Arcane Wonders Forum
Mage Wars => Creative => Custom Cards => Topic started by: reddawn on July 30, 2013, 01:04:38 AM
-
Time for some jungle japes...
Liati-Mumba (16 mana) (animal, reptile)
2 armor
14 health
Quick Attack (Deadly Strike): 2 attack dice Effect Die: 1-7 = Tainted, 8+ = Tainted & Crippled
Slow, Legendary
If Liati-Mumba begins her action phase in the same zone as a Plant conjuration, she gains the Invisible trait until the end of the round.
When Asyran missionaries first landed on Kumanjaro, they scoffed at the native's tales of Liati-Mumba, or "Little Death." Soon after, however, some of the younger, haughtier missionaries went missing, and always after a great rumbling in the surrounding jungle. It was then, when they finally confronted the ancient snake, that Asyrans learned of Johktari irony.
Matahara Leopard (11 mana) (animal, cat)
1 armor
10 health
8+ defense
Quick Attack (Claws): 3 attack dice, Piercing +1, Effect Die: 7+ Bleed
Climbing, Elusive
Elder Komodo (15 mana) (animal, reptile)
3 armor
12 health
Quick Attack (Septic Bite): 4 attack dice, Effect Die: 4-8 = Rot, 9+ = 2 Rot
Tough -2
Mountain Eagle (12 mana) (animal, bird)
1 armor
11 health
Quick Attack (Talons): 4 attack dice, Piercing +1
Flying, Fast, Frost -2
Gloom-Hollow Owl (9 mana) (animal, bird)
0 armor
8 health
Quick Attack (Talons): 3 attack dice, Piercing +1
Flying, Elusive, Vigilant
Straywood Sentinel (15 mana) (plant, treant)
3 armor
14 health
Quick Attack (Trunk Bash): 4 attack dice, Effect Die: 7+ = Daze
Full Attack (Hurl Stone)(range = 0-1): 4 attack dice, Effect Die: 9+ = Daze
Slow, Flame +2, Unmovable
"As Straywood's beastmasters strained to halt the Bloodwave's onslaught, primordial guardians awoke from their slumber, and by stone and stump, Straywood itself made war upon them."
-The Etheria Chronicles
Mnumella the Mad (15 mana) (plant, dryad)
3 armor
12 health
Quick Attack (Vine Lash): 3 attack dice, Piercing +1, Reach Effect Die: Bleed = 7+
Legendary, Slow, Flame +2, Nature Mage Only
Plants in the same zone as Mnumella gain a damage barrier: 2 attack dice, Piercing +1, Effect Die: 7+ = Bleed
Non-flying creatures that enter the same zone as Mnumella suffer an Unavoidable 2 attack dice, Piercing +1 attack.
Mnumella is a curiosity among Darfenne mandragora, for unlike her kin, she is silent. Instead, she encases all in thorn, that the echoing cries of impalled trespassers might tell a more terrible tale.
Gumo, Great Avalanche (20 mana) (animal, ape)
2 armor
18 health
Quick Attack (Titan's Fists): 5 attack dice
Full Attack (Crushing Leap) (range 1-1): 5 attack dice, Effect Die: 7+ = Slam
Legedary, Rage 3
You may only declare Gumo's Crushing Leap attack when he has 2 or more Rage tokens and only if he is not Restrained. If you do, move him into the targetted zone as part of the cost of declaring the attack. It counts as a melee attack.
"That hairball of a cat plays at king in the grasslands, but here, among sharp Matahara peaks, I am lord."
--Gumo, on Makunda
-
It would be cool if there was a nature based creature that had something that would add vines to a creature, and instead of immobalizing them entirely it would make them slow. There are a lot of 'stuck' conditions and things that hinder movement but instead of immobalizing entirely they would just be 'snared'.
-
It would be cool if there was a nature based creature that had something that would add vines to a creature, and instead of immobalizing them entirely it would make them slow. There are a lot of 'stuck' conditions and things that hinder movement but instead of immobalizing entirely they would just be 'snared'.
Agree, but I'm not sure what that would look like on a creature...my thought is that it would function like the promo card Stumble (vines trip creatures) or maybe Chains of Agony (thorny vines). It's probably doable, but with how hindering works now (makes creatures slow, kind of), it would take some further thought. Maybe something like "creatures that leave the same zone as X immediately end their action phase after movement."
That brings up another practically unexplored angle of design; leaving zones. We have several cards that apply to creatures entering zones (most notably traps) but few if any about leaving zones. Hm.
-
The newest research on Komodo Dragons is that they actually do not have unusually high bacteria levels, but may have venom-like mouth proteins. They certainly do have teeth and claws that can cause shock and blood loss.
Of course, on Etheria, they can have whatever we want. Fire breath?
-
Venom-like mouth proteins? I thought protein was supposed to be good for you!... :D
Ok that was bad :P.
I was considering whether to give the Komodo Tainted or Rot. I decided to go with Rot, since the Komodo kills its prey by biting it and letting it die of infection soon after. It's pretty much the animal equivalent of a damage-over-time effect, and that sounds a lot more like Rot than Tainted.
In terms of a Fire-breathing Nature school reptile, I could picture something like a high-fantasy Salamander; no wings, but fast and breaths fire, etc.