But in the end, it's not a good comparison: Age of Empires had a couple thousand players during it's peak, and according to Steam charts, the modern all-time peak is of 26 767 players. However, Mage Wars had a few hundred players at its peak, but the community is now basically small pockets of 5-10 players spread across the United States.
It is a good comparison because it exemplarily shows you that a game that was by all accounts dead made a comeback without the developer doing anything to promote it. On the contrary, Microsoft devoloped Age of Empires 3 and Age of Mythology and other Publishers threw dozens of similar games onto the market, making it that much harder for AoE2 to make a comeback.
And that is after all your exact and only point:
MW is dead and any talk about a possible positive future triggers you into oblivion because according to you there is none.
Your numbers are meaningless anyway because comparing absolute numbers from a board-game with a computer-game has zero significance.
You're right- community management can help revitalize the game and gain the interest of the odd board gamer or two. But considering how there are so little amount of people left in the community, what makes you think that most of the old players would want to come back just because of a few custom made cards?
I think an active community is the first and most important step to revitalize a game once its developer isn't investing any more time and money into the game. I agree with you that it's questionable if that really is making a difference, but one enthusiastic fan can make the difference:
Imagine a better platform is available and someone is investing the effort required to streamline MW for easier online access.
At the moment you need to download a program 99,9% of all gamers have never even heard of and then you have to download a map-pack and make an account and then on top many offline-players don't like the handling of OCTGN, they don't have the patience to learn how to chance phases and do stuff properly. And then half the players experience awful lags and sometimes the whole program freezes. In this time and age people are used to ... a better gameplay experience.
As I said before, imagine Mage Wars suddenly becomes available on Steam... I am sure even you agree that this would increase the popularity of the game a hundredfold, a thousandfold, a ten-thousandfold?
My point is, I guess, that I don't like how much satisfaction you get from bashing the (remaining) fans. If they still want to hope who are you to tell them that they "have to accept" anything?
and whenever someone brings up the question of this game's survival and the inevitable "they haven't announced anything, so we're still in luck !" pops up, I have to remind people that it's not all flowers and butterflies.
Ah, you "have the remind people" ... well ... how unfortunate for you that your nature forces you to regularly ruin someone's day. Heavy burden to bear I assume...
Third, you cannot compare chess to Mage Wars. One is nearly an icon of western culture, the other is a game that was popular in a small niche community for about 2 years before it lost relevance and is now a shadow of its former self.
I didn't compare Chess to Mage Wars, I showcased with an example that you don't necessarily need new content for a board-game to thrive. After all you were the one who made the argument that MW is dead
because there hasn't be an expansion in a whole year.