If you have not had a chance to read it Jeff Cunningham did an break down back in 2007 of
Aggro, Combo, and Control and the hybrid forms of each archetype. Even though the main focus is about MtG it can be applied to many aspects of MW.
This will be the basis of this thread.
AggroCurrently we have 3 aggro styles that players are looking to build.
1 Creature swarm / overrun
2 Monster build - One - Two well buffed creatures and your mage
3 All in mage centric
ControlWe have talked about a few options for control builds.
1 Mana Drain
2 Zone Control - example of this would be the archer, wall build
ComboCurrently this is the least popular of all the builds. I know a few combos that can be included in builds but I have yet to come up if a combo worth building around.
Combo / Control1 DoT (Damage over Time) build - this use constant effect like Ghoul Rot, Malcoda, Idol of Pestilence, Chains of Agony, and Mage Bane to slowly eat away the health of the opposing army. While you have mass regen effects to keep your stuff alive.
What I want the goal of this thread to be is the sharing of information and Ideas to help develop new builds playtest them and see how viable they are on a tourney level. If this thread gets too long each archetype will get its own thread. If you come up with something new I want to see how it holds up to the current know builds