Arcane Wonders Forum
Mage Wars => General Discussion => Topic started by: Xilos of the mana temple on September 10, 2015, 05:03:07 PM
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Hello, this is Xilos of the mana temple. I am 13 and love the game mage wars. However, I want to fix and enhance certain aspects of it. My next few posts will be recommendations pages to arcane wonders for different mages and different concepts you want to see in the future. Please feel free to add to these pages. This topic is about the Male Druid, since we barely have any cards to use for the basic Druid. I know that mage wars is not currently planning for a male druid, but I know it will eventually come out, and I want to make a difference in the mage wars community. Maybe you do to.
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Hello Xilos!
It's hard to imagine a Druid without vines or the Tree Bond mechanic. I'd be interested to see if someone has any ideas for alternate abilities that still support a Druid-type style.
I think a mushroom-focused Druid would be kind of an interesting variation. Maybe he'd place a "Spores" condition/enchantment on an enemy creature/zone that could travel with them and be used to spawn creatures like a Vine. Things like fungus, mycelium, etc. could be a feature of his cards and conjurations.
It's a bit of a bizarre design but it could turn out really neat.
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I have always been keen on the idea of a insect themed druid with a hive mind type ability.
Army of giant ants and a swarm of bees as armor? Sign me up
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Welcome to the forums! I look forward to your ideas in the future
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Here are my opinions:
Sundew Sprite/ 13 mana - L3 nature - Armor 0 - Life 17 - Regenerate 1 - Plant (to lazy).
Quick attack: 0 dice, +5 Taunt, +11 Taunt & Daze, Sweeping, Range 0-1
Full attack: 4 dice, Toxicity attack. *Quick note: toxicity charts use the Toxicity Chart: Blank - nothing 1/2 regular damage - Stuck basic attack dice.
1 critical damage - weak 2 critical damage - Rot
Each result from each attack die applies to this chart. If you don't understand, or think its overpowered, reply.
*Based on real plant. Look up "sundew" on google.
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Sorry, the message warped. I meant the Toxicity chart uses basic attack dice.
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and why not a mineral druid?
he could link with stones....
for example building cromlech through the arena to encrease his power!
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Like Kharhaz I've always loved the idea of a hive master insect druid. That'd let us get a creature that's also a spawn point maybe as well....
Plus we'd get to throw bees at peoples faces.
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Like Kharhaz I've always loved the idea of a hive master incest druid.
I'm opposed to any kind of incest Mage. But hey, that's me.
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Like Kharhaz I've always loved the idea of a hive master incest druid.
I'm opposed to any kind of incest Mage. But hey, that's me.
+1
QFT
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I'm opposed to any kind of incest Mage. But hey, that's me.
Yup:
https://www.youtube.com/watch?v=31W02jXlB5o (https://www.youtube.com/watch?v=31W02jXlB5o)
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Like Kharhaz I've always loved the idea of a hive master incest druid.
I'm opposed to any kind of incest Mage. But hey, that's me.
he could be named "lemon mage", nice for a druid!
https://www.youtube.com/watch?v=OMR_nKvMc-Y (https://www.youtube.com/watch?v=OMR_nKvMc-Y)
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and why not a mineral druid?
he could link with stones....
for example building cromlech through the arena to encrease his power!
This is interesting. How about a Druid trained in Nature and level 1 Earth instead of Water. Abilities might trigger around walls, altars and/or temples.
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This is interesting. How about a Druid trained in Nature and level 1 Earth instead of Water. Abilities might trigger around walls, altars and/or temples.
THIS!!!!
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The Phoenix:
Create
Burn
Rise from the ashes
Training: Nature + Fire Lv1
The Phoenix can not put down vines (but a vine tree still could). Instead, he has the ash-ability. Whenever any creature/conjuration/equipment is destroyed by fire damage, place as many ash tokens as the destroyed levels card in the zone it was destroyed. A Phoenix can use ash tokens in his zone as mana when casting a spell.
The phoenix' creatures/conjurations destroyed by fire gain the cantrip trait.
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If that was my opponent, I would probably just not use fire to kill.
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If that was my opponent, I would probably just not use fire to kill.
He uses fire to kill the opposing mage's objects AND to finish off his own wounded/damaged objects. He wants to wade around in ashes and cast mostly higher level stuff for the mana return.
Maybe creatures or objects that are on fire automatically scatter ashes when they die...
The general idea is that the fire druid burn everything in the arena to create from the burnt remains.
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The Phoenix:
Create
Burn
Rise from the ashes
Training: Nature + Fire Lv1
The Phoenix can not put down vines (but a vine tree still could). Instead, he has the ash-ability. Whenever any creature/conjuration/equipment is destroyed by fire damage, place as many ash tokens as the destroyed levels card in the zone it was destroyed. A Phoenix can use ash tokens in his zone as mana when casting a spell.
The phoenix' creatures/conjurations destroyed by fire gain the cantrip trait.
I'm not sure, but i think the celtic world has only 3 elements: watter, earth and air.
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A Phoenix seems a bit out of place for the Druid. I also thought you might go a different direction with the "ash" and make it a sort of fertilizer mechanic, as volcanic ash is some of the best soil around.
