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Author Topic: Opinions are like Teleports. Everyone has one.  (Read 13996 times)

Sylex

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Opinions are like Teleports. Everyone has one.
« on: January 30, 2014, 07:00:08 PM »
First off, I am no expert by far, but let me tell you about my personal opinion of sir Wizard. The first thing I did when I bought Mage Wars was look at the mage cards (no not the ones with the pretty pictures, the ones with all the info). The first thing I noticed about the Wizard was that he had no triple cost drawbacks when it came to spell selection like all 3 of the others. Right then, I thought OK I guess the Arcane school is so specialized that he NEEDS the support from other schools. Then as I looked through the cards, I saw a completely different story. The Arcane school of magic is the best most well rounded school of magic in the game in my opinion. I mean there's no bad part about it.......AT ALL. It has downright disgusting cards in all forms. Here's a small list just off the top
Creatures : Darkfenne hydra (great cost for something boasting this many dice.) 
                   Gorgon Archer (arguably one of the best ranged fighters in the game)
Conjurations : Mana Crystal (best static channel increase imo)
                       Gate to Voltari (its like a better Lair for a mage that shouldn't even have such things)
                       Wizards Tower (read the card)
                       Mana Siphon (this is just ONE of the gross ways Wizards are gonna zap your mana)
Equipment : Suppression Cloak (ya, that'll do)
                    Elemental Cloak (the one everyone else takes)
Enchantments  Incantations, and all that other stuff : For this I'm just going to point out that Arcane has so many spells that are considered MUST HAVES its ridiculous. Dispell (this should have been a novice spell IMO), Nullify (yup this old chestnut) , Jinx (another novice spell candidate), Teleport ( ya....that OP "when you absolutely need to put your enemy right where you need him for cheap" card that EVERY image uses or else you're doing it wrong) yup also Arcane.

So where do we go from here? I mean even to a new player like myself it seems the favor is skewed towards the Wizard right out of the box. Well personally I think two things need to be changed right away. Now I'm no game tester or balancing guru, hell I wouldn't even consider myself a great player, but in all fairness, the Wizard should have a triple cost spell penalty of some sort just like EVERYONE else. Strictly in the sense of theme, and logic I think it should be the Nature or War school. I think the calm orderly ways of nature contrast nicely to the chaotic nature of arcane magic. Also the art of war would make sense in that it is probably closer to being the opposite of arcane in a physical sense. Magic vs Technology if you will. I'm leaning towards the Nature side more in terms of balance even though I think the War school makes more sense in terms of element. Then I would make Dispell a novice spell ( I mean seriously, every mage is almost forced to run this.) I think Jinx should be as well but that's up to debate. Then Teleport needs to be errata'd to be a Non-mage creature & zone target spell, and possibly Magecast as well. There can be a Teleport for enemy mages as well but not for 3 mana a square.

Now, all that said.....of course I love the Wizard (of course I like winning) but I shouldn't have that feeling of depression when I see one across the arena. I know its gonna be a long battle full of control magic and ridiculously powerful conjurations. When I'm playing other mages it seems like I eventually run out of steam if things don't go as planned while playing as a Wizard, I feel like McGyver. I almost ALWAYS have a better answer than my opponent.......or so it seems.

I have played Mage Wars about a dozen times now so again I am no expert, but after almost 2 decades of playing MtG, I know how to read cards, and spot a few things. This is just my opinion, and I don't mean to upset anyone, but by the same token I implore you to convince me that the Holy School of magic is just as strong, well rounded, and fun to play as Arcane.
« Last Edit: January 30, 2014, 08:21:04 PM by Sylex »

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Re: Opinions are like Teleports. Everyone has one.
« Reply #1 on: January 31, 2014, 12:04:46 AM »
Welcome, Sylex. I absolutely love your forthright, opinionated style!
Reminds me of another MtG player I know...

I feel you are entirely right on all points. Your MtG training puts you ahead of the curve for your experience.

I suspect the approach being adopted is NOT to change card text wherever possible but to either
(a) release counters
(b) tweak the rules via a Living FAQ

What this means is the Wizard comes out strongest in the 1 Core Set card pool.
Even without Tower, Transfusion, Jelly, Gargoyle etc (as other mages are similarly limited to Core pool)

This imbalance may put off new players, especially MtG players where Control builds are bread-n-butter.
When trying to convince my MtG players to get into this game, they are put off by this blatant imbalance.
It is harming the game and future cards nerfing Wizard will not help as they will not buy them and are lost.

