May 17, 2024, 08:50:44 PM

Author Topic: Spiked Anchor - Forcemaster  (Read 21463 times)

Laddinfance

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Re: Spiked Anchor - Forcemaster
« Reply #30 on: November 08, 2015, 10:49:56 AM »
Nomination accepted. Congratulations GW.

gw

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Re: Spiked Anchor - Forcemaster
« Reply #31 on: November 08, 2015, 11:59:23 AM »
Yay ! Finally. Thank you ringkichard and Laddinfance  ;D
« Last Edit: November 08, 2015, 12:01:22 PM by gw »
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Laddinfance

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Re: Spiked Anchor - Forcemaster
« Reply #32 on: November 08, 2015, 12:22:11 PM »
I'm trying to be more mindful for the banana stickers, but I will say they get lost in my scatterbrain often. (yes I realize I just implied that their was empty space in my head for bananas, oh well.)

gaspode77

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Re: Spiked Anchor - Forcemaster
« Reply #33 on: November 09, 2015, 07:03:44 PM »
By the way can stucks be stacked? You ll need to roll for every stuck?

Kelanen

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Re: Spiked Anchor - Forcemaster
« Reply #34 on: November 10, 2015, 01:56:53 PM »
I also added a Surging Wave as the Daze chance is even higher with this one but it's somewhat trickier to use because of the potential push effect you may not want.
However, if the target is unmovable anyway or if there's a wall along a side of the zone your target is in Surging Wave may be even more effective ( higher Daze chance and potential unavoidable bash attack but no Stun chance )

Slam doesn't do what you think it does...

Slam is removed at the start of the recipients action...

jacksmack

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Re: Spiked Anchor - Forcemaster
« Reply #35 on: November 10, 2015, 02:02:54 PM »
Slam doesn't do what you think it does...

Slam is removed at the start of the recipients action...

Slam is replaced with a daze when the creature flips its action marker.

Laddinfance

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Re: Spiked Anchor - Forcemaster
« Reply #36 on: November 10, 2015, 02:17:19 PM »
When the creature starts its action phase, SLAM is replaced with DAZE.

gw

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Re: Spiked Anchor - Forcemaster
« Reply #37 on: January 25, 2016, 10:38:17 AM »
Think this one needs a bump (and more praise and credit).
This opening is awesome and has the potential to kill really quickly - I especially like the fast aggro version posted by Borg.
Imho this idea is a significant boost in competitiveness of the FM and early aggro concepts.
 :D

« Last Edit: January 25, 2016, 10:41:02 AM by gw »
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Ravepig

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Re: Spiked Anchor - Forcemaster
« Reply #38 on: May 31, 2016, 01:15:35 PM »
Know this is an older thread, but thought I'd share that I ran this book (with a few minor changes) this past week and I walked away 2 - 0 in a matter of 50 minutes- that's with set-up. Both games lasted all but 20 minutes. This book is killer.

Granted, if I play the same opponent twice with this build, I'll have to change up my strategy some as they surely wouldn't fall for it twice. But even then, I think this book has enough tricks that it would be hard to escape.
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Puddnhead

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Re: Spiked Anchor - Forcemaster
« Reply #39 on: May 31, 2016, 02:23:41 PM »
Glad to see this book getting a little more attention.  I do like its style and I've run a similar book on multiple occasions.  I've noticed that there are some easy ways to counter this when you know it's coming.  I haven't fully implemented it yet, but I think finding a way to add a Mind Control and a copy or two of Fumble would work very well at keeping your target in place and mitigating defense measures.
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Borg

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Re: Spiked Anchor - Forcemaster
« Reply #40 on: June 22, 2016, 07:09:33 AM »
Just wanted to mention I've updated the book in the opening post.
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