May 16, 2024, 06:52:52 AM

Author Topic: Lethal Strangle Druid  (Read 7075 times)

Borg

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Re: Lethal Strangle Druid
« Reply #15 on: October 30, 2015, 04:38:48 PM »
A perfect card to protect the vine is [mwcard=MWSTX2FFE05] Fumble[/mwcard] though expensive when used on a mage.
 It's a non-mandatory reveal and the opposing mage has to state he's melee attacking the vine first, so you can leave the FD fumble on until that happens.

The card also says Fumble has no effect on "unmovable creatures" but does not mention conjurations. :)
Maybe an oversight, as conjurations are even more "immobile" as unmovable creatures imo and intuitively I'd say fumble shouldn't work on conjurations either.
Even though I proposed fumble earlier I see now that it won't help much (only against elusive creatures). That's because stranglevine gives its victim unmovable.
(It won't work on conjurations for simple reason. It can't target them, but it's unimportant since stranglevine can't be targeted by ranged attacks)

EDITED 31.10

You're correct.
Fumble doesn't work on a (s)t(r)anglevined creature.
See laddinfance's post below.
« Last Edit: October 31, 2015, 04:13:30 AM by Borg »
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Laddinfance

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Re: Lethal Strangle Druid
« Reply #16 on: October 30, 2015, 05:06:14 PM »
"Fumble has no effect on unmovable creatures" refers to the creature that Fumble is attached to.

DaveW

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Re: Lethal Strangle Druid
« Reply #17 on: October 31, 2015, 11:58:26 AM »
A vinewhip staff also may help to keep creatures from coming to the Mage's aid if not yet in the zone, or prevent Cervere in particular from getting charge bonuses with Lion Savagery.
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echephron

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Re: Lethal Strangle Druid
« Reply #18 on: October 31, 2015, 12:59:09 PM »
prevent Cervere in particular from getting charge bonuses with Lion Savagery.

cervere(all non-flying elusive) is hindered by vine markers, so no moving in and out for a charge bonus.
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