Arcane Wonders Forum
Mage Wars => Rules Discussion => Topic started by: sIKE on June 24, 2013, 03:28:34 PM
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Is it possible for the FM to QC Battle Fury upon himself then use the Full Attack(Spinning Slash) and Doublestrike the opponent and then use then use the Quick Attack(Thrust) for the Battle Fury. Resulting in 3 sets of attack dice?
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I believe so.
After you make a melee attack (sweeping strike/doublestrike)
you may make a free quick attack (normal quickstrike with 2 pierce)
If not, then Ive been playing that wrong.
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Yes this is the trick the FM uses for the kill shot.
And it should be Double Strike, then her quick melee, then the Dancing Scimitar.
with no +X melee it would be 4 - 4 - 4 - 3
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With Bear Strength it would be 5 - 4 - 5 - 3 correct?
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With Bear Strength it would be 5 - 4 - 5 - 3 correct?
6-4-6-3 technically, but yes.
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Is it possible for the FM to QC Battle Fury upon himself then use the Full Attack(Spinning Slash) and Doublestrike the opponent and then use then use the Quick Attack(Thrust) for the Battle Fury. Resulting in 3 sets of attack dice?
Yes. You QC Battle Fury, use your full action for the full attack (doublestrike), use your quick attack (granted from Battle Fury). Dancing Scimitar gets a turn as well. The combo is absolutely devastating. If you are playing against a Wizard it helps to use Dancing Scimitar to pop their Voltaric Shield first.
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Treat the Forcemaster like a Hydra, something that you don't want to start your turn next to, but is susceptible to some of the same counters (Agony/ Armor/ Avoiding).
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Treat the Forcemaster like a Hydra, something that you don't want to start your turn next to, but is susceptible to some of the same counters (Agony/ Armor/ Avoiding).
If you start in the FMs zone and fail to leave during 1st QC you deserve to lose. a proper FM build will kill you in 1-3 hit because damage rolls are random. When Playing against an FM treat it more like a combo deck rather than an aggro deck.
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Treat the Forcemaster like a Hydra, something that you don't want to start your turn next to, but is susceptible to some of the same counters (Agony/ Armor/ Avoiding).
If you start in the FMs zone and fail to leave during 1st QC you deserve to lose. a proper FM build will kill you in 1-3 hit because damage rolls are random. When Playing against an FM treat it more like a combo deck rather than an aggro deck.
Of course you don't want to. I was just mentioning that 2 armor and having agony on the FM considerably reduces her damage output- even if she uses BF.
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Treat the Forcemaster like a Hydra, something that you don't want to start your turn next to, but is susceptible to some of the same counters (Agony/ Armor/ Avoiding).
If you start in the FMs zone and fail to leave during 1st QC you deserve to lose. a proper FM build will kill you in 1-3 hit because damage rolls are random. When Playing against an FM treat it more like a combo deck rather than an aggro deck.
Not necessarily. If you have Armor 2+, Aegis 1, and/or have Agony on the FM, that drastically reduces the FM's damage output down to the point where it may be somewhat manageable. Also having guards helps.
Still, I take your point. If you start the turn in the same zone as a buffed FM, you need to make sure you won't die on the spot. Teleport/Force Push can help, as can reducing the FM's damage output. I also like the possibility of tossing down a Wall of Thorns and Force Pushing the FM through it, but that would only work if I had initiative.
One of the reasons I like using a Thoughtspore with Teleport is that it prevents my opponent from getting away nearly as easily. They can't just use a Wall to hold me off for a turn or 2, they can't just Teleport away, and they can't kite me effectively.
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Treat the Forcemaster like a Hydra, something that you don't want to start your turn next to, but is susceptible to some of the same counters (Agony/ Armor/ Avoiding).
If you start in the FMs zone and fail to leave during 1st QC you deserve to lose. a proper FM build will kill you in 1-3 hit because damage rolls are random. When Playing against an FM treat it more like a combo deck rather than an aggro deck.
Not necessarily. If you have Armor 2+, Aegis 1, and/or have Agony on the FM, that drastically reduces the FM's damage output down to the point where it may be somewhat manageable. Also having guards helps.
Still, I take your point. If you start the turn in the same zone as a buffed FM, you need to make sure you won't die on the spot. Teleport/Force Push can help, as can reducing the FM's damage output. I also like the possibility of tossing down a Wall of Thorns and Force Pushing the FM through it, but that would only work if I had initiative.
One of the reasons I like using a Thoughtspore with Teleport is that it prevents my opponent from getting away nearly as easily. They can't just use a Wall to hold me off for a turn or 2, they can't just Teleport away, and they can't kite me effectively.
That would imply that you had prepared in advance. plus even with Aegis and Agony I can still put out a 7, 1, 7, 3 under the current rules. on turn 4
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Now that it is live we can talk about the BF change (http://forum.arcanewonders.com/index.php?topic=12789.0)
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Yes this is the trick the FM uses for the kill shot.
Correction: USED :P
Now I have done and made myself sad. :'(
Its for the best. This will open up book construction, and allow for some fresh builds to enter tournaments.
I for one am glad.
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My thought is that this change to Battle Fury makes Whirling Strike a lot more attractive. Before, Battle Fury was a better option for hitting multiple targets, given the cost and + damage benefit.