Arcane Wonders Forum

Mage Wars => General Discussion => Topic started by: Laddinfance on March 05, 2014, 09:28:11 AM

Title: FIF: Conquer Preview
Post by: Laddinfance on March 05, 2014, 09:28:11 AM
And our previews continue with a new tool for the Warlord's arsenal, Conquer. You can find the article for it >>HERE<< (http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-conquer). What will you Conquer for Akiro?
Title: Re: FIF: Conquer Preview
Post by: ACG on March 05, 2014, 09:33:15 AM
Thoughts:

This is awesome. In of itself, this is a reason to pick a war mage. Not only an autodestroy against conjurations (!!!) but a way to efficiently replace them with your own (or with the same conjuration). Such flexibility! I am looking forward to abusing a Wand of Conquer against conjuration-heavy builds.
Title: Re: FIF: Conquer Preview
Post by: lettucemode on March 05, 2014, 09:34:51 AM
From the article:

"Zone Control
A player controls a zone if they control a creature in that zone and their opponent does not. Do not count Pests or Incapacitated creatures."

Like ACG said, this, this right here, is a reason to play Warlord. What an incredible tool. Enemies will have to actually guard their important Conjurations instead of leaving them behind, otherwise the Warlord may steal them. Can you imagine stealing a Mana Crystal or two with this? So sick. Well done AW, well done I say!
Title: Re: FIF: Conquer Preview
Post by: lettucemode on March 05, 2014, 09:44:42 AM
List of things that would be awesome to steal

Title: Re: FIF: Conquer Preview
Post by: Kharhaz on March 05, 2014, 09:47:49 AM
List of things that would be awesome to steal


Barracks

In a mirror match situation a warlord can have two Barracks under his command. Epic only limits how many can be in your spellbook, not in play or how many you can control. ;)
Title: Re: FIF: Conquer Preview
Post by: Wildhorn on March 05, 2014, 09:55:26 AM
I will conquer Wizard Tower just to take it down and feel good.
Title: Re: FIF: Conquer Preview
Post by: jacksmack on March 05, 2014, 09:58:35 AM
So sad its not a command spell.

The Warlord is mana starved beyond compare - and this an expensive spell to use both spellpoints wise and mana wise.

Otherwise its a cool card i hope will see play.
Title: Re: FIF: Conquer Preview
Post by: Lord0fWinter on March 05, 2014, 10:07:02 AM
So sad its not a command spell.

The Warlord is mana starved beyond compare - and this an expensive spell to use both spellpoints wise and mana wise.

Otherwise its a cool card i hope will see play.

If you have multiple copies or attach it to a wand, try starting off by taking over a few mana crystals or flowers. They're often left unguarded and a channeling swing of 2 or 4 is a big deal.
Title: Re: FIF: Conquer Preview
Post by: krj on March 05, 2014, 10:56:01 AM
just to be sure, if there is an enemy mana crystal, which i want to Conquer (destroy and then build again), how much i need to pay for that? X is 5 (cost of mana crystal), so if i want to use my extra free action I will need to add another 5mana for building it agian? so in this case total:10.
Title: Re: FIF: Conquer Preview
Post by: Wildhorn on March 05, 2014, 11:06:31 AM
just to be sure, if there is an enemy mana crystal, which i want to Conquer (destroy and then build again), how much i need to pay for that? X is 5 (cost of mana crystal), so if i want to use my extra free action I will need to add another 5mana for building it agian? so in this case total:10.

Exact. X is to destroye it. Then you can cast it back, which is exactly like if you would cast it from your spellbook except it doesnt cost you any action to do it.
Title: Re: FIF: Conquer Preview
Post by: ACG on March 05, 2014, 11:10:51 AM
How about Altar of the Iron Guard? After all, there can be only one.

Also, note that unlike other spells that let you steal enemy spells, this one is a quick spell (compensated by the fact that you need to control the zone), and you don't have to pay the full cost if you choose not to recast the stolen conjuration.
Title: Re: FIF: Conquer Preview
Post by: Artemus Maximus on March 05, 2014, 11:20:10 AM
Also, given the hints at the Warlords new end game of dominating the arena through conquering (amassing conjurations/outposts?) for the God of War/Altar of Domination, I suspect that this spell will be crucial to removing opponent's zone exclusives in a much more efficient way.
Title: Re: FIF: Conquer Preview
Post by: silverclawgrizzly on March 05, 2014, 12:08:59 PM
Just a quick question, if you Conquer a conjuration that you couldn't normally cast, like say a Wizard Tower, can you then re-cast it? Cause if so that is SICK!!!! I love this thing already.
Title: Re: FIF: Conquer Preview
Post by: webcatcher on March 05, 2014, 12:11:23 PM
Great for two reasons:
1) Zone control gives more reasons to play the movement game and avoid turtling.
2) Improves on the steal enchantment/equipment formula by only making you pay double if you're getting something for it and by allowing you to cast something else.
Title: Re: FIF: Conquer Preview
Post by: Wildhorn on March 05, 2014, 12:14:10 PM
Just a quick question, if you Conquer a conjuration that you couldn't normally cast, like say a Wizard Tower, can you then re-cast it? Cause if so that is SICK!!!! I love this thing already.

