May 04, 2024, 10:11:23 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Knabbmaster

Pages: 1 ... 4 5 [6] 7 8
76
General Discussion / Re: New Promos!
« on: January 06, 2015, 04:58:10 AM »
Magma golem will be super powerful with the adramelech warlock against creature heavy builds. With adramelch's torment, moving burns, adramelech's touch...

I don't think the messenger will be too strong but I'm not sure how it works when you summon more than one.

I really like life link though which will combo well with intercept guards making your guardian angel even harder too kill.

I don't know what too think about the bind spirit but since there are no good incorporeal creatures in the game so far.


77
Spellbook Design and Construction / Re: Balancing a Warlord book
« on: January 04, 2015, 03:40:17 AM »
A good way too save spell points for the anvil throne warlord is too use dispel wand and give it cantrip. You shouldn't have a too big off an problem with your channeling with your barracks which should give you an additional three mana every round if you still need more I recommend you add meditation amulet and battle forge.

78
You should use your beastmaster or pet against guards so that as many falcons as possible survive.

79
Spellbook Design and Construction / Feedback for priestess build
« on: December 30, 2014, 08:43:03 AM »
[spellbook]
[spellbookheader]
[mage]Priestess[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]3 x  Acid Ball[/mwcard]
[mwcard=MWSTX1CKA01]1 x  Surging Wave[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[mwcard=mw1j23]1 x  Temple of Asyra[/mwcard]
[mwcard=mw1j24]1 x  Temple of Light[/mwcard]
[mwcard=mw1j12]2 x  Mana Crystal[/mwcard]
[mwcard=mw1j22]1 x  Tanglevine[/mwcard]
[mwcard=mw1w01]2 x  Fog Bank[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c02]2 x  Asyran Cleric[/mwcard]
[mwcard=mw1c06]1 x  Brogan Bloodstone[/mwcard]
[mwcard=MWSTX1CKC06]2 x  Guardian Angel[/mwcard]
[mwcard=mw1c22]3 x  Knight of Westlock[/mwcard]
[mwcard=mw1c28]4 x  Royal Archer[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e11]1 x  Divine Intervention[/mwcard]
[mwcard=MWSTX1CKE02]2 x  Divine Might[/mwcard]
[mwcard=mw1e12]1 x  Divine Protection[/mwcard]
[mwcard=MWSTX1CKE03]3 x  Healing Charm[/mwcard]
[mwcard=mw1e37]1 x  Sacred Ground[/mwcard]
[mwcard=mw1e36]2 x  Rhino Hide[/mwcard]
[mwcard=MWSTX2FFE06]1 x  Lion Savagery[/mwcard]
[mwcard=mw1e01]1 x  Bear Strength[/mwcard]
[mwcard=mw1e20]1 x  Harmonize[/mwcard]
[mwcard=mw1e29]1 x  Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=mw1q13]1 x  Ivarium Longbow[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=mw1q03]1 x  Crown of Protection[/mwcard]
[mwcard=FWQ10]2 x  Storm Drake Hide[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=FWI04]1 x  Force Wave[/mwcard]
[mwcard=FWI07]1 x  Repulse[/mwcard]
[mwcard=FWI08]1 x  Sniper Shot[/mwcard]
[mwcard=MWSTX2FFI06]1 x  Defend[/mwcard]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=mw1i13]1 x  Group Heal[/mwcard]
[mwcard=mw1i17]2 x  Minor Heal[/mwcard]
[mwcard=mw1i14]1 x  Heal[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Any feedback?

80
Spellbook Design and Construction / Re: Forcemaster Control
« on: December 29, 2014, 03:58:42 AM »
Only 44 spells for a control build? If you are playing for the endgame you need more than that or else you might run out of spells which would be really awkward.

81
One combo for the adremelec warlock is first put 4-5 burn conditions (which is usually not a problem) ,adremelecs touch and possibly ghoul rot on opponent mage you also need 1-2 creatures in play. Each upkeep phase they will suffer a lot off direct damage they will try too stop you by playing dispel or geyser but both of those are quick spells which means they can be stopped by jinx. Therefor you will use all off your actions too play jinx also there will be enchantment transfusions and jinx on all off your creatures if they can't deal with this they will soon be dead.

82
Spellbook Design and Construction / Re: Zambies
« on: December 23, 2014, 10:26:39 AM »
Not if you are playing against an opponent who is aware of what he is  doing.

83
Spellbook Design and Construction / Re: Zambies
« on: December 23, 2014, 07:07:24 AM »
I would switch the guardian angel too a dwarf panzerguard the angel is just slightly better but it still three spellpoints.

I also suggest that you add either animate dead or ziggurat of undeath for a nice late game andvantage.

You didn't include cloak of shadows which I think is solid in these kind of books.

Personally I always include two walls in my builds because they can be used for so many different situations.

Lastly the zombie crawlers are useful but I don't think you should have six of them. They are sheep but you can't rely on their damage.


