Arcane Wonders Forum

Mage Wars => Strategy and Tactics => Topic started by: Reddicediaries on January 14, 2017, 08:47:23 PM

Title: Necro: Dispel and dissolve
Post by: Reddicediaries on January 14, 2017, 08:47:23 PM
Why are so many necro's running 1 dispel and dissolve (Jamilia and JasonBournezombie just to name a few.)
Title: Re: Necro: Dispel and dissolve
Post by: silverclawgrizzly on January 14, 2017, 09:29:54 PM
It's a "bare bones" approach hehehe. Note both those players are in the same city.
Title: Re: Necro: Dispel and dissolve
Post by: JasonBourneZombie on January 14, 2017, 09:51:01 PM
I can't speak well for anyone else. I'm something of a stickler for making books/decks/teams on my own and only occasionally letting others' personal opinions on what is normal prevail. I believe the word for that is obstinate...

That aside, my book runs with creatures being an absolutely all important first second and third line of offense. In comparison to Jamillia, my mage runs and hides. I don't get in people's face to curse or drain soul. My trick is a well placed teleport into the horde. With that in mind, if I've gotten close to the enemy mage or his creatures, I've messed up or am about to play the game as carefully as I can. That one dispel and dissolve are there only to radically realign the scales, not to shift them a little bit at a time.
Title: Re: Necro: Dispel and dissolve
Post by: drmambo23 on January 14, 2017, 10:12:07 PM
As a necro player i would only run 2 dispels and 3 dissolves at most but it mostly was 2.  You dont have to worry about Na
any DOT hardly and as a zombie necro your creatures are undead and resilient. There is a handful of enchants that can hurt them (curse of decay, chains of agony just to name a few) and the necro is out of the fight so much there is no need for them hardly.  And getting close to the enemy is something you dont do often so dissolves are not that handy. A sunfire amulet or vet belt etc are to bring attention but other than that just let your creatures take care of the enemy.


Since your creatures are so tough and your mage is poison immune you can afford to save sbp on dispels and invest in other areas. Dissolve bc you are not in the action and only have 1 or 2 of the enemy rushes.

Thats my take on it from a necro standpoint.
Title: Re: Necro: Dispel and dissolve
Post by: Beldin on January 21, 2017, 08:47:01 PM
I think that you either care about enchantments in the sense that you actively try to remove them or you run a passive build where you keep the battle within the range of Harshforge monolith.

I always run multiple equipment removal due to my meta. So I cannot comment on metas I am not involved in.