I think the decision to simply not errata Teleport to Exclude Enemy Mage is the most harmful decision
I also agree that Dispel should be Novice (this also helps Warlord), leave Purge and Steal as Wizardly
Both of these decisions would reduce the spell point tax on builds hence promote more creativity

I would stop at there, at least for the moment
(Whilst adding errata, they could revert Battle Fury to as is, Temple of Light to just Epic, keeping Hand as Unique)

An errata to a Mage Card's text (to hurt the Wizard) is a major step
I wish they would (Wizard Training, Battle Orders, Wounded Prey etc) but here I understand their retiscence
It really would be too much of an admission that they got it wrong

MtG players are very comfortable with card text changes and even rule changes
However the target audience of this game aren't MtG players (who lets face it are "analyse cards and abuse them" mindset)
It's for a more relaxed fun experience I feel
When I play Mage Wars, I play it for the experience (like a RPG) as much as for the competitive element
Oh, who am I kidding, I'm an MtG Spike, I play to win
But seriously, as experienced MtG players, our optimising minds can sometimes be alien to their theme based decisions
You've no idea how theme, not strategy and "what is good for the game meta?", seems to be more of a driving force.
And I don't think that's necessarily a bad thing because here, you can't equip a Loxodon Warhammer to a Bird of Paradise.
It is more of an immersive experience.

They also want to avoid "status effects", "triggered effects", "effects on the stack" and such complications.
And on this point, I wholeheartedly agree, just to differentiate the game and make it more accessible.
The Lifetime Value / Return on Investment dimension makes it far deeper than many give it credit for.
And there are many Resources to manage and balance, as well as the complete freedom of Double Tutor.
The "let's play with Trading Folders" was a genius USP and I'm surprised other games haven't copied it.
Mage Wars has so much going for it - but it doesn't do itself favours sometimes with stubborn decisions etc
As a longtime MtG player, you must remember how broken it was (Ancestral Recall = blue Giant Growth?)
Now compare Magic to Mage Wars at the 2 years old maturity; Mage Wars really is way ahead of the curve.

Once you accept it's a hybrid of MtG and D&D, just embrace the experience and you will get more out of it.

It took me a while to "change gear" from my uber-competitive MtG midset (I still abuse cards horrendously, bad habits).
I totally agree with all you wrote but now I just chill, it's not Pro Tour Magic with a $1 Million prize money.
It's a game where players can live out their Mage fantasies and just have fun escaping into the Arena.

Btw: they are really nice people and as a small Indie company, they do listen to their fanbase.
If you ever experience their Customer Service, I am told by my friends it is absolutely amazing.
So every time I am critical (to provoke a perceived benefit to their game), I feel pangs of guilt.

(I loved the title of this thread too. More please!)
« Last Edit: January 31, 2014, 01:54:27 AM by DeckBuilder »
It's all fun and games until someone loses an eye. And then it's just fun.

Sylex

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Re: Opinions are like Teleports. Everyone has one.
« Reply #2 on: January 31, 2014, 03:11:57 AM »
Thanks DB. I've always enjoyed reading your posts as well. I understand what you mean about changing the Wizard stat card and it being detrimental to the integrity of an already established game. I just wish they had gotten it right from the get go. I also hope that in attempts to balance the other schools that they don't go the opposite direction and make Arcane LESS fun to play (don't know if that's possible but I hope not)

I also agree that this game is a lot lighter than MtG, with more of an RPG feel, and that's probably what I love most about it. I really feel like a MAGE in this game, and not the elitist of probabilities that I become when I play MtG, but on the other hand, trying to NOT be that way after years of magic is not an easy transition.

I plan on playing this game for a long time, and if I didn't love it so much, I wouldn't be so critical. I'm so afraid that Wizard is gonna fall into that category of hatred that a lot of magic cards have endured. That point where as soon as you lay your Wizard down on the table, people just quit the game, or as soon as you play two cards people are gonna say you copied Charmyna or that you are net decking. This is why I don't play Magic anymore because as soon as you play a creature that is remotely better than a Grizzly Bear people accuse you of "netdecking" as if you couldn't obviously tell that Delver of Secrets was a good card just by reading it before it won every tournament that year. I mean all anyone had to do was READ the card to see how good it is, but oh my god if you put that in a deck you were just copying the other ten million people that read the card before you did.

When it comes to Mage Wars, that kind of mentality can kill this game. In the case of magic, nobody cares because there's always someone else who plays it. That's a bad place to be for any game regardless of its popularity.

When I play this game I fully intend to win, but at the same time I also expect to lose. Either way, I have learned something new. I just don't want the lesson learned to be "If you want to beat a Wizard, play as a Wizard"

Zuberi

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Re: Opinions are like Teleports. Everyone has one.
« Reply #3 on: January 31, 2014, 07:07:04 AM »
I'm not sure how I would balance the wizard. Overall I think arcane wonders has done a good job, but arcane is a little too powerful which explains both the wizards strength and the warlords weakness. I am strongly against changing card text, though. I can understand it occasionally being necessary, but that should be a last resort. The biggest problem currently is the tower. I never had too much trouble facing a wizard till the tower was released. And the warlord needs some non arcane options for dealing with enchantments. I believe pushes are a decent substitute for teleport. Generally though I trust them to make things balanced and fun.