84
Spellbook Design and Construction / Re: The Johktari RUSHmaster
« on: December 20, 2014, 12:27:40 PM »
I would not really struggle against that book. A simple Brace Yourself (I have at least 1 in all my books and I tend to cast it quite early, especially when the opponent rush toward me) will reduce by a big deal the initial damage. Also, an Intercept guard will reduce by half the damage output of the rushmaster.
The next question you must ask yourself is "what is the rushmasters counter too this?". Vs intercept guards it is possible too use teleport or knockdown. I you cast brace yourself the opponent will wait until it's gone and then keep shooting boulders.

85
Mages / Re: Mage suggestions
« on: December 18, 2014, 02:59:50 PM »
Witch
32 life, 0 armor, 10 channeling and 120 spell points
Trained in dark school holy spells cost triple during spellbook creation.

Whenever witch reveals a curcse enchantment she may have target creature gain 2 direct damage.

Once per round as a quick spell wicht may put an condition marker on a creature up too 1 zone away by paying it's removal cost +1. Or as a full action put any number off condition markers off her choice on target creature in the same zone by paying their removal costs +creatures level

3 die melle attack

Also she would have one equipment card wich only she is allowed too have: voodoo doll. It would cost 12 mana too cast and would allow the witch too target the doll instead off a creature she chosen. It would also be epic and say "if voodoo doll is destroyed deal 5 damage too the creature it was representing.



86
Spellbook Design and Construction / Re: Invisible woman
« on: December 18, 2014, 11:40:33 AM »
After listening too what you have said I have made:
[spellbook]
[spellbookheader]
[spellbookname]Invisible woman[/spellbookname]
[mage]Priestess[/mage]
[/spellbookheader]
[spells]
[spellclass]Creature[/spellclass]
[mwcard=mw1c39]1 x  Valshalla, Lightning Angel[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e01]5 x  Bear Strength[/mwcard]
[mwcard=MWSTX2FFE06]4 x  Lion Savagery[/mwcard]
[mwcard=mw1e36]6 x  Rhino Hide[/mwcard]
[mwcard=mw1e32]6 x  Regrowth[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ07]6 x  Veteran's Belt[/mwcard]
[mwcard=mw1q29]4 x  Staff of Asyra[/mwcard]
[mwcard=mw1q15]3 x  Leather Boots[/mwcard]
[mwcard=mw1q16]3 x  Leather Gloves[/mwcard]
[mwcard=mw1q06]2 x  Dragonscale Hauberk[/mwcard]
[mwcard=FWQ10]2 x  Storm Drake Hide[/mwcard]
[mwcard=mw1q33]2 x  Wind Wyvern Hide[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]6 x  Dispel[/mwcard]
[mwcard=mw1i02]1 x  Battle Fury[/mwcard]
[mwcard=mw1i17]3 x  Minor Heal[/mwcard]
[mwcard=mw1i14]3 x  Heal[/mwcard]
[mwcard=mw1i07]6 x  Dissolve[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Since I am a the priestess I will be able too get rid of any conditions (most importantly corrode). I will be swinging with 8 dice every turn so whatever creatures or conjurations my opponent plays will be destroyed. If my opponent does not run 6x dissolve it will be nearly impossible too kill me with 6 armor regen 2 and veterans belt (not too mention 39 dice of healing is in my book. Curses like poisoned blood or rust will get dispelled. It is possible too beat this book if you are prepared but almost all builds doesn't have that many dispel or dissolves too beat this and that's why I think this will work so well.

87
Spellbook Design and Construction / Re: Invisible woman
« on: December 18, 2014, 10:50:21 AM »
Ok I remove battle forge and add more dispels.

88
Spellbook Design and Construction / Re: Invisible woman
« on: December 18, 2014, 10:47:16 AM »
And also a couple heals/minor heals for dispel.

89
Spellbook Design and Construction / Re: Invisible woman
« on: December 18, 2014, 10:45:06 AM »
So I will remove dawn breaker ring and add Vashalla and cleric.
Guards will get killed eventually.
I will also remove mage wands and add 4x dissolve (for mage wands with dispel or dissolve).


90
Spellbook Design and Construction / Re: Invisible woman
« on: December 18, 2014, 10:30:13 AM »
Actually I think this is more solid.
[spellbook]
[spellbookheader]
[spellbookname]Invisible woman[/spellbookname]
[mage]Priestess[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e01]6 x  Bear Strength[/mwcard]
[mwcard=MWSTX2FFE06]4 x  Lion Savagery[/mwcard]
[mwcard=mw1e32]6 x  Regrowth[/mwcard]
[mwcard=mw1e36]6 x  Rhino Hide[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q15]6 x  Leather Boots[/mwcard]
[mwcard=mw1q16]6 x  Leather Gloves[/mwcard]
[mwcard=mw1q27]6 x  Dawnbreaker Ring[/mwcard]
[mwcard=mw1q19]2 x  Mage Wand[/mwcard]
[mwcard=DNQ07]6 x  Veteran's Belt[/mwcard]
[mwcard=mw1q06]6 x  Dragonscale Hauberk[/mwcard]
[mwcard=MWSTX2FFQ06]4 x  Morning Star[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i14]4 x  Heal[/mwcard]
[mwcard=mw1i17]5 x  Minor Heal[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Pages: 1 ... 4 5 [6] 7 8