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Messages - photogasm

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1
Rules Discussion / Re: How many creatures/spells in a zone?
« on: January 19, 2013, 10:14:11 PM »
So awesome!

2
Rules Discussion / Re: How many creatures/spells in a zone?
« on: January 19, 2013, 04:38:02 PM »
Quote from: "Arcanus" post=5625
Looks like we are going to go with Oscuda!   :)


Kickass!  Can't wait to see the card!  :D

It's cool that you guys are so open.

3
Spells / Re: necropian vampiress
« on: October 25, 2012, 01:30:05 PM »
I think of her as a 'fledgling' vampire.  Maybe she's been turned, but she's not made the full transition to undead yet, she's still a living thing.

4
Spells / Re: Mage's Wand
« on: October 25, 2012, 11:14:43 AM »
Quote from: "Gewar" post=2258
Two factors to consider:
- If a mage casts Dissolve, Dispel, Sleep etc. over and over again, he/she is not casting anything that brings him/her closer to kill an enemy -> noone is really closer to win after such kind of spell. I do not say those are useless spells, but: even if it is annoying and cripple your tactic towards killing your oponent, at least he/she is not killing you right now.
- Whenever a mage is switching bound spell, he/she is not doing something else.

So - if your opponent has Mage's Wand with annoying spell, you should focus on killing him/her - ether you will deal him/her some nice damage, or he/she will not use Wand :]


Exactly this.  I had the dreaded sleep wand going last night.  Wasn't nearly as effective as I thought it'd be.  I found myself unable to do enough damage along with the sleep and my opponent just kept waking her sleeping archers with clerics and aegis and taking barely any damage in the process.

5
Mages / Re: Mages that you would like to see in the game
« on: October 25, 2012, 10:11:59 AM »
I'll cast my vote for a Chronomancer.

I'd like to see him have haste and slow effects (somehow), a time-based healing effect (maybe a regenerate or basic heal but of the time school; blinks in and out of time to before he suffered the wounds I guess), an actual blink of some sort, make it whatever kind of effect you want, a defense, a teleport, both.

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Rules Discussion / Re: How many creatures/spells in a zone?
« on: October 24, 2012, 10:35:56 AM »
Sweet, that sounds fun :)

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Rules Discussion / Re: How many creatures/spells in a zone?
« on: October 24, 2012, 06:11:31 AM »
Here are a few ideas:

Nefox (or Nephox)

Noxio

Oscuda

8
Rules Discussion / Re: How many creatures/spells in a zone?
« on: October 23, 2012, 05:09:13 AM »
Thanks for the replies guys.  My friend will be happy to hear this but I can't say I am.  I'm not looking forward to managing that many cards in small confines.

Anyway, good to know either way!

9
Rules Discussion / How many creatures/spells in a zone?
« on: October 22, 2012, 11:54:49 PM »
Not sure if I missed it in the rulebook, but my friend and I were wondering how many creatures/spells are allowed in a single zone?  The space has enough room for 6 cards, so that's how we've been playing it thus far...

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