Shad0w

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Re: Opinions are like Teleports. Everyone has one.
« Reply #4 on: January 31, 2014, 10:04:21 AM »
I'm not sure how I would balance the wizard. Overall I think arcane wonders has done a good job, but arcane is a little too powerful which explains both the wizards strength and the warlords weakness.

I would love to comment on this but I can not.  :-\
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Lord0fWinter

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Re: Opinions are like Teleports. Everyone has one.
« Reply #5 on: January 31, 2014, 10:09:25 AM »
I have faith in Arcane Wonders. I'm sure they realize all these points people have been making and I know they will take them into consideration when developing new cards. They can't make everyone happy; it just isn't possible.

However, this is a relatively new game and AW has many strong years ahead of them and many cards planned. I have faith that while the game is currently slightly unbalanced, it will balance itself out in the years to come.
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Sylex

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Re: Opinions are like Teleports. Everyone has one.
« Reply #6 on: January 31, 2014, 10:19:45 AM »
This imbalance may put off new players, especially MtG players where Control builds are bread-n-butter.
When trying to convince my MtG players to get into this game, they are put off by this blatant imbalance.
It is harming the game and future cards nerfing Wizard will not help as they will not buy them and are lost.

This is a pretty big fear of mine as well since the only people I know who would actually sit down for a game of Mage Wars are ALL very competent MtG players.

Myself included, when I look at the Arcane school, I see nothing but Blue. Its a school that has the most "meta" spells, and you don't have to use it, but then again its a different story in Mage Wars. With a system based on points the sacrifice is different to include it in your spellbook. With Blue I have to completely alter the probabilities of everything else I'm going to use in order to include it in my deck. Here, I just pay a little more points and I can use it no problem. So with a system like that, MY brain says that the only thing I'm going to "lose" per se when adding Arcane to my spellbook is the size of my spellbook if I'm NOT a Wizard. So on the other hand my brain also seems to be under the assumption that with the Wizard having cheaper access to every school of magic not only does he pay cover price for Arcane, but he is also sneaking spells out the back of the store because he can play MORE of everything else than the other mages. So maybe he should have had less overall points to spend? That's the question my friend posed to me. Again that's talking about fixing the Wizard himself, and I understand that would be taking the easy way out.

I absolutely agree that in comparison to MtG, Mage Wars has gotten it RIGHT as far as card mistakes, and honestly I have so much respect for AW putting this game into the world that even if they released a game called Mage Wars 2 "We Fixed The Wizard" I would hand over my money. I know they are much more intelligent, just making a jest at my addiction.

I think they should really consider their "Novice" list of spells though because when it comes to what mages have to pay for in order to use a spell, nobody is going to want to pay a premium for something EVERY mage needs to use. I mean what makes Decoy a novice spell, and not Dispell? That's the question I ask myself every time I make a spellbook.

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Re: Opinions are like Teleports. Everyone has one.
« Reply #7 on: January 31, 2014, 12:01:20 PM »
Coming from a Warhammer background instead of an MtG background I was just impressed that the balance was good enough that only one mage is considered OP and one considered unplayable. I'm also pleased that the expected buy-in before you can really start playing is $50 instead of $500.

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Re: Opinions are like Teleports. Everyone has one.
« Reply #8 on: January 31, 2014, 01:09:49 PM »
I came from a back ground in Hero Clix, not MtG. I'm honestly very impressed with how balanced the game is. There's only one mage people seem to think is over powered and I don't even personally think he's that bad. Strong certainly but manageable. The one thing I've learned from playing clix is that anything can be taken down if you just approach it from the right angle.
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Shad0w

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Re: Opinions are like Teleports. Everyone has one.
« Reply #9 on: January 31, 2014, 01:33:01 PM »
I came from a back ground in Hero Clix, not MtG. I'm honestly very impressed with how balanced the game is. There's only one mage people seem to think is over powered and I don't even personally think he's that bad. Strong certainly but manageable. The one thing I've learned from playing clix is that anything can be taken down if you just approach it from the right angle.