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I also thought you might go a different direction with the "ash" and make it a sort of fertilizer mechanic, as volcanic ash is some of the best soil around.
Maybe he can have an ability to heal creatures/living conjurations with ash or better (more thematic) give them a growth marker. I know it's counterintuitive, but I wanted to take the druid weakness (fire) and build something around that which would give him an indirect advantage.
He has to destroy by fire to be better enabled to create.
If there would be more low level plants, he could sprout a forest, burn it, sprout a new one...
If some of the new plants would be conjurations with a one-use ability (like corrosive orchid), it would be a matter of getting the ability off, start burning it and and let it smolder fighting. If the ash could be used as/converted to mana, the samara tree could become viable because the seedling pots could blossom before they were destroyed...
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Guys. Guys.
We are ignoring one of the most basic druidic skills.
Shapeshifting.
Form of bear?
Form of snake?
Vines are cool and all, but if I can turn into a bear, I will have a new favorite mage, instantly.
If I'm just ballparking the ability card:
9c/120sbp/0a/34l
Trained in nature and level one arcane. Fire costs triple. Dark costs double (killing is a very touchy thing for druids to do. They are attuned with nature. Sacrificing to become more powerful doesn't seem very thematic to the dude)
Shapeshifter
Once per round, if a form enchantment is discarded from play, you may return it to your spellbook for 2 mana.
Nature Calling
Once per round, when you summon a level 1 animal, you may pay 1 mana to do one of the following:
Way of the Wolf: this creature gains a guard token.
Way of the Snake: this creature gains a plus 1 melee bonus.
Way of the bear: This creature gains a plus 1 armor bonus.
Attack bar:
Entangled 1 d 6+ stuck.
Just some ideas.
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Guys. Guys.
We are ignoring one of the most basic druidic skills.
Shapeshifting.
Form of bear?
Form of snake?
Vines are cool and all, but if I can turn into a bear, I will have a new favorite mage, instantly.
If I'm just ballparking the ability card:
9c/120sbp/0a/34l
Trained in nature and level one arcane. Fire costs triple. Dark costs double (killing is a very touchy thing for druids to do. They are attuned with nature. Sacrificing to become more powerful doesn't seem very thematic to the dude)
Shapeshifter
Once per round, if a form enchantment is discarded from play, you may return it to your spellbook for 2 mana.
Nature Calling
Once per round, when you summon a level 1 animal, you may pay 1 mana to do one of the following:
Way of the Wolf: this creature gains a guard token.
Way of the Snake: this creature gains a plus 1 melee bonus.
Way of the bear: This creature gains a plus 1 armor bonus.
Attack bar:
Entangled 1 d 6+ stuck.
Just some ideas.
I came up with an idea for a shapeshifter Mage a long while back. The idea was that instead of summoning creatures separately, they are summoned attached to the Mage, giving her different forms. I originally thought of it as nature/mind, but now that I think of it, mind training might not be suited, water seems more like this kind of shapeshifter's school than mind.
http://forum.arcanewonders.com/index.php?topic=13465
Which means it might be a good idea to take out the blink ability and replace it with something else.
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(killing is a very touchy thing for druids to do. They are attuned with nature. Sacrificing to become more powerful doesn't seem very thematic to the dude)
i think sacrifice was part of the druide's job: porcs, horses, human prisonners,...
isn't your druide more like a chaman?
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and why not a mineral druid?
he could link with stones....
for example building cromlech through the arena to encrease his power!
This is interesting. How about a Druid trained in Nature and level 1 Earth instead of Water. Abilities might trigger around walls, altars and/or temples.
Problem is that such Druid won't bring tools for current Druid to use.
Alternate druid could either use Vines in different way, for example casting spells similar to Warlord's Battle Orders from them like giving target creature rooted. This would put Vine Tree in even more dominant position for tree of choice. Other option is to give him strategy that would use other trees better, for example healing/gaining life whenever You or your spawnpoint casts plant spell. This would put Samara Tree+Seedling Pods as dominant strategy for alternate druid, because casting Seedling Pod would trigger your ability twice.
Nature- and Earth-trained mage could be desert/insect mage coming from southern continent.
If You want mage focused on cromlech, walls, altars and/or temples I wouldn't limit his earth training to only first level.
Guys. Guys.
We are ignoring one of the most basic druidic skills.
Shapeshifting.
I thought we're playing MW and not D&D. I'm not against shapeshifting mage, it's just that it wasn't only druids who were shapeshifting in celtic myths. Even St. Patrick could do it. It's common thing to do like witches turning people into frogs.
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I think that Arcane wonders will stick with the druid and vines. However, they will most likely remove the Treebond ability and replace it with something different. Also, a mana saving ability would fit perfect since the druid with 2 trees is extremely powerful and EXTREMELY efficient in mana.
Decomposition: Whenever a corporeal living creature is destroyed, place decomposition tokens in the zone equal to the level of the creature. Whenever you summon a 'plant' creature or conjuration in that zone, you may reduce its mana cost by 1 per decomposition token removed.
That way it is like the phoenix yet it is not related to fire. ;D Yay!
PS: And idea is to instead of decreasing mana cost, it would require multiple tokens to instead place a growth marker on the
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How about an even more agressive druid. Some sort of treebond with Togorah? ::)