« on: July 07, 2014, 02:21:21 AM »
This was not originally intended to be a necro Book, it ended up perfectly as one.

I choose Lamb skin leather this time (well something had to be sacrificed to the necro).  I put a small metal plate under the front cover in the middle and cut out the Chinese symbol for wizard or mage.  I really wanted to cut out the Chinese character "war" too, but it would have been too complicated.  I added the skull cross by the "wizard" symbol to make the Unholy Wizard spell book otherwise known as the Necromancer spell book.  The book is so evil that it had to be bounded with chains.  This wrap around tie string was originally going  used on the druid book but I could not find a non tacky vine to use. A friend suggested using the chains as a tie string and it was perfect.









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Creative / Custom Spellbooks
« on: June 26, 2014, 11:29:49 PM »
As an old school D&D player, I love the idea of the spell book.  Some people says the draw of cards from the spell book makes them feel like an apprentice more than a master mage.  I think of it more as draw and using all the spell componets to cast the spell.  really getting into the roleplaying of MW.  To make it more thematic I modified a spell book for the huntress (JBM).

I took pieces of rough suede and hand sew them together, then wrapped it around the cover of the spell book. I then made a panther paw print and placed it on the back cover.  I tried to use a sodering iron and tried to brand the MW logo on the paw print. finally I hand cut a leather strip to bind the spine of the book.

So far I have created 6 custom spell books, each to a specific mage.  Thought put into what each mage would want in their spell book and why.  The pics of my custom spell books are too big to upload now,  I have to take new pictures when I have time so I can upload to show them.

5
General Discussion / battle grounds
« on: June 18, 2014, 01:56:56 PM »
I know AW announced battlegrounds and domination game modes but will this include the dungeon crawl mode that was suggested earlier?  Last night I played a 3 player game and one of my friends made his sole goal to kill my Druid's vine tree and my tataree butterfly.  He mange to kill my vine tree with help from the third player but left my tataree with one life.  My druid ended up wining the game but he was satisfied with my hacks up vine tree.  We all had a laugh but got me thinking about a secret mission game mode where your goal is a secret and your opponents are trying to figure out your goal and stopping you while trying to complete their own secret goal.  What are the other game modes in battlegrounds and anything like this in battlegrounds?

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Rules Discussion / how many times can you extend a wall?
« on: May 14, 2014, 08:17:52 PM »
Can you extend a wall a second time as long as you got the mana and right zone?

7
Player Feedback and Suggestions / booster suggestion
« on: April 08, 2014, 01:29:42 PM »
I love the idea that all cards will be available and their are no chase cards in mage wars.   I already own 2 core sets and all the expansions and can make about 4 decent spell books.  I don't want to rip apart one of these to make a new dwarflord book.  I have considered buy another core set, which is more cost effective than buying a bunch of spelltomes.  However I will come up with the same problem when paladin vs siren comes out.  The expansions offer lots of great cards but they lack core cards needed to make a proper spell book. 

My suggestion is for AW to release 10-15 card boosters like the way the munchkin game does.  The booster would consist of set cards.  One booster could be arcane essentials where u get nullifies, harmonize, seek dispels, force push etc. Another booster could be the armory chest where you equipment would be available.  Each booster could also release a promo card.  For about $5 a booster we could get a the cards we need as well as the amount of each card without breaking the bank.  This would promote making more spell books and therefore more mage wars.

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General Discussion / d vd n card count
« on: November 22, 2013, 06:51:24 AM »
I got my copy yesterday up here in canada. Was very excite but i notice some odd numbers.  I only had 5 acid balls cards. Do i did an inventor of the expandsion.  I only have 210 spell cards. Does anyone know the proper card count? Im waiting my buddy  who  also got  it at the same shipment to open his copy  so i can compare.

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