I was third highest rank judges in the country for about 18months till I sold off my Clix collection. I have been and will continue to play on a very competitive level no matter what game I am playing. One of the things I love most about this community is our willingness to share info between different play groups. AW does care about the growth of this game and the community. As proof I can tell you that before we start to FiF we had 6 mages on the upcoming list. The pair that got the most votes was alt wiz and alt lock. AW knew that the warlord needed more work so it got placed in with the lock and we started brainstorming for FiF.
"Darth come prove to meet you are worthy of the fighting for your school in the arena and not just another scholar to be discarded like an worn out rag doll"


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Re: Opinions are like Teleports. Everyone has one.
« Reply #10 on: January 31, 2014, 06:03:55 PM »
The game is great fun, despite attempts to value destruct it.
The people who front-face the public are really nice.
The forum tolerates criticism far beyond other forums.
What's there not to like?

WhizKids released an obviously broken Clix like Spiral
Then they nerfed her beyond playability
How big are WhizKids compared to AW?

Let's give AW break.
They do listen to their fans.
They are making changes.

A Core Set alone is quite balanced.
It was a combination of expansions that made Wizards what they are.
Wizard's Tower, Devouring Jelly, Gargoyle. Iron Golem, Transfusion etc.
None of those cards are in Core Set.

How many times have MtG curbed their excesses of giving Blue too much?
The current imbalance is not in the same scale as MtG historic imbalances.

I am not a fan of AW's approach - but they are listening.
Your posts actually do shape the way the game develops.
Which is pretty rewarding really. Just be patient and see.
It's all fun and games until someone loses an eye. And then it's just fun.

Sylex

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Re: Opinions are like Teleports. Everyone has one.
« Reply #11 on: January 31, 2014, 06:27:57 PM »
The fact that this game draws so many different types of gamers surely speaks for its appeal. I mean the game is phenomenal, and I would recommend it to anyone. I certainly don't think that Wizard is so strong as to break the game. I just think he is slightly skewed. Maybe he is just my nemesis, and I have to criticize or maybe he is my favorite, and I'm just not sure if I can turn my back on the Warlock. Either way, the game certainly has so much potential expansion wise that anything that seems a little off can certainly be shifted later (as an MtG player, I'm certainly used to this).

I can't wait to see what the future brings, and I also can't wait to play more Mage Wars so maybe one day I might actually know what the hell I'm talking about. As of now, I'm still an apprentice to all these magical shenanigans.

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Re: Opinions are like Teleports. Everyone has one.
« Reply #12 on: January 31, 2014, 07:49:11 PM »
Well, I have a minimum of two opinions... 3 or 4 if I can ;)

Sylex

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Re: Opinions are like Teleports. Everyone has one.
« Reply #13 on: January 31, 2014, 08:07:49 PM »
Well, I have a minimum of two opinions... 3 or 4 if I can ;)

HAHAHA Well I certainly am breaking some rules as far as how many opinions I sneak into my spellbooks.

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Re: Opinions are like Teleports. Everyone has one.
« Reply #14 on: February 01, 2014, 01:17:58 AM »
I came from a back ground in Hero Clix, not MtG. I'm honestly very impressed with how balanced the game is. There's only one mage people seem to think is over powered and I don't even personally think he's that bad. Strong certainly but manageable. The one thing I've learned from playing clix is that anything can be taken down if you just approach it from the right angle.

I was third highest rank judges in the country for about 18months till I sold off my Clix collection. I have been and will continue to play on a very competitive level no matter what game I am playing. One of the things I love most about this community is our willingness to share info between different play groups. AW does care about the growth of this game and the community. As proof I can tell you that before we start to FiF we had 6 mages on the upcoming list. The pair that got the most votes was alt wiz and alt lock. AW knew that the warlord needed more work so it got placed in with the lock and we started brainstorming for FiF.

Ok I'm not quite certain what you mean here Shadow. Do you disagree with my assessment of the game and the Wizard? If so cool, you been playing longer but my opinions still my own. As a former high ranking clix judge the one thing you should be familiar with in that community is what I call the "doom of the week" cliché where there's always some new "unbeatable" broken something or another. Firelord, Feat Cards, Team Bases, etc. Do you remember how beatable every single one of those cases were? Very. I was a judge too, back when they had rankings, I even remember the tests you took for it. I'm still a judge actually and I play supremely competitive when the need arises(you can't just go beating the crap out of your local venue every week or you won't have one though I did win fifty bucks Thursday night at mine :)) I've never bought into the "unbeatable" anything in clix, after 12 years of playing it I've seen it as bologna too many times. I'm just conditioned to not believe in it in Mage Wars as well. Wizards are cool but they aint Vet Icons Superman powerful.
 
Do you just want to point out how great the AW team is in terms of keeping in touch with the fan base and their opinions? I whole heartedly agree 100%! Really nice to see that in a game company. Words can't describe how much I'm looking forward to FiF.

Due to the growth of my local group I can finally free up enough of my own cards that I think I'll build me a Wizard or two and thus study this from the inside.
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