No you cant control a restricted card if you do not meet requirement. Just like you cant steal a Barkskin if you are not a druid.
Title: Re: FIF: Conquer Preview
Post by: silverclawgrizzly on March 05, 2014, 12:16:02 PM
That's kinda what I figured. Still the ability to get rid of it for cost is amazing.
Title: Re: FIF: Conquer Preview
Post by: Myrddin on March 05, 2014, 12:22:22 PM
Very interesting card: very efficient indeed if you both want to destroy a conjuration and create one (not that unlikely!)

It could also interact very brutally with cards that build up tokens before having a dramatic effect: you'd get an interesting dynamic where the owner had to protect such cards against conquering, as well as from the (usually less efficient) attempts to smash them to bits.

How does this interact with walls? If it can target them, do you have to control both sides, or just the one you choose for targetting? If you are allowed I assume you have a nominal target zone and must put your own conjuration there: if you then placed another wall, could you put it on a different side of the same zone? Could you extend it? Some very interesting potential control here if the answers here are 'yes'!
Title: Re: FIF: Conquer Preview
Post by: Wildhorn on March 05, 2014, 12:29:39 PM
You cant conquer wall because walls are not into a zone. They are on the border.
Title: Re: FIF: Conquer Preview
Post by: Boocheck on March 05, 2014, 01:22:39 PM
Cant wait to moment when i kill (conquer) battleforge! :) I sooo much want to play goblin/orc horde build! :)
Title: Re: FIF: Conquer Preview
Post by: isel on March 06, 2014, 01:31:40 AM
the spell said that the conjuration must not be attached to other object, if i have harmonize in a conjuration, harmonize its an object? because i dont understand how a conjuration may be attached to an object.
Title: Re: FIF: Conquer Preview
Post by: sdougla2 on March 06, 2014, 01:33:40 AM
Tanglevine is a conjuration that is attached to an object, in this case a creature. The other examples that spring to mind are Stranglevine and Quicksand.
Title: Re: FIF: Conquer Preview
Post by: vlad3theimpaler on March 06, 2014, 03:00:00 AM
This is a big step towards making warlords more powerful and interesting to play.
Title: Re: FIF: Conquer Preview
Post by: applepi on March 06, 2014, 05:58:22 AM
It would be nice if the warlords cool promos were released.  He'd have the minotaur, vorpal blade, morning star, and the ballista.  I want to tear down my opponents mana crystals/flowers and make a war machine in its place!

Bwahaha!!
Title: Re: FIF: Conquer Preview
Post by: NerdGuy on March 06, 2014, 10:01:58 AM
Very excited for this one.  I can't wait to add it to my Warlord spellbook.  Though I guess I'll have to put it back together first
Title: Re: FIF: Conquer Preview
Post by: Wildhorn on March 06, 2014, 11:57:47 AM
I wish it would have been a command spell, to be able to use it with Helm of Command and get a discount from the ring :-\
Title: Re: FIF: Conquer Preview
Post by: Shad0w on March 06, 2014, 12:27:48 PM
I wish it would have been a command spell, to be able to use it with Helm of Command and get a discount from the ring :-\

That is why it is not a command  8)
Title: Re: FIF: Conquer Preview
Post by: Laddinfance on March 06, 2014, 12:41:10 PM
I wish it would have been a command spell, to be able to use it with Helm of Command and get a discount from the ring :-\

You'll want to check Construction Yard when we preview that.
Title: Re: FIF: Conquer Preview
Post by: krj on March 06, 2014, 09:23:37 PM
Construction Yard?
that sounds like a some kind of spawnpoint which generates mana which will be used to casting conjurations (not attached to the object).
i have few ideas how it can be working, but will see :)
Title: Re: FIF: Conquer Preview
Post by: ChimpZilla on March 07, 2014, 08:13:50 AM
Don't know about this card considering the boxes you have to check, but if they're taking 'Lord into "control as much territory" territory, sign me up. It'll finally distinguish him from other mages and make him a less warmed over Straywood BM.
Title: Re: FIF: Conquer Preview
Post by: wtcannonjr on March 07, 2014, 08:43:43 PM
Don't know about this card considering the boxes you have to check, but if they're taking 'Lord into "control as much territory" territory, sign me up. It'll finally distinguish him from other mages and make him a less warmed over Straywood BM.

Agreed. Once you add "zone control" to the arena, you can now have spells that Targets Zone Adjacent to a Controlled Zone.

How about a War Machine Conjuration that can Attack a Zone adjacent to one you already control anywhere in the